How to make Boundless fun and recover the dwindling playerbase

Ah man I was on your side until you said 11 hours in talking end game here, there’s plenty to do early and mid game in my opinion. Sorry not to be negative or anything just wanna be clear. I love the game as well and will continue to play for a long time i m just in a lull I think and I’ve spent too much money to justify taking a break.

Having never played Minecraft I have no idea of what they have, but several games have it that aren’t MMO, it is just another thing to do that is totally different. ARK has ruins that players can find loot in. 7 Days to Die has houses and buildings to explore that has loot in them, items that can be used to help in crafting.
I like the idea of farming or even of raising critters for food and other items. Chickens type critters that will give meat, feathers and even trophies on the higher level planets. They can be like the ones on level one, no danger, level two more and up in the area of danger and what they drop. Something totally different. They might be in trees, or have nests on the ground.
Devs started a thread of asking for what is seen as new content. Dungeons, ruins, hidden loot that we find a map to are common in many other games. It is not copycatting, just using what other games are seen as enjoyable and enhances this game.

11 hours and you think it gives you a idea of what the games has to offer? 11 hours is not long enough to see what is out there. Yes, some of the critters all look same on the different levels of planets, but as you advance you will see different ones, and they will get harder to kill. Should be that way.
I spent my first two weeks exploring the level one planet and learning how to build, craft items, visiting cities and looking at settlements. Went to a level two planet with my son to start building what we had hoped to have as a permanent base as we explored, mined and hunted on higher level planets.
There is plenty to do to keep entertained, unless you like games such as Fallout, Dying Days, Forest or others with constant danger from zombies, mutants and cannibals. Or ARK with the dinos and vicious players who enjoy destroying others.
Give the game time, work on skills that will help you on other planets and realize it is a learning progress, you need to get those skills learned by doing and making things on level 1 and 2 planets.
I know I wouldn’t like Minecraft, but this game is almost perfect for me. I want more content, but I am more than willing to give the devs time to put it in. At over 600 hours I have gotten my money’s worth so I don’t have any negative feelings against the game, Just want more, who here doesn’t want more in the game?

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This would be awesome.

Yeah - fair enough!! We value opinions from everyone. Looking at the analytics it looks like you’re yet to place a campfire in the Launch version. Quite a bit has changed since Early Access.

And that is exactly why we ask for feedback rather than assuming we know exactly what everyone wants and enjoys.

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Wait till you get to end-game, where harvesting resources is literally just holding the left mouse button and smashing rocks in a straight line because many of the planets are mostly solid rock.

No adventure. No dungeons. No exploration.

Serpensenti or whatever it’s called is just you and a hammer, smashing away at a an endless rock wall in front of you.

If that’s endgame then where am I at??

FYI, have multiple level 50 characters, my main has 3 max skillsets and 550+ skillpoints I can’t spend. When I mine with one of my own forged gem hammers I never can seem to go in a straight line, it usually goes like:
Okay, I go that way! smash, smash, looks around
Oh! hard coal on the left there! smash hard coal
Look at that, diamond seam behind it! smash smash

Long story short, after a bit I can even lose my direction!
Once I was standing still and smashing at anything worth anything to me, once nothing was left I had a huge hole with 1 block that I was standing on, lol!

I call my method the ‘chaotic Aenea method of mining’, once they teach this to little Oortians in 100s of years from now they have no idea if the chaotic was about the method or me! :joy:

(tho both would correct!)

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endgame lol
this is not tetris where you need to get a highscore
alot off people who tend to stick around play for the social part working on reputation organizing stuff BUILDING STUFF
me myself haven’t mined and barely hunted since day one im just getting started in my base are a couple off workbenches and a refinery nothing more it might take me a couple off years to reach endgame wich is probably gonna be me finally starting up my base :grin:
think people looking to beat the game
but it isnt a game to finish its boundless
i like that it takes time for stuff to come makes it better
Main rule off aquatopia is No Rush
makes everything better :smile:
being a boss in this game doesnt mean being the best
is my opinion yours might be different i realize that also that thing said about basic game knowledge i hope the dev’s stay as far away as possible from that
its pretty obvious the game is tailored to what we want so just have patience and let it grow into a awesome game
i imagine if you got everything done thats possible in a couple off weeks it gets boring
just take it easy lol

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it’s this part right here that most of those people don’t get.

oh, and this really helps :stuck_out_tongue:

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im at 2400 hours and have barely played the game :nerd_face:

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@james Maybe lock the games option to post opinions to people who have at least finished the tutorial lol. :joy: joking ofcourse.

