IDEA: Capital City Bonus!

The only point I’m going to make here is that the main argument is that the backers/ea players (myself included) had time to gather supplies which supposedly gives us an unfair advantage as new worlds come out…however, it is clearly not taken into account that the materials we gathered in this time were for the most part used for the builds that existed in game as of launch…or for sale in shops at that time. Now i cant speak for everyone, however, I highly doubt that any b/ea player was stocking supplies thinking how that could take over another world when it came. All the resources i gathered and continue to gather…make the museum i provide as a resource reference to anybody who wants to use it.

As stated earlier in discussion the capitals do change. the first day Kada I came it had 9 different capitals before i stopped counting (or at least the capital changed 9 times). Not ashamed to say my settlement was the first capital of Kada…for a whole 5 minutes…lol…all from resource gathered on Kada I that day, nothing that was stocked up weeks before. If i had teamed up with other player it would have been possible to keep the status…or even take it back…but other than the orange compass marker stated earlier…its all rather irrealivent.

At the time of launch there were 18 planets, in 10 days 19 more have been added…enough said

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I’m going to jump in here because, as the publisher on PC, one of my concerns in the build-up to release was that when we invited media and content creators into the game to play, we needed there to be something for those people to help them understand the depth of the game.

I’m pretty sure most would agree with me that if somebody takes a cursory look at the game, they see “Minecraft copy” or something, maybe mixed with some No Man’s Sky. But when you get into it, it’s completely different - not because it doesn’t have blocks, and mining, and crafting, etc… of course there are similarities on that level - but because everything that happens does so in the context of the whole player base.

If I was coming into the game as a reviewer and spent 2 hours in the game once it was live, post-wipe, how much depth will I see? I’ll go through the first few objectives, start to build a base - but am I really going to understand much more beyond that? Same for streamers, and YouTubers.

So the decision was taken - and I was a big proponent of this - to try to ensure that access to multiple worlds could be available to see and experience, that fledgling towns and cities would be there - to show the breadth and the depth of what Boundless has to offer.

In addition, and I’m not a fan of the whole ‘elitist’ tag (although, let’s be honest, I have the ‘publisher’ tag which is an entire universe worse…) but I’d concede that may well how it comes across - however, let’s be clear. Those people that took a risk on the game before it was anything like it is today, they deserve some credit. Some people backed this game to the tune of over $1000 - and they also spent an awful lot of time and effort in EA playing, feeding back, arguing, sometimes making up… but helping to build what Boundless is at launch.

So I do think that some pre-release, post-wipe time of even two weeks to say thankyou to those that took a risk on the game before they needed to, and to try to help show the game off as effectively as possible to those people who will help to make it a success - I think it was the right decision, and I’d argue for it again.

However, I do agree that any kind of headstart in a game like this isn’t meaningless; although I would probably argue back a bit that this isn’t like WoW, where there’s a race for world first. I can guarantee that empires will come and go; they always do. There will always be opportunities for new players to make a difference - even if it’s not immediately getting the Viceroy achievement.

Anyway - the point about the timing of the wipe is moot. Some feel it was correct, others don’t - and that’s fair. So let’s all move on from that, since there won’t be another wipe and it makes no difference to talk further about it.

Instead, let’s focus on the creditable idea that could plant some seeds of improvement in the game as-is, which is the part about bonuses.

For what it’s worth, I think there’s a lot of exciting gameplay additions that can come to wardens (and viceroy) roles in future, and while I’m not sure I necessarily agree about the portal idea, I agree with the concept of making it more interesting for players to join together and build multiple cities on a world.

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Why continue? The game has started and another wipe is not happening so no point in even discussing that. It is old news.

Your Portal for the capital idea is based on your assumption that everyone wants to be the capital and that the only people that can be the viceroy are early access players. This was not a fact in the old Universe and not now in the new universe. Capital changed in the old universe despite the portal hubs, the mechanics have not changed in any way to make this impossible now. So unless you can point to a reason why I cannot get 30 people to go out and become the capital, your argument is moot.

Your idea of giving the capital a portal and not requiring them to fuel and maintain it I think flies in the face of how they are supposed to work. They are supposed to require effort to build and maintain. I was the first capital of Angel 1, so should I have automatically gotten a portal even though I only had 15k prestige? I would say no. A player without the skills to even open a portal now has the ability to have one that is connected to all the capitals on all the planets? Currently the distance between planets makes this almost, but this would make it happen. If we think the prestige wars for capital were bad before, I think this will make it worse. This means the capital automatically has access to something that probably cannot be created by other players. A two hop link between the most distant planets. I would strongly oppose this for these reasons.

Okay you still haven’t answered my question. What is stopping you from building a capital on a new planet? Because it’s not fair people had 2 weeks to stockpile resources? What resources do you think they used to build hubs and capitals? Why cant you stockpile materials for 2 weeks and then go to a new world and use all the materials? Do you feel entitled to having a capital right here and now? Why should you have a capital if you wont do what’s necessary to have one? Get some friends together. Go and stockpile materials. Use those to build a capital. Problem solved. They dont have an advantage. They got started before you, but you can do EXACTLY what they have done. Nobody is stopping you. And thanks to the hubs, this is going to be easier for you than it was for them. So it seems that because the hub network exists, YOU actually have an advantage over them.

