Point is ⌠that they could have been removed. Or tweaked or changed or any number of consequences. Iâm a younger player (in terms of how long Ive been playing) ⌠but letâs use WoW as an example of cause and effect.
Problem: PVP is unbalanced in WoW.
Cause: Skills are unbalanced in PVP.
Effect: PVP is fixed. But PVE is now completely altered for zero reason caused by PVE.
Itâs a little bit of a bad comparison, but still similar in premise.
Look at a personal level I applaud anyone for taking advantage of the mechanics the game gives you and using that to make incredible ideas much like the loot farm, mob farm and this XP farm and really any invention I think they are borderline genius.
Sadly though, it is not going to be viewed as incredible by everyone. At the end of the day, what you do in game doesnât really affect me in the least, but it does create an imbalance and at times could cause others to be scrutinized or affected in some way.
Point proven the question of plot count, cubits earned, XP gained, and hours spent in game.
Not to mention something in game could be changed to prevent this behavior which in turn could affect the community as a whole⌠which does make me frown upon it at that point.
I am totally up for changing how exp is gained for matter like these, it definitely doesnât have to change the core mechanic of how certain blocks behave. For example, this farm would be rendered useless if they fix the so called âxp protection systemâ that should prevent players from gaining exp from placing a block in the same location. One cannot argue that âthis takes away from buildersâ because neither should they get additional experience from replacing that block. Simple as that.
One issue here now is that this method still exists in the game and can easily be discovered by someone else (and probably someone has done that and has a massive xp farm on a locked sovereign world). It needs to be fixed or someone else will use it.
@Nightstar Daamn, not bad! But I was joking, I will make a massive workshop soon enough and now I can have a crafting station for each individual furniture.
Specifically they actually got nerfed hard in the area of crafting rock to stone, which was the main table mechanic being exploited. Cheapest / most common block in the game and a key activity for new players. There were probably millions of words about it, and IMO this outcome was even worse.
The worst part of it all being that the actual exploited mechanic was unlimited XP per teaching pie.
To this day I believe that a good part of the reason the tables got nerfed so hard (half XP and no reduction in time for this particular process) was the amount of abuse James took over the way the announcement was made.
This is part of why I still had questions about the rate of XP earned even with the other issue settled. If youâre willing to work for the XP, this setup doesnât sound like a balance issue, to me. It actually has a hard cost, unlike some of the other methods available.
You can literally just place and reclaim the blocks. Itâs faster, and cheaper.
No, and I knew what you were getting at it, it just amused me as I had forgotten I was even in game but my poor character was left standing in the middle of Gigg portal hub area ignoring people who waved and looking confused lol.
if the timers donât change, adding a 30 mass batch pane to the UI makes perfect sense to me, and it would rock to have that calculated. you save mere seconds only and the stop at 30 is the same either way, but you do save wear & tear on hands & pointer.
i have a mass craft clicker just for this reason!
i have a muscle disease and it literally hurts to hit a button 30 times, especially when i have 200+ machines to fill.
I hope itâs both and they change the entire game to fix the issue. Remove block placement XP and chisel XP ⌠seems fair. Remove ice and trampolines also.
Instead of booting a player that is afk after a certain time, why not stop them gaining xp if theyâve been afk after a certain time, requiring controller/keyboard input to normalise xp gain again.
This is what I would like to see. Just make it so that players go into an âafkâ mode, when you donât gain exp, do no actions and gain no loot etc. You are visible but thatâs it.