Last few days i’ve hunted a lot (like 4 hours straight hunting -> moving to new spot/unlocking new region on atlas -> hunting) on starter not hostile world.
I’m killing lowest tier mob in 3 shots every time. Mob, lots of times, is “alive” long enough for me to hit it at least 4 times. All 4 hits register because finally it drops stuff without additional interactions.
After 3rd and 4th hit, a lot of times it start sprinting/attacking, sprint random few meters and drop dead. Often after 4 hits mob is still able to attack and successfully hit me if I’m close enough/don’t move enough.
Drop is usually on point, but often enough is teleported back few blocks.
Than there are pseudo random stun locks on sling - fortunately those are relatively rare, like once every 2-3 minutes on constant fight/shoot. While i’m shoot close to max rate of fire, at random points my sling locks for few seconds.
I’m on EU server and I’m from EU, ping according to build in tool ~50-60, all time green.
Either way this looks way of and completely inconsistently.
It looked like if game client would approximate server and would run a little ahead of it because of packet lost/lag/whatever. When server finally send update client is trying to fix desynchronised stuff and strange things start to happen to mobs.
For stun locks on weapons it feels like one shot is registered late second on time and suddenly server want to lock my weapon because of too rapid fire or something… Not sure how this supposed to work, there were few theories how this works on the forum.