Yes, you can always gain plots, just as you can always gain coin, so any loss will be recoverable.
Since thereâs no plot cap, @olliepurkiss can I please have another 300 plots?
Not sure how I feel about unlimited plotsâŚ
well, in theory unlimited, but then again leveling up slows down with time so gaining new ones is not so easy with time; and you also need a lot of them - to cover building up and down, or even just a long bridge or road require a lot;
thereâs time to balance things out and maybe give less plots for each level up - time will tell
I think what theyâre saying is plots will be gained from things like repeatable objectives as well.
As the plot gain through levelling is limited - caps at level 50.
The plan is to allow you to level 50 multiple times to earn more plots, so even though you reach max level you can still earn more EXP and level again to earn beacon plots.
Ah ok, hmm, i guess with the amount of worlds planned it will all work out.
I just see people like me conquering worlds with unlimited plots
I really like the idea of factions (the naming might be a bit poor, like others already said) but I think they might be more of a situational thing than something that is used in a deliberate way.
I.e. I think it will be much more likely that two established guilds decide to merge, forming a parent/children structure, than it is that one guild grows big enough to feel the need for parent/children structures.
So, would it be possible to implement âfactionsâ in such a way that they allow an established guild to join another one, becoming the parent/children guild?
I think the added convenience would be much appreciated.
The idea of a âprimary Guildâ also sounds great, especially because it could prevent (or at least lower) ârecruitment spamâ if you are only able to earn exp for your primary guild.
The possibility of receiving a bonus issued by your primary guild sounds like icing on the
Considering the overall setting of the game I think that a bit more âtribishâ naming might be more fitting-
I.e:
- Overseer Chieftain
- Captain Chief Council
- Worker Artisan
- Master of Beacons/Coin/Citizens Chief of Beacons/Coin/Citizens
A plot sink would be an awesome mechanic.
PS:
There might be a loophole in this current setup:
What prevents a player from opening a âdummy guildâ, donating his plots into it as soon as he reaches his personal âplot capâ, creating a plot pool that is way bigger than it is intended for a single player?
We are changing it so there isnât a cap on the number of beacons you can have.
mfw this has been mentioned like 5+ times in this thread and people still havenât seen it
I was aware that they plan to remove the cap of how many plots a player can aquire, but there was no mention that theyâll also remove the limit on how many plots a player can have active.
Itâd seem silly to remove the limit to one without removing the limit to the other but I guess thatâs a fair distinction.
I thought of it as a design decision to encourage plot donation. As having more plots than you can use could encourage players to join collaborative- (guild) activities to put those excess plots into use.
I imagined that prior level 50 each profession lvl-up would grant plots along with increasing the amount of plots one can place and that lvl-ups subsequently to lvl 50 would only grant plots to donate / to make up for plots you already donated.
But apparently this was a misconception on my side.
not the best idea, so you can crash guilds if you want. Enter a guild give them all your beacons, if the used all, now the owner must only leave and maybe he give the guild 200 beacons, the guild has a big problem.if this make 2-3 player at the same time,
This is not the problem of the member, this is a problem of the guild and âbad planningâ. Also, the guild got a credit from the âsystemâ and has a defined time (e.g. two weeks) to compensate for the lost.
i must have missed that. that makes me feel great about it, not that im 100% opposed to being in a guild or clan in any game but to know if it doesnt suit me i have options makes me feel better
and im cool with multiple characters
Maybe chambers?
Or let guilds have option to chose. What if game allowed 5-6 (or more) different names for parts of guilds and each guild could pick whatever they like? It would personalise things. One guild would have factions another would go for houses or chambers yet another would pick chapters or divide into branches. Same for guild members titles. Some guilds would have masters other chieftains or presidents. Whatever people decide within a guild.
I like @boundmore 's suggestion to let guilds choose names for their subsections and roles within the guild. A strong Roleplay community would really appreciate the option to name the sections/roles themselves if you hope to attract them to Boundless.
The donated plot thing is difficult to judge, if I really was not happy in a guild, maybe a change of leadership had occurred, or an incident I didnât agree with, then I would expect to be able to walk away with my plots, other stuff it doesnât matter, but plots are pretty important.
I like @Heurazio 's idea of the time limit though, definitely knowing I would get my plots all back in 2 weeks would make me happy - and it would allow the Guild I had left time to plan or free up other plots to give back.
I think also consider something like, as guilds level up they get guild plots not linked to a person so they could replace personal plots with guild plots as they expand in size like every 50 members = 1 plot. To maintain those guild plots the guild must keep a certain number of players though. Then a warning was given that the guild couldnât maintain a plot due to a drop in numbers and it will disappear in 2 weeks. At least that way it would give the leadership chance to change plots around to maintain monuments or other important structures.
I do not like this idea because there is quite a bit of usefulness in knowing how the guild rankings work, and it would be a pain to figure out the new thing each time. Now, if there were numbers associated with each ârankâ that were the same in all guilds, then the guilds could choose the name, I wouldnât mind at all. But, something standard across the guilds, I think, would make things easier.
An example would be:
Guild X: Rank 1: Chieftan Rank 2: Co-Chieftan Rank 3: General
Guild Y: Rank 1:Commander Rank 2: Boss Rank 3: Sleuth
These could be abbreviated however (R1 - Chieftan) people liked. But, the rank would add cross-guild comparison, without detracting from Guildâs freedom to choose.
What the player will need to create a guild? Is it a guild control?
What player will need to make guild control?
Yes, to create or edit a guild you will craft a guild control, place it, and then interact with it to bring up the interface. The guild is independent of the control through, so you can break it and move it somewhere else, or have more than one guild control for a given guild.
Youâll craft it. Weâve not worked out the details yet, but I imagine it will be using reasonably common materials.