When you fight an enemy or another person one of the most important things is that you can see its HP bar (in most games atleast) i will try to put up some different types of HP bars and we can talk about which type suits the best, im sure that oort will come up with something cool but never the less
The Bar System (classic systdem)
the classic and mostly used HP bar is the one above people heads, usually shown with stribes to give a general sense of how much health the individual has, in most cases it is 1 stripe per 100 hp or 1 stripe per thousand HP. this can have quite a bit of designs but it will always share the fact that it is a bar and float above the person.
another example where it is under the enemy, mostly used in 2d games
Hud Bar.
This is also generally used alot, the HP bar is not above or near the enemy in the general sense, but you see the enemyâs lifebar in the HUD.
this one i think would not fit oort very well because it is fluid combat rather than tab target combat, but one thing i find cool about this and that havent been done in most games is that the bar is circle formed. would be pretty cool to play around with having the enemies lifebar represented by a circle above their head.
Circle HP bar:
This is something that is done in the game Triad Wars, sadly i cannot find a picture of it, the idea is that under the feet of the enemy there is a red half circle which shows its health, and when you damage the enemy it goes down, looks really cool and is a nice alternative.
No HP Bar:
In Kingdom Hearts (an amazing game series) your ability to view the enemies HP bar is a skill you have to equip. which uses points, but before you do that you cannot see the enemyâs healthbar, you would honestly just keep hitting it until it died.
Correct me if im wrong but in the earlier stages if not still of vanilla minecraft there was no enemy HP bars involved either? that would basically work the same way as this, hit them until they die.
Something i would like to point out with having no HP bar is that it is insanely demotivating that you cannot see how much damage you have dealt, you always feel like you dont really do anything until the enemy suddenly dies.
So as you can see, HP bars is a thing that people just take for granted and use a standard formula for every single game, i think this is one of the places where oort could do it differently and shine, even though its a small thing, its still something that nobody else does.
@james this is just my theory on something that would make the game more unique as you guys try to go for