Wish it could be applied to Steam reviews to. Played 1 hour and scream p2w. Like wth??

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Realistically the answers to this question are better found by reading the New Content thread posted by James. read all of it and one can get a pretty good idea. The dev’s are adding it all up.

Love this line.

I do believe…The Age of Aquarius is coming to a planet near you…

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Nooooooooooo…I go into caves to ESCAPE. It’s the only place in the game that is safe from the cuttles and spitters.

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Ok, I tried. I tried really hard to ignore this and move on but it bothers me on a moral level and I just can’t get it out of my head.
Before I continue, @Strangedog , this post is not against you, I’m just quoting for clarification. You have some good points, but I feel like you need to explore the game a bit more. It’s a slow build game. (And maaaybe stay away from the steam forums :wink:)

Ok, so why does this idea bother me? An enemy is only something that opposes you, or is hostile.


An enemy has their own reasons for opposition, and in their eyes, you are the enemy.
Even in history, empires or armies that invaded, did so for the better of their own lives! They weren’t doing it just to be “evil.”
Monsters? They need to eat, right? Maybe you invaded their territory. Survival of the fittest, eat or die. That’s what goes through those creatures’ heads. But they are not evil.
That being said, think of this game. Would zombies even fit? No. It’s alien worlds. I wouldn’t call the creatures on them my enemy, either. I’m entering their territory. It’s the same as if I were to enter a tiger den.
Nothing exists for the sole purpose to kill and be killed. Even in games there is a reason.

Something like a hive mind complex would probably be the closest we can get here, but again, not evil. All for the betterment of the hive.

For something to be considered evil, it would have to have intelligence, and know exactly what it is doing, for no better reason than it wants to.

Again, not a personal attack, but the wording used really bothered me. =(

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I think of them like a shark. Hey, this is my “land” my home. You come here and have meat on you, I smell blood and that means food so why don’t I take a nibble of you to see if you taste good. Bite Yuck! Okay, not worth eating, and that one swims away, leaving you with a big hole in your thigh screaming that this mean, vicious sharked attacked you; someone needs to be kill it.
Goats don’t bother us unless we hit them first or make them feel threatened. If you run away from the spitters on level two and three planets they don’t chase you far, you left their property and so they can relax now.
To me, this game is meant to be played slow and to be enjoyed in learning about all the crafting and such as you grow in the abilities to do it. You aren’t expected to have advanced coils by level 12, be mining gems by level 14.
I’m level 42, and I am now just making my advanced coils, I didn’t feel the need to have them earlier, I could do just fine. Gathered items I would need to make what I wanted to make in the future, which is now, in the area of higher level foods, pies and such.
It will probably be another month before I want to start on something else.
I am playing to have Fun, not beat how fast someone else did it, to enjoy the game not see how far I an get in the shortest amount of time. I don’t care if so and so get to level 20 and can take on a level 5 planet and deal with a mob on a level 2 or 3 meteorite. Told that to my son, okay, whoopie, I need coal, since you are that good, help me go to level 4 coal world so I can get coal was my response.
It’s a game, not a competition. I wish al lot of players realized this before they get all stressed out over what level and what type of crafting they can do.

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You misunderstand, I don’t want zombies. I want an equivalent of zombies - an unnatural enemy that the worlds would be better off without.

With animals/critters, nobody really wants to exterminate them. You might hunt them and kill a few, but they are not there to be wiped off the earth. Your character would feel bad about systematically slaughtering them because like you said, they’re just animals trying to survive.

With enemies, proper enemies, they are an existential threat to the players and their purpose is to be exterminated. I think in Boundless a type of hivemind or extremely infectious fungus creature would be good. Like The Flood from Halo, or The Many from System Shock, that would be awesome.

They may or may not have intelligence or free will, that doesn’t really matter. In fact my personal preference is that it’s better if they don’t. What matters is that within the game’s lore, your character is not a psycho for wiping out 1000 of them and doesn’t feel bad about it. They are a blight on the world.

That’s exactly what I’m talking about. If we killed all the sharks, the entire ocean’s ecosystem would be irreparably damaged and would probably never recover. They might be dangerous man eaters but they still deserve to exist.

Zombies (or the Boundless equivalent) do not deserve to exist. They are an unnatural blight on the world. You can kill as many as you like without feeling bad about it. That is the difference.

The Borg from Star Trek: Next Generation type of monster.

Personally, I think the most unique thing this game has that encourages group interaction is the meteor fights. I think there should be more of that and other combat scenarios like it added. Obviously the Titan dungeons are high on many people’s list but I think anything that creates group battle events in procedural terrain to keep things interesting would be a boon for this game.