Housing in capitals

Hi everyone,

thought about an issue while having a shower. Is there already an idea about how players could interact with a capital?

I guess you guys want to create something like a capital once (like that one in your trailer) and keep it that way. Player should be unable to remove blocks or put their own blocks right? Like in a beacon of a certain person.

Would it be possible to create pre designed flat’s / shops / buildings, that players could rent? I imagine being a vendor wanting to sell my goods. Best in a place most crowded. A capital could be that place. So I would like to have a store in the most crowded area there. Also a “flat” in a capital could be interesting thing.

So there would be pre designed shops / flats (i just mean a pre defined room without furnuture). People could come and rent it to use it. As long as they are rich enough to pay the rent, they can keep it. The money would have to be paid each week. If someone cannot pay for 2 or 3 weeks or if someone is offlinge for 4-6 weeks the rentable shop / flat gets free again and everything inside would be deleted.

To make the player be able to use the shop / flat in a city, you could create a beacon in a beacon :wink: but the players beacon area is just inside the walls of the predesigned / rented room, nowhere else.

Okay, a city has limited space, so if everything is rented and the request of other players is high, they would be maybe bit angry that they came to late to rent something. But this request should maybe be measured somehow, if the request is big enough, a new patch will add more room to the city. Also people who request, when everything is occupied have a chance to take a flat / store, when someone cannot pay anymore or is ofline for too long.

With this conditions the original design of a city will not change too much, players are not able to influence it and but though they could interact with that.

Is something like this already an idea? Didn’t see a topic for it.

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I’d been wondering something similar, with beacons in general though. Might it be possible to designate an interior region as editable by another player in the form of a lease or something similar? Something like that may be useful for guild halls, apartments or other like cases. An interesting idea.

I was always a fan of the idea to let all residents of a world (i.e. have a beacon there) vote for which city should be the capital. This voting could be monthly or all 3 months or just once some time after the start of a new world.

Why should we want premade structures when we can make better cities on our own?
In the end there result might be the same or better but under control of players instead of the devs.

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If we will be able to create with many people something impressing like in the trailer of boundless, I am with you :wink:

But I doubt a bit, that many players are able to create something harmonic like that.
We have this saying in german: too many cooks ruin the soup.
I know it’s pessimistic, but coordinating random people to something that harmonic? Maybe in a very organized guild.

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I know that saying^^ And yes major (good looking) cities will most likely be built by big guilds and they’ll rent space to others. But still it’s player made.
I’ve seen a lot of big cities in Minecraft that were themed and looked good. Entirely built on a survival server. So while too many cooks might ruin soup, a lot of cooks can work in the same restaurant without causing problems and creating a lot of good meals, to stay with the methaphor^^

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Since we are in alpha versions and the final version of that idea is not fix, there is a lot of time to build a city like that :slight_smile: I am convince when I see it… But harmonic! And please not tons of skyskrapers that make me feel like in new york, i’ve seen too much of that :stuck_out_tongue: Make it Boundless seeming like :wink:

If you make it, you get my vote, else I stick to my proposal.

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do you mean something like this?




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I wonder if it would make sense to have a concept of block ownership for beacons (hopefully adding another value to each block isn’t going to blow up memory too much…):

A beacon owner would be able to set permissions like “can add blocks, remove blocks placed by ones self, but cannot modify blocks placed by anyone else”.

That way you could build a prefab city, and give out/sell beacons with that permission to effectively “lease” out portions of your build without fear of someone destroying your work - or digging an unsightly hole to the center of the planet

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I’m not a fan of premade capitals, but if there wil be a “capital system” I would prefer a solution like kuma suggested it: let there be votes what user-made city will get the title. But is a capital in each world even needed? I think a good working community and active guilds will be productive enough to build stuff that is worth the name “city” or “capital”, so why limit the open world by setting a specific area to a capital with may be limited possibilities. I say: Let people build and decide on their own. If the concept fails (what I don’t believe) we can think about a " capital system" again :wink:

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I think there should of course be some kind of tutorial world that quickly walks players through the basics of boundless, but after that it would be cool to have a single “hub world” that gives the new players a place to select their starting world and such. In addition, a hub world could function as a meeting place, a market place etc. The only instance where I think players should be able to customize anything would be in the case of a guild hall, but even that might be a bit much. No one should be able to live in the hub world either imo.

