I also want more gameplay for explorers, I’m a self-diagnosed explorer-socializer bartle type.
If you think the game only has critters you must not have traveled to higher tier worlds yet. While I agree the game needs more monsters with more behaviors, there’s already three more systems in place to diversify the five monsters that are in the game. (Two of which you clearly haven’t seen because they attack any player on sight.) Monsters come in tiers like sturdy, strong, mighty, elite which gives them more attack moves. Next they can spawn with buffed stats to four attributes. And third they can be elemental with each element having its own debuff mechanic. Boundless monsters have pretty good depth so adding more is a big project. I think you’ve seen maybe 5% of the enemy content if all you’ve seen is wildstock and passive spitters. Variety is always easier to achieve than depth so Boundless has a good foundation to add more monsters and I hope they do so at a faster clip this year.
I don’t think theme park content is ever going to be Boundless’ forte, so discoverable dungeons and the dungeon content that ppl keep asking for are never going to pan out. Unless you like running the same dungeon a hundred times.
To close let’s tackle both concerns in this thread and make a monster for explorers. The theme will be a monster full of loot that you have to track down and fight.
Something similar and amazing has been pitched already in critter form.
So I think you just need to twist that idea a bit. Let the monster not show up on radar but leave tracks, in the form of blocks on the surface that decay as the world regens. An explorer can come across these tracks and follow them to find the monster and its horde. Kill or trick the monster to harvest the horde, which is a small pile of resource rich blocks.