I wrote this on the Steam Forums but apparently nobody really reads those so I copypasted it here. Long post incoming.
How to make Boundless fun and recover the dwindling playerbase: Focus the next few updates on exploration. Take a leaf out of Minecraft’s book and cater to the explorers and fighters more. Design some huge procedural ruined cities and underground dungeons. Give players rare treasure to search for, which can then be sold and used to decorate buildings. Give players enemies to fight, whose parts can be sold and used in construction recipes.
For a procedural game with massive planets, the devs sure have neglected the people who would actually spend most of their playtime exploring those planets. They’ve neglected the players who like to delve down into dungeons and fight the scary monsters that lurk in the depths. The same critters that populate the surface can be found deep underground. That’s just horribly sloppy and makes the game look alpha and unpolished.
The critters should live on the surface, and the scary monsters should be found underground, getting progressively more dangerous and scary as you go deeper. Every single Minecraft clone does this except Boundless. Why? It’s hard to believe they’d go to all this trouble to make “Minecraft 2” and then not understand what made Minecraft fun for so many different people.
At the moment Boundless has no enemies, no reason to explore, and no challenge, just grind. Critters are not enemies. Enemies are evil and exist to be exterminated, critters are animals and exist to populate the world. Big difference. Give players something to fear, and something to exterminate. Give them something to build walls to keep out. Minecraft has its skeletons and zombies, Boundless should have virulent fungus monsters or something.
The builders are catered to in this game. But if Boundless is supposed to be an economy based city game, it needs to cater to more than one type of player. It needs to also cater to the fighters and explorers, who aren’t as interested in building and who are motivated differently.
These are the players who will spend their time travelling through the world and observe the creative constructions of others. They’re the ones who will be moving from city to city selling and buying the rare treasure they find, which the builders can then use in their creative constructions.
If the devs don’t understand this, the game has no hope and will die within a year.
TL;DR: Boundless only caters to one type of player and completely neglects other, important types of player which would flesh out the playerbase and drive the game’s economy.