Guilds

This is not the problem of the member, this is a problem of the guild and “bad planning”. Also, the guild got a credit from the “system” and has a defined time (e.g. two weeks) to compensate for the lost.

i must have missed that. that makes me feel great about it, not that im 100% opposed to being in a guild or clan in any game but to know if it doesnt suit me i have options makes me feel better

and im cool with multiple characters

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Maybe chambers?

Or let guilds have option to chose. What if game allowed 5-6 (or more) different names for parts of guilds and each guild could pick whatever they like? It would personalise things. One guild would have factions another would go for houses or chambers yet another would pick chapters or divide into branches. Same for guild members titles. Some guilds would have masters other chieftains or presidents. Whatever people decide within a guild.

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I like @boundmore 's suggestion to let guilds choose names for their subsections and roles within the guild. A strong Roleplay community would really appreciate the option to name the sections/roles themselves if you hope to attract them to Boundless.

The donated plot thing is difficult to judge, if I really was not happy in a guild, maybe a change of leadership had occurred, or an incident I didn’t agree with, then I would expect to be able to walk away with my plots, other stuff it doesn’t matter, but plots are pretty important.

I like @Heurazio 's idea of the time limit though, definitely knowing I would get my plots all back in 2 weeks would make me happy - and it would allow the Guild I had left time to plan or free up other plots to give back.

I think also consider something like, as guilds level up they get guild plots not linked to a person so they could replace personal plots with guild plots as they expand in size like every 50 members = 1 plot. To maintain those guild plots the guild must keep a certain number of players though. Then a warning was given that the guild couldn’t maintain a plot due to a drop in numbers and it will disappear in 2 weeks. At least that way it would give the leadership chance to change plots around to maintain monuments or other important structures.

I do not like this idea because there is quite a bit of usefulness in knowing how the guild rankings work, and it would be a pain to figure out the new thing each time. Now, if there were numbers associated with each “rank” that were the same in all guilds, then the guilds could choose the name, I wouldn’t mind at all. But, something standard across the guilds, I think, would make things easier.

An example would be:

Guild X: Rank 1: Chieftan Rank 2: Co-Chieftan Rank 3: General
Guild Y: Rank 1:Commander Rank 2: Boss Rank 3: Sleuth

These could be abbreviated however (R1 - Chieftan) people liked. But, the rank would add cross-guild comparison, without detracting from Guild’s freedom to choose.

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What the player will need to create a guild? Is it a guild control?
What player will need to make guild control?

Yes, to create or edit a guild you will craft a guild control, place it, and then interact with it to bring up the interface. The guild is independent of the control through, so you can break it and move it somewhere else, or have more than one guild control for a given guild.

You’ll craft it. We’ve not worked out the details yet, but I imagine it will be using reasonably common materials.

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I love pretty much everything about the Guilds & Factions mentioned. However…

The only thing that concerns me is the plot situation. It’s a bit difficult right now to change plots around, sometimes they are hard to find, sometimes they are next to someone else or hold something important like a main road…

You say that if someone is kicked or leaves a guild, their plots go with them. This seems fair, but is it fair to everyone in the Guild that wakes up to a missing road, missing portals, etc?

It could be used to grief a Guild: Join up >> donate plots >> be malicious to get kicked out >> plots are gone with their contents. If this stays like this, I don’t see myself accepting any donated plots. :thinking:

Lol i didnt bother to read this post cuz im gonna bet they’ve changed their minds on a lot of things. I should probably read it anyway but this meme seemed to fit well :joy:

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what about “fractures” for the guild factions. it’s parts of the one guild. but there all different

I think you have a very valid concern here. What mechanics will be implemented to prevent this type of behaviour?

Although they did mention a players plots had to be returned to the player that donated them.

So aguiod would have to replace the plots of the player they wanted to kick first therefore preserving the contents in the plots?

I feel that guilds inside of guilds will make the system convoluted.

A robust permissions systems should meet all the goals here. Just my opinion.

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Went back to read OP. Im curious as to what they kept and what was scrapped. Not sure if beacon permissions were a thing in 2017 already or added after this post was originally made

Does this mean they would replace regular plots? If so, do you get regular plots back?

Is a Guild plot special or does it provide more prestige?

Can you use regular plots to start the Guild?

When you create a Guild are you granted a starter pack of Guild plots (ie: 4)?

Well hopefully you can do this without interacting them. Its alrdy a hassle to organize plots cause of the timezones

Will Guilds be implemented this year?

I would guess it’s the next patch probably after holiday.

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let me know if you find anything on this. its floogle.

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According to the roadmap it seems like it will be implemented in the next patch.

Yes. They are pushing hard to release before Christmas based on conversations I have had with them. But, I don’t know where they are or any of the code challenges so clearly we have to wait and see if they complete what they feel is needed to actually release it.

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