Guilds

^ this, or perhaps players just become randomly disinterested and youre left with tons of stuff not getting done and no time to do it all

With mastering proffesions I am pretty sure they mean you don’t get all the stat boosts not that you can’t do most of the things.

Either way, this discussion is not related to guilds and should be taken up in a separate topic.

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I think the devs intend the whole “relying on others” bit to be part of the full game though. I’m not sure you can avoid part of the game and then say it’s impossible to experience the full game b/c you’re explicitly avoiding that part of it.

Again, just arguing from their perspective. I’m an MMO player myself but MMOs these days hardly ever make you lean on others too much so I have mixed feelings on the topic. Implemented well it will be really cool. Implemented poorly it could be a nightmare.

its 100% related to guilds

as being forced into a guild to enjoy the game has to do with guilds

What you are discussing is not guild mechanics but whether or not people should be forced to specialize, specialization is not a guild bound thing and is something independent players can enjoy too.

The existence of guilds is to allow easier cooperation the guild mechanics themselves are not enforcing it.

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… in a single character.

You can create and level up multiple characters.

Gaining plots is not capped.

This isn’t true. We’ve explicitly discussed not limiting players who are not in guilds.

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5 words and all of my fears are gone. Looks great!

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Although interestingly this would be the only resource in the game without an obvious sync sink. Is this a concern? Should there be a mechanism to take plots out?

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Do you mean sink? I think this all depends on what the intended behavior is with beacon permanence. If beacons require fuel of some sort, then I don’t see an issue as inactive player’s beacons will be removed and those areas of the world will be regenerated. If beacons are 100% permanent when placed until otherwise directly removed by a player with the permission to remove it then I think there are going to be some problems.

Edit: typos

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This is roughly my thinking as well. And maybe good enough.

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I’m still not a “fan” of this idea. While it looks like a temporary “work-around” for the problems of the first iteration, it still looks like a pit hole for new players and abusive guild leaders.

Here is my question: Are player able to gain infinite (but limited [upper limit]) amounts of beacon plots? If yes, there is no problem because every player can compensate the plot lost in a defined time. If no, it’s not longer possible for a player to reach “max plots” because he donated plots to the guild. If your answer is no, how can a player who donated plots to a guild, still be able to leave a guild without losing his plots (or his capability to reach his max plot limit)? If he wants to leave, but no one will kick him, he will most likely become a troll and destroying guilds stuff till somebody kicks him => not a good solution.

I also agree everything looks great except the plot system so far. I like the idea of donating plots to guilds as a means to get guild plots but…

@Heurazio
Because of the intricate permission system in order to keep player plots without “kicking” them and refunding, you could instead just destroy their permissions and designate them to a “exiled” faction that has nothing which would essentially remove them from the guild but keep their land.

@Pois0n: This would be an even worse case. I hope there is another / better solution to this.

In the original topic was a suggestion which I like to quote here:

In addition, it would be possible that a player get’s his plots back immediately but the guild get’s a “credit” of plots for a given time (eg. two weeks). Within that time, they can remove plots to “pay back” the credit or, if they don’t pay it back in time, they lose “random” plots.

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My concern is the money / coin… when u leave a guild do you forfeit everything you earned while in the guild or all coin. I find this troubling, because a greedy guild leader could just boot people out to keep that earning. I would be ok with losing say 50% of all money/ coin earned while in a guild. Then that brings up this mechanic of how will the game remember what you have earned while in the guild? Can there be a different.coin location for what u earn in guilds?

quite sure that they mean “you forfeit everything that you donated to the guild” and not everything you earned while you were in the guild.

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This is where my concern is. Because if you level up in the guild and then get booted are you losing those coins? How then will one truly know which coin will disappear?

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@Thorbjorn42gbf: Thanks, didn’t saw that.

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I am here to serve. Or that is what the soulbinding contract @Havok40k made me sign says anyway.

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I don’t like the name “Factions” to be within a guild. Faction is defined as a dissenting group within a larger one, or two opposing groups. That’s also how it’s been used in other games and situations I’m used to. I like the idea of factions, but could we change the name to something else not denoted as opposing groups?