HELP! What is "new content"?

New content to me is additions that represent new features/items that expand the builds/playable of the game.

Don’t get me wrong I like the guild update but really it’s just a expansion of chat/settlements.

I want to see new new; farming, fishing, taming, vechiles/transportation/blocks etc

Dont get me wrong I will always respect your guys work, you are doing amazing with fresh content and community interaction!

However in 2019 I’d like to see the ability to unlock all trophies and achievements :joy: so eventually I can platnuim it someday.

P.S. single player/offline play and a physical release (physical after single player/offline added) would be amazing :innocent::stuck_out_tongue_closed_eyes:

8 Likes

New content would be the addition of new features that add to the game, like guilds and farming.

In 2019, I would love to see quests (daily and weekly), as well as the Titans and new enemies like the Hunter. I would also love to know more about farming.

I would personally love to see the glass blocks change. I would love to be able to chisel them and it would be really great if they no longer have such a large grid line. Perhaps the grid lines can go away when they are placed beside one another, like sign mods do?

Other than that, surprise me!:nerd_face::+1:

7 Likes

Anything not currently in the game.

Several things to see in 2019 would be (in order):

  1. Private/rental worlds or whatever they will be designated.
  2. Farming
  3. Titans
4 Likes

stuff to keep the diehards busy the people who have a milion off each item need something more chalenging def add the enemy totems thats something those players can put there mind on on obtaining
i see loads off players who go at it like madmans then to realize they have done it all and have no more challenges

dungeons and the hunter enemys
titans bosses
stuff to keep those players busy
the slow paced players have plenty off stuff to do atm

5 Likes

“Content” to me would be narrative.

The emergent narrative is great for a while. As players progress to the experience limit, have tasted all the finest in-game meats and built their Barbie-pink fantasy dungeon, they’re going encounter diminishing marginal satisfaction with their play time. Social encounters can diffuse that, but there are only so many hunts you can go on and guild committee meetings you can chair before even that becomes chore-like.

Always leave them wanting more, but not just more of the same.

It’s not scalable to have enough stuff in-game to always keep everyone enthralled. What is scalable is time-limited narrative activities, like the recent seasonal content. Instead of new items and recipes, it could be a (relatively low-level) planet that has appeared, and will disappear, that has custom ruins (or whatever) to explore. Something that can introduce lore elements that can be built on in later narrative content, but that allows for emergent aspects. A “tell me a story” thing that lets each player tell their own story, because they’re the central character.

I’m thinking the most attractive and satisfying thing you can have players craft is their own story, and make it so they can keep adding to and enhancing it. I think time-limited hand-crafted toys in the sandbox would do it, and it wouldn’t require the technical overhead and diminishing returns of new blocks or balancing the economy.

tl;dr something to do, not just something to have

11 Likes

My personal needs in order of importance:

  • Character Faces (I have friends that refuse to start playing solely because of the grumpy female face)
  • Outfits / Clothes (see above)
  • Compacted Oort Shards (I don’t want to babysit portals anymore)
  • Placeable Water (Just not on 1st place because the other 3 are even more unbearable)
  • Fences/Poles :heavy_check_mark:
  • Ladders
  • Bookshelves (Decoration) (OR Actual Books to put on actual Shelves)
  • Guestbooks
  • Gift Stands (Basically player made treasure chests to create player made dungeons!)
  • Dungeons generated by the game.
17 Likes

Stuff to find or do, hmmm, things added, not just alterations to existing!

Farming, of course farming. I need this :stuck_out_tongue:

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Stuff that completely changes the way we currently play and build.

I would love to see the Poles be implemented, along with the Hunter mob

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New content is anything we didn’t have before, or that changes how we play the game.

Guilds don’t do that. We’ll still build, craft, and work, but now we’ll do it while attached to an organization. I could be wrong here, and can’t say for certain until I get the final product.

Those 4 new blocks? They are new content. They’re going to change how people build, add new materials to play with, etc.

New planets are new content. They bring new colors, new landscape, new places to build. Doesn’t have to be a T6 planet. T4 could use a little love here. Some T7 planets might not be bad either, with new monsters.

I was watching a stream last night, and Jankey had some ideas about games that could be played and how it would work. Things to do, especially with other players, that isn’t just combat could be fun.

3 Likes

Farming is new content for me ^^ it’s what i’m most excited for after the guild update. Other new things that I would definitely like to see are the titans/ protectors, or at least some more interactive stuff to let us get to know more about the extinct Oort race in-game.

Beyond that, I’d love to see more customizable races and types of furniture!

8 Likes

New content to me is new items to build/craft with, new ways to interact with other players, and new environments to explore and interact with.

I’d like to see ladders, doors that can be set to auto close, compacting sand to sandstone to be able to build with, breedable mobs, and farming.

