I love creatures, especially ones that aren’t designed to be threats, but to fill out the experience some. This is the Treestock! It’s a small creature the scurries around in forests and gathers resources for itself. It then stores those resources in little hidden chest-nuts, that it buries. If you spot a Treestock, you know that it’s cache is somewhere nearby. Hiding and sneaking might allow you to spot the Treestock returning to it’s treasure making it easier to find.
Of course, you could just strip mine the dirt for the entire forest to find it.
Either way, if you do find it, you will be rewarded with a supply of tier specific starberries, sap, bark, and if you’re very lucky, maybe a rough oortstone every now and again.
This suggestion is meant to be in the vein of the roadrunner, a rarer hard to find creature that requires some tact and guile to harvest. In this case, it’s less about killing the creature and more about finding it’s stash. I’d suggest their actual drop be like 1 or 2 items max.
I imagine it could be very exciting to hear their little chirp, or see them jumping from tree to tree.
I love them! They should always run from their stash location (in a tree) to a random spot nearby then back. They don’t react to the player. So if you watch it you will eventually learn exactly where the stash is. If you kill it there is no drops and now you have no idea where its stash is.
I say put the stash in a trunk or foliage because the game already has a ton of reasons to look at and dig up the ground but not so many for trees.
Can we get @james and @rossstephens in here to show some love? This is an awesome idea and would love to see the devs add this player designed mob to the game. The art style is on point with BL and the mechanics are fantastically similar to things already in game(meteor loot box and the nut cache). This project would probably only really need art assets and some AI code.