Goo and the new fuels

Not interested in working with goo myself though would certainly go buy some cans if right colour in enough quantity.
Already have storage units full of colourful exo (and permanent world) blocks I haven’t utilised yet…can do a lot with what we already have.

As for fuel, in its current configuration, I personally have no need for the new ones except as building blocks.

Would be interesting to see if new use cases were created for special machines etc

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Oh and forgot I WANT to spray metals srsly, only 4 colors to work with gimme a break. Make it only titanium sprayable don care but lemme spray metals pleawse! 3:<

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I get what you’re saying, but I wonder if this train of thought is what’s driving players away from the game.

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Honestly have not touched goo or organic farming yet. Fuels on the other hand, I produce the blocks because they look nice.

I was actually asking for clothes because we’re basically naked, and now it snows all the time.

It’s kind of a double edged sword though, if there were no grind/iteration to some of these endgame things, I would probably have a harder time continuing to play myself. And I’ve been around since there was only one color of each of the rock types!

Lowering the bar of entry too much for things like these inorganic farming games just makes it pointless. Like if anyone can make any color, then I don’t get to be a mad-scientist that works all the time to make a huge supply of enough colors to meet anyone’s demand!

Like think about how much the gem market crashed. Gems used to be super expensive and a good way to make money. Now you can get advanced coils for a few bucks. I like having some elements of rarity especially if you get them by working hard rather than being the first of a few people on an exo (not that I’m against that gameplay either, I love the race to suck up all the resin/petroleum).

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Double edged sword indeed. Increasing yields would probably lead more people to use it to repaint their entire build. Having it too low makes people not even want to bother using it at all. It’s still a new item so we’ll probably see adjustments in the future

Maybe, but would you want the only instant gratification type in a persitence block building universe I wonder. You could bind those players by implementing a creative mode at some point though.

What I would like is that the current system stays like it is, that it’s still as difficult to do as now, but would like it very much, and would actually start using it, if we could dye more than 1 block per can.

People can still be mad scientists then too :wink:

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Its not that bad actually you just have to get some exprience in the mixing and maybe get a bit of the mad scientist flowing in you lol^^

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I don’t know if anyone plays any Sid Meyer’s Civilization games, but I’m the kind of person who once I realize there’s no way the AI can win against me, I just quit and start a new game.

I don’t operate any portal hubs, but they’re a good example of this. There are entire guilds dedicated to the upkeep of these hubs. Their construction, the management of people asking for changes to signs and portal sizes and locations, collecting coin, refueling beacons (if they’re not GC), refueling portals, not to mention all the time it takes to hunt and keep oort and building materials in stock. The income part of these hubs is relatively passive, since it’s just people walking through the beacon, but all the time it takes to ensure that someone walks through is pretty intense. That is an endgame mechanic. I wouldn’t want operating hubs to be any easier.

The operators of these hubs may hate me for saying all of that, but I think deep down, they enjoy the grind to keep these things operating, especially once you add in the notoriety and the impact the hubs make to the rest of the game. You get to be a keystone in the economy and culture of the game once you dedicate your focus and energy in to these endgame mechanics.

Goo and the other inorganic farming games are part of that, and anything that makes them too much easier is gunna spoil them, at least for me!

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Ok, let’s do 1.25 blocks per can. :wink:

Yeah! That’s a big part of why I wanted to make that mixer utility, because it helps me plan out what to grow to target specific results!

Okay, I want to dye a smartstack with a certain colour, can you do that for me? Or is that going to take months for just a single stack?

Because the latter is how I feel it is now. I don’t mind the difficulty but I feel the 1 can per 1 block is not all that much of a reward after the work that went into it.

And no, i don’t want a creative mode and surely do not instant gratification, there is a middle ground to be found here! Heck, I think it needs to swing more to the very difficult side than the instant gratification side, just need slightly more gratification :slight_smile:

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My two cents of goo and sprays. I hate it, the style and looks and the way it works.

I would have prefer if it was a tool like the fertilizers… And instead of spray cans, a paint pill/capsules that could be added to the spray gun, and loaded like augments. As far as crops and mixing colors I haven’t participated in the system.

Move the point to the right and am starting to get okay with it :wink:

What color are you looking for? Maybe we can make a deal :wink:

All 255 in large quantities… :stuck_out_tongue_winking_eye:

My personal view on goo is that the farming part of it could be considered to be absolutely fine, but only if each spray paint can had more uses, say 30-60.

As it is, I like goo crops for how they look, but that’s about where it ends for me. I’m not interested in the amount of effort required for the return currently obtainable. As I say, I think the farming aspect of it could feel fine, if only there was more spray made at the pigment processor.

The spray tinting system may as well not exist for me, at the moment. :man_shrugging:


As for the fuel crops, I too see them a bit as “free coal” and that’s satisfactory enough for me to justify their existence; however, I get so much coal from my mining anyway, that I personally haven’t really got much use for the fuel crops, so I haven’t been bothering with them because of the time it takes to replant fields – a general farming gripe for me, as I already don’t harvest with regular frequency my many organic crops, since I don’t need to use their products all that often. :stuck_out_tongue:


Edit: And I might add about sprays, that my hope was that you would be able to tint gleam (even at the current amount of spraying, I would actually be really happy to use the cans for that) and also I had hoped to be able to ease my block-changing for making marble and mosaic in luminous red tint…

Block-changing thousands of blocks TWICE just to get mosaic of that tint is an infernal task that I only do every so often because of both the time it takes and how boring it is, despite requiring some precision to do it…

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At 100c a spray can, 255 x 900 x 100 = 22,950,000c, give me a 50% advance and I might consider being your goo factory for the next couple of months. If you’ve got some strategic gleam colors, I might even give you a discount down to 22,000,000c :slight_smile:

Endgame mechanics :heart:

Hmmm no, I want to keep my colors for personal use =P
Though it might take about 4 weeks, depending what color you want, yes. Not trading atm sry Aenea :3
Might look better once I have updated my setup with the new knowledge we have ^^ my old setup is all wrong colors \ o_o / hard to mix with.