2 Likes
  • New items that we can interact with.
  • New creatures/mobs.
  • New items to craft (ie: furniture, decor, landscaping items, blocks, different glass, roofing, fences, ladders, machines, tools, light fixtures, etc.)
  • Farming
  • Fishing
  • Mailbox, “like/love” stand/box/fixture
  • Pets
  • Transportation (vehicles, ride-on-animals/creatures, gliders…)
  • Odd planets (temporary, extremely dangerous, upside-down, void of color, etc)
  • Temples & Dungeons with exciting bosses, mobs, loot
  • New loot
10 Likes

The game is great and I love it. Any additional content is certainly a bonus. I’m anxiously awaiting the farming aspect. As for new content, I’d love to see new weapons, tools, machines. I love that you’re adding new blocks and would like to see more from time to time. I would suggest more complex blocks like pavers for roads that could give you a speed buff. How about engineering blocks for hinges like bridge components. How about pipes for domestic water lines to be used for cooling machines that can make them more efficient, or a machine for a water supply or a fountain. Someone mentioned backpacks to increase storage, that would be fun. How about the ability to package sale items as a kit or give bulk buying discounts. I could go on but I think that’s enough for now! Thanks for asking!!

3 Likes

New races
Functional armor
New weapon types and updated combat system
New blocks are always nice but these 4 new blocks will hold me over for now

Those limited time planets you mentioned a while back would also be considered new content imo.

4 Likes

New content:

anything that is not in the game now, that will become part of the game.

I think maybe people split ‘content’ into two things, one being the likes of new blocks, mobs, recipes, machines etc, things that have a physical in game presence, so to speak. The other content would be in game services and changes to the structure, or tweaks to existing recipes, etc possibly under the heading of QoL improvements.

And I think for some the latter does not equate to content to them, which I can kind of see the argument, don’t necessarily agree, but know where it comes from.

For those people, there maybe has not been enough of that since the official launch.

Of course, this is just speculation, but seems to be possible from what I read in forums.

What I would like to see:

More interactive blocks, expansion on beacon permissions (even further that guilds I think), more things to craft, more craftables that degrade and need to be renewed, ultra rare drops from everything in game that can be used as actual trophies, auto closing doors, in game time, lots more I can’t quite think of just now, and farming of course.

And jetpacks :sunglasses:

2 Likes

Forgot to mention clothing and armor.

Also it would be great it we could get a shop stand that limits how much a player can take. I’d like to leave some frees stews out for my fellow wanderers if they need something quick to get them to their base, but I don’t want someone to be able to take the whole supply.

3 Likes

New content is cool! An I would love anything really. But as you ask here is what I think is important for an bigger audience.

The first step
The combat system is not that complex, well the crafting of weapon is but not really the combat. There is several reasons. The main reason to little mobs. maybe not every mob need a fancy AI just som personalty. After that there is too little weapon, they are all slings. But what about close combat, or using the bombs, we don’t really build anything anymore for defense. To be honest the tank is useless and so this the rage and agrro brews.

I miss the good old hunts in EA it was sure a slaughter but we did it with finess.

So in first stage of combat oriented content would be, mobs, weapons, different combat mechanic that Force us to build protections. Why blocks that do things in combat. like traps och machines that is need to build in order to close the portals stop the mob assault. Something. Maybe add more skill like brews. Hunting down the weather to kill elemental mobs.

Secon stage. focus on random generating dungeons and world’s that are instable. this will give player a chance to obtain all colors and also give them content that is renewed every so often.
The dungeons is a simpler room cobinations and trap mechanic that will let you devs work on the tools needed for the fourth stage. Dungeons could be everything from buildings to catacombs with networks of tunnels. But the important thing is there is a reward in the end that will be somewhat Rare and hard to obtan. Or several items that will be a low chance of obtaing in the end chest reward.

Third stage Minni bosses and world bosses a stronger mob that requires players to group up to kill. And will reward unique items. Maybe tool and weapon skinns unlockes that maybe also require qubits to unlock.

Fourth stage. Titans and themed mobs and bosses for it.

The nice thing about this is it’s broken up in to different updates where other building updates can come in between. Like new blocks. Interior blocks to make the homes a bit more home. Or farming. Animals. Blueprints and anything really :slight_smile:

4 Likes

Mini-Games
Buildable Checkers/Chess boards
Vehicles/racing/race tracks
Obstacle courses with new, fun, functional blocks
Oortian Card Games
Lots more Decorative stuff to craft/build
Dungeons - player and dev made
More Loot in general… armor, weapons, etc
More mobs
T7-T8 worlds

And much more…

1 Like

Not really a new feature but i would love the lighting in the game to be as beautiful as in 2017 again.
(After the lighting rework it got lost and never got back to it’s original beauty and i still wonder why…)

Everything looked like a painted picture in 2017. You could face anywhere take a screenshot and it looked like art.

32 Likes

Blueprints

I personally think blueprints is one of the best me thing that can be added. As it would let player to buy blueprints from another player. This mean the player with building skills can create amazing builds for some ells to buy and build this would generating new content in to the game all the time. Thanks to the community. And devs would not need to build any of it.

The best thing about it then the devs could also use that tool to hold competition to create dungeons or buildings that the community have built this means we would help build prefabs and that would increase the uniqueness of boundless. But then the devswould need like guidlens to what needs to be build. Landmark did som of THE best competition that way.

9 Likes