Yea, I’ve read several discussions over the last few months proposing it as a potential problem solver. It may not be the fix we need but it might work well in addition to footfall so that those who dont build huge things can have a small bit of daily spending cash if they primarily hunt and need to supplement wares a bit.
This might be an unpopular opinion. I don’t think footfall is the issue. I personally think the issue is a lack of a better way to get coin. Why should the only “stable” way of getting coin in this game be something that is more or less 100% passive after it is said and done? It makes no sense
What doses make more sense is for you to put in more daily feats, (you already have 2, one for exp, and the other for time logged in) that reward coin, add some that reward an decent amount of it, not just 100 coin, but 500 or 1000. You should put in more feats that will motivate people to log in, and go out and do things. Like collecting an certain amount of an item or killing a certain amount of a mob. This i feel would be a lot better for the game in all accounts, then a passive income where people are going to scream to high hevens about because the player count is dropping or their shop is no longer popular.
You need to motivate people to be active and go out and do something. I Hate passive income
No it doesn’t void the point, You can still be passive in your shop or prison cell if you like, You just won’t get the max per day if you don’t want to go out and do something. There is nothing wrong with having both passive and active income, Active should always be more rewarding then passive.
I understand how one would feel that way. I just disagree. I think a daily targeted to each play style that you could choose from would be great. I don’t think you should be rewarded passive income for not playing daily. If you want to earn income, then a daily would work. It would force people to a) log in and b) take resources out of environment helping to keep shop values of items semi-stable.
That’s just a really loose version of the idea though. It’s not like I am saying implement that explicitly. I just think there is a way to do it that doesnt have to be shoe horned in as passive.
Which is fine, but that should not be the only way, or the best way, or the most stable way, and right now it is, Once you run out of one time feats to do, foot fall is the only way to generate income, this is wrong.
The game won’t die if portal hubs die. Furthermore i don’t think they will die, they will just have to be smarter about it and accept the fact that running a portal hub is not going to be 100% self sustaining, they will actually have to go out on hunts of their own to keep it running. Which isn’t a bad thing either.
We could have both, though? Make footfall only trigger from portal use, and then add daily’s so the entire economy can get coin. Whatever solution does need to reward the portal networks, but there needs to be a reliable way for the entire community to generate coin.
It seems pretty obvious that the initial intent was 24 hours not 24 days, yes? Then fix it, and balance it as you have to, the community should understand (and I assume if it worked as intended from day 1 there would still need to be tweeks, anyways). Dev cowardice is a terrible reason to see a game founder.
You leaving doesnt mean the game has died. Plenty of others have left, and the game is still trucking. I fully believe in a year this game will be immensely better than it is now. Right now theyve got some things to work through and for you it might be best to take an extended break. I did the same thing with NMS, now I really enjoy it.
You’d be surprised what a difference a year makes, especially when you come back with a fresh new perspective. Not trying to encourage you leave in any way but crying chicken little without knowing what could or would happen is a bit extreme.
Paying to warp is not stupid as that is one of the few things that removes coin from the system, furthermore it would mean this item will actually be used more.
Also if you have active feats to do, you can make up that coin, by, going out, and doing something.
The only issue with this game that (I don’t think) NMS had/has is that if you quit Boundless, it’s a hard quit due to how beacons work. In a year, for sure, this game will be better (or at least closer to being a finished, $40 game), but the people that left a month after release would need to start all over. That might be a slightly harder sell.
Then you should get most of your coin via an active feat that promotes building and a little coin from the passive income of footfall.
Furthermore just because you are building, doesn’t mean people are going to come and look at it. maybe they do, maybe they don’t. More reason having active feats make more sense then passive.