A) No - all beacons across the entire universe that are aligned to a guild will contribute to the prestige of the GUILD.
B) No - any beacons independently of location can be aligned to a guild.
C) Yes - beacons always need to be touching to form a Settlement. This will hopefully be clearer now that the logic works on the plot rather than chunk level. So if your have 2 disconnected beacons in a settlement then they both contribute to your prestige and ranking. If they’re aligned with a guild then the same thing happens.
If you want to form a guild settlement then the beacons need to be touching.
I think it’s easier to think about this as everyone in a settlement wants to group together in a guild and protect their identity. It works.
But if you think about a huge settlement that already exists with little pockets here and there, then it will not form a settlement because it’s not connected.
Yes.
CHARACTERS join Guilds. Characters can join many guilds. Characters own beacons. And their beacons can be aligned with any of their guilds.
CHARACTERS select a single guild as their primary and this guild receives their Endeavour and returns the guild buffs.
It doesn’t matter who starts the guild. (You can start many.)
When beacons are aligned to a guild their prestige is accumulated and then the guild takes the position of Warden if their accumulated prestige is greater than any other players or any other guild. This really means that the guild directors can control the Warden.
No.
- Beacons can be named.
- Guilds can be named.
- Characters can be named.
The only thing that links these together is that the guild tag [ABC] will be presented before the character name and guild name. (And maybe the beacon name - can’t remember.) This is just to be clear about alignment.
I think this is all possible.
Create the Biv guild, and all Alts join this. Then all Alts align their beacons with the guild. Then the guild will be the Warden of the settlement. (You could also switch from Aligned to Controlled and then run all the beacons by permissions in the Guild.)
Then each Alt joins another guild and set it as their primary. They then get the buffs from that guild.
Yeah - it is kind of complicated. But once you start playing with it - it’s actually pretty simple. Guilds are simple. The thing that makes them seem more complicated is the interaction with beacons and settlements - which are actually the complicated bits.