I already know quite a few furnace related recipes and functions, however I’m sure I may be missing some or just overlooking them. All of the other machine types list the recipies and their ingredients when you interact with them. This gives you the option compose a shopping/gathering list.
This is not the case for furnace recipies. When I was a new player in the wilds I was so overwhelmed with the depth and quantity of things to do it took days before I discovered that I could craft glass in a furnace.
There are a lot of great resources for recipes but they require a lot of time to find specific recipes.
Has anyone created a short list of furnace recipies ? I’m yet to find something on that.
I’d love to see the furnace get an overhaul to be more like the other machines.
As I see it, the main barrier to treating heat like spark is the speed factors from fuel sources. I’d take it over the Byzantine interface and recipes that we have currently.
I like variation in what machines look like and how they behave, but I’d like to make the recipe menu consistent across all machines.
How the furnace works is pretty straight forward: you put in ingredients and fuel, and it spits out finished product. It’s a continuous flow instead of a discreet flow, but the fundamentals are very similar to the other machines. It doesn’t need a hidden menu for recipes.
I don’t even want to change much about it, I just want to open it, and get a menu of all the things I can craft in it, click what I want and have it move the right ingredients into the furnace, and tell me to select a fuel source. Once it’s all set to start, show me the output next to/on a ‘start heat’ button and let it start running.
I think you might be in the minority there, as far as reasoning. Variation is nice but variation for the sake of hey lets randomly change how processes occur is whackadoodle. The furnace should have a drop down recipe list like every other machine. Having to guess what components are needed for a recipe in the furnace is infuriating as a new player. It’s out and out terrible. If I wanted that sort of experience I would stick to Minecraft.
I’ve only been playing for 2 weeks so I have no idea how things used to be or were planned to be, but having every other process have a recipe and the furnace randomly not have one is just irritating and confusing and requires a lot of outside the game legwork that often involves me not coming back to the game because of life and distractions.
Basically the furnace in its current implementation is bad implementation to a lot of new folks. the knowledge tab doesn’t give you the recipes directly. It requires a bunch of searching and you sometimes need to know what to search for to begin with.
I don’t have a problem with adjustments which makes stuff clearer. Overhaul on the other hand is a bit bigger topic in my opinion.
As long as furnance feel different than workbench I’m all for clarifications.
What I don’t want to happen is to get yet another workbench with different type of spark. We have enough of them already.
Yea it doesn’t need any changes outside of putting a recipe list on to it. It’s on everything else, so it’s expected to be there, At least I feel that’s how I and other newer players see the problem as. Otherwise it’s perfect. The way it uses fuel etc. that’s easy enough to figure out thoughbthe types of fuel and how each fuel works would be neat to have explained a little more intuitively. For example, I didn’t realize until 2 days ago that taking a trunk and converting it to timber was the better thing to do to get more mileage out of your fuel source. Some of that stuff is just made difficult unnecessarily. For folks who have been playing the game throughout kickstart/ea whatever it was, I’m sure that is just basic common knowledge and should be assumed everyone knows that stuff. There’s a lot of questions I have about the game and the Aqua group is really good about answering questions I have when I have them but they’re busy doing their own thing as well and don’t always have time to walk myself or others through things that shouldn’t be so difficult to understand. Sure once you know what is what, it’s easy going forward but it shouldn’t have that uphill climb manufactured for new people just because processes are different or information isn’t readily available due to core changes the game has had throughout its kickstart/ea.
Sorry that was a lot windier than it was intended to be. Discussing the furnace shortcomings really opened my eyes, looking back, at just simple questions I’ve had since I started 2 weeks ago that made the game quite a bit harder on the curve than it probably should have been. I had my 12 yo at one point say ‘well why don’t they just have the game do x’ and the only response I had that made sense was that’s just how they designed the game.
Level 2 (all foods here and on have special buffs)
Any food + water bucket = soup / broth
[Add amalgam to shielding for elemental shielding]
Level 3
Any berry + syrup = stew
Any yam + lamella = stew
Any meat + lamella = casserole
[Add amalgam to shielding for elemental shielding]
Level 4 (here on made in mixer, needs cooking as is or with amalgams for shielding)
Any berry + bag of oats = raw porridge
Meat / yam + bag of rice = raw risotto
Level 5
Any food + flour bag + baking powder bag = raw loaf
[Add amalgam to RAW shielding for elemental shielding]
Level 6
Berry + flour + butter* + sugar = raw pie
Meat/yam + flour + butter* + rock salt = raw pie.
*shield, float, crit, persist = fortified
*meat, invig, energizing = purified
*starberry, earthyam = regular butter
Teaching foods follow a different pattern, as do the atmospheric foods (chilli / biryani). I’m considering them as (highly) specialised so those recipes can be read from boundlesscrafting.com as needed.
Ok so that covers some foods. I know that glass is silty soul and sand. Are there other things as well outside of glass and food products and smelting ores?
As for fuel. Timber best until you have compactor. Compact soil best until compactor has power. Compacted hard coal best of all.
This list goes by how effciently you can gather fuel.