I don’t know what files are in that mod, but maybe the block types that it effects are listed and you can delete some (or set them to “0” instead of “1”).
I also prefer to savor games, as the devs had intended… without any mods. Once in awhile - some are worth it.
So I am wondering if the endgame of modding texture replacements for some are to make rocks translucent so that mining will be exploited. I already wonder if it’s not happening based on some of the mining patterns I’ve noticed. Just a thought.
I don’t think the game renders blocks that are hidden, and just modding the texture to be transparent wouldn’t make the game think it’s now visible. But I haven’t actually tested it so there’s that.
Daaaaaaamn that’s brutal. That’s even better than mapping them out of the game memory.
I’ve been told that I was over-paranoid due to this. TBH I’ve mined a LOT and some of what I saw on a recent exo turned me off pretty hard. Nothing concrete, just …
Exactly, that probably wouldn’t make it possible to see the block behind it. But just getting the game to use the alpha data from the texture proved to be futile, might be possible, but not easy.
You misread me, I said that wouldn’t probably make the blocks behind other solid blocks visible, even if you could get it to use the alpha-enabled shader.
The bigger threat is the fact that memory seems to contain the block data from hidden blocks too.
If you think about it tho, mods to remove grass so surface resources are easier to see do feel kinda iffy too, especially when you mainly play on a platform where you can’t use mods…
Or what about the one with easier to notice meteors?