A tutorial yes, a premade hub world… why?^^ I mean most likely more than one hub will emerge a short time after release anyway.
Just let the players start in the wilderness or if a majority doesn’t want that, let them start in the capital if there is one (and a system for them)

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I’m totally against a Hub-World … Portals can be build by players so hubs can be made by them as well. And this hubs can become points for meeting and trading, so why take the importance of such places away by making a hub world? … A toturial world would be good, but I think it should be not connected to the normal world (in both ways) … Let players make their training and give them at the end the question to which kind of world they want to go, like "Do you want to go to a US/EU/… World … and then “Should it be PvE or PvP?” … After answering the player comes to a random place at a random world meeting the criteria of the answer and that’s it … no portal back, no “Hello and wellcome to Hubcity” :wink:

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I for one think this is a swell idea! It will give the beautiful Capitals some life and will be such a neat place to try and sell goods!
Renting a place would be pretty sweet too, hopefully some cool furniture will be added so one could decorate it nicely :slight_smile:
Perhaps there could be different kinds of places to rent too, one room being the cheapest then maybe they gain more rooms and/or stories and go up in rent?
:slight_smile:

I like it your village, looks like a lot of work o.o But did you build alone or with others? In some way, it reminds me of asian villages in middle age.
But I was thinking about this:

Usually to develope something like this you must be very creative and have designer sklills. Creating just the layout takes a lot of time. It is just using elements of existing architectures, but merging it in a completely new way. I don’t think the “casual user” is able to do so… Most people can just build, what they already saw.

For me there is a difference between nice and amazing. Developers / Designers easier create something this fantastic. Players make it nice, they usually make it amazing. But that’s just logical, it’s their job. They can focus 10 hours per day just on doing that. Players want to mainly have fun… finding someone with same enthusiasm to creat something like this is probably hard.
Also getting several opinions together to find a harmonic and good looking concept is very hard. Imagine just you and I, we have probably a lot of different ideas what would let a city look harmonic and unique. Just the task, that both of us find a valid concept would take super long I guess. Imagine that with several players. Further more we would have to build it block by block, without infinite blocks or other tools in our hands :wink:

I think best would be to have both options:
Places completely created by players alone and premade cities by dev’s designers.

In places of players the city founders / guild leaders should be able to name people who can build inside the city. Like nevir already said: giving permissions inside their areas.
In cities of dev’s designers, there should just be special locations, which can be rented and decorated or used for selling stuff. To not destroy the harmonic layout and design.

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It might just be me but I think nothing should be built without effort. Meaning that we shouldn’t have towns which weren’t built block by block just because.
Also there only needs to be one or two architects to design a town. The rest might just be mere builders or people who want to live in said town.
Alone in this forum I know of a lot of people who would just help build after a premade plan. Be it because they think they can’t build something good looking themselfes or because they don’t want to think after a long day of RL work.

Your plan would be good for a world of heros that can’t work together and just want to slay monsters. But I hope I’m not the only one who doesn’t want to see that happen to Boundless.

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You are not alone ^^

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I absolutely agree with this point. It takes probably a few days to a week for about 7 people to come to an agreement on deciding the foundations. And another week to decide on the theme and buildings. Having a whole community decide makes it even more time consuming, but that’s the best part of it since it opens our eyes wider to a broader spectrum of ideas. Yet in the end, we can never appease the whole. There will always be that 3/10 people that won’t fully agree to what’s been compromised.

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I think to be honest this just highlights what will actually happen when the game launches …

I would imagine that guilds and groups of friends will go through the same process, and will probably go through several iterations and continual development of their town/city before they have some semblance of continuity, as well as ot adhering to a functional and logical layout.

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Which is nothing negative at all^^

I didn’t really hear out that anyone is for both concepts. I didn’t say I am against guilds / friends creations, but I also don’t want to miss these amazing dev’s creations, which cannot be influenced in architecture.