Genuine Question to Devs

IMO it’s a balance. If it was 0 rng on forge, then we’d have to make ingredients for the best boons REALLY hard to get, or else the world would be flooded with mega powerful, mega fast, super AOE hammers.whereas with an rng requirements can be much lower and there’s a chance you get a super amazing forge result without having to spend months grinding and being level 50 on 5 alts etc.

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You could always make it so multi-boon hammers cost more, but single-boon hammers have no rng.

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I’d be happier about that.

Not happy, but happier.

I havent done a lot of forging, but 2 gums of my chosen type and 2 trait reduction gums once i get the boon i want has only given me useful results. Also consider high end deconstruction resins if you absolutely must have only a specific boon profile on your items.

If items didn’t have durability, or could be repaired, I’d likely feel differently.

But hours of grinding for an item that you are going to use up long before you can afford a new one…

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What I find almost comical, is that after 200 hours, I still don’t have enough materials to’even begin forging good AOE hammers, and the devs are worried about the grind gettin’ worse?

WORSE than 200+ hours? I still don’t have advanced power coils for the extractor, the workbench, the centraforge, and the refinery.

Edit I chose not to bomb mine after trying it once, which means my progress has been slow.

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Is there more than one boon (durability) for hammer on longevity category?
There is gum that puts point to existing boon instead of creating new ones, have you tried it?
Also I wouldn’t use stack of items on forge if you are new to it, you just burn stuff too much and might get too much unwanted items.

Getting high tier boons already takes 7 advanced extractor power coils, fully leveled vitality and power, forge epic, all forge crafting skills (3), 4-5 advanced Centraforge power coils, lots of ingredients for the boon compound and paste and gums, as well as the tools to begin with. It would not be overpowered if we could remove RNG for one simple not overpowered boon.

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No, according to this chart and experience.

I see only one longevity buff checked on tools on that sheet,

Correct, there is only one boon under longevity for tools.

Tell me about it. With the skyrocketing prices on gems the only route right now if you’re not filthy rich is to grind out any power coil related needs. Once you get past it though, it’s not too bad, mind the RNG :stuck_out_tongue:

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How many people are going to stick through it? That’s the million dollar question.

The devs are doing their best. They’re sidetracked with bugsquishing and server optimization, but there’s definitely lots more to come.

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I don’t doubt that :slight_smile:

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So maybe it was a bug, because after removing my excess power coils (I had more than needed for 100 efficiency) I never received the problem again, BUT I also added 4 trait reduction gums after getting the durability boon. It’s one of those, not sure which. Either way you solve the problem by not having excess power coils or just using 4 trait reduction gums when you get what you want. After getting a boon with your gums, always use trait reduction!

Sigh Nevermind

K so I’m thinking maybe the further you go in rounds, the less effective the gums are and you have to tack on more? Idk. It’s hit or miss and I hate it.

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I also agree with you, you can see my entire rant about the Centraforge in the following post (there are also some good tips on how to Forge better though so worth a read)

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To be fair luca, I completely agree with you. In my post, I simply suggested a tune-up. There are a ton of RNG elements, and I think it could be slightly more balanced in favour of the player without removing the RNG element overall. There has to be some RNG to the forging unless you just overhauled the entire forging system.

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I will suggest you prepare a lot of ingredients / Tools before you start the forge.
The RNG didn’t affect to me a lot is because i used to forge 9 tools at once.
Once i success i get 9 really nice forge tools i need.
If i failed i can use it as gift for new players or sell it cheaper on market :slight_smile:

Its like gambling at a casino server always wins lol.

I feel like if they want to keep itso RNG they should lower the mat costs but it would still cost you the tool which is the most expensive part

But it should either be expensive OR random not both. I prefer expensive

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