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Oh im sorry, I didnt know you are the ruler of the forums and are allowed to dictate when I am allowed to continue or end my posts.

You want to stop talking about it then stop replying to my thread.

Now you are telling me where my own ideas are coming from? Amazing. You must win a ton at casinos. No Kal-El, MY idea is based on the fact that there was not a level playing field on release. I feel like we are going in circles on this and you do not understand my point of view. I never said everyone, so dont put words in my mouth since you are trying to tell me how my own thoughts work.

I am not going to reiterate, AGAIN, what I meant by my post. If you do not understand than oh well.

And you are allowed to have that opinion, just as my opinion is there should of been a full reset at release. But there was NOT a full reset, so that is where my idea comes from.

To add, I never said they didnt need to fuel and maintain it, my idea was just that, an idea, a concept, it isnt flushed out and perfect, it needs work and molding. But it is a start.

This is a very condescending response, which tells me you have nothing to add about my original topic. You know very well a game releases ONCE. And at releases, especially on an MMO (and if this isn’t an MMO don’t classify it as one) people (on average) expect a level playing field.

Nothing is stopping me from attempting to build a capital on a new planet, but right now, as of this posting there are zero new planets. And when the planets were new, I was new to the game and didnt know what planets were new and what planets were old. Call that my fault? Maybe. Call it the game’s fault for not properly explaining much? Maybe.

I am not sure what is wrong with you people, but having a 2 week head start is a huge thing. 14 full periods of 24hours is a ton of time to get ahead of everyone else. People have said the portal seekers had portals up in what 3-4 days? That still leaves over 10 days to stock pile and get ready for more stuff also. You, and everyone else are delusional if you think 14 day isn’t an impactful head start compared to the post-release players who started on day one.

No, I dont feel entitled, but I am allowed to feel annoyed that there was not a fair playing field from the start and thus expressing an idea I had to help remedy the problem (which is what I did in my original post but all of you pre-release folks are just trying to verbally outcast me in my own post and it isnt going to work).

This is overly simplifying the problem. This is like me, FOR EXAMPLE, telling someone who is having money issues or doesnt like their current quality of life to just get a better job and save money! Its that easy! Problem solved!

I am not sure if you are trying to have good discussion, or just trying to be a snarky little snark.

Bold faced lie, yes they do. 14 days advantage.

This is were the concept of time comes into play. If I have 14 days from release, they are now at 28. They are 14 ahead of me right now, especially since this game just came out.

No, nobody is stopping me. But I am at a disadvantage. Period. And the hubs make it easier for both parties. Whatever advantage you think the hubs provide for release people, the pre-release people still get them same advantages… why? Because of the 14 day head start. You say I can move around planets and set up faster, well they can muster their forces and retain their capital faster too. So once cancels the other.

So again, please add meaningful conversation that adds to my idea, and really – stop trying to bully me. It aint gonna happen. You cant shout me down from having my opinions and giving an idea that can be part of the answer to something I see as a problem. And if 1 person sees something as a problem I am sure there is also other people too.

The problem is a lot of people dont like to come to the forums and suggest ideas or have a say because of what you all are attempting to do to me now. But whatever man, you do you.

If you need a capital, do one on Beservona, I’m current Viceroy there, and have ~300K prestige, so not much, since lunch nobody tried to take it over from me, and I don’t intend to invest anything more there, because I’m moving to some place else, (been there viceroy for few hours there already :stuck_out_tongue: ). And If you take the Besrvona from, I’ll have more incentive to tear that crappy building down to ground and take my plots back :wink: So actually WIN-WIN for both of us… so what do you say? Deal?

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No, but thank you. Hand out is not see myself talking over the galaxy.

But I do love your avatar icon.

If you wan’t I can fight for it with you :wink: I don’t play in any guild, all experience is from after the wipe, a little challenge? Or do you prefer to just whine on forums? :wink:

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Prestige war INCOMING. Prepare the hype!

I am not whining. I am expressing my idea to fix a problem that I see and trying to reply to everyone who keeps trying to delegitimize my idea, which is in infant stage.

Prestige is the official PVP feature.
I wish we could have dedicated planet for this kind of e-sport.
This way everyone could make his own Giga Bling GemTowa™ contest. But without collateral damages .

Just because you dont like sparkles doesn’t mean everyone else has to hate it.

Once again I don’t care about building style. You can build everything you want if it’s your style.
But this is rarely the case. The real intent behind this: play with meta game flaw.

A couple of my thoughts on this topic:

I support putting out ideas. Good ones, great ones, silly ones, all ideas. Even if I don’t agree with them, a good discussion can give the devs ideas from the discourse. Sometimes not even related to the subject at hand.

I think there could be some awsome things that could be a bonus for the capital, or even any large settlement. There is a lot of potential in this category.

A portal hub to other capitals will decimate a lot of the upcoming hubs. I like the thought behind it, but removes a lot of potential for player community involvement.

The week long cooldown sounds great in theory, but there is potential for more than a two way race for capital. A week is a long time, as you have stated, for a group to be capital. I’m afraid it would turn off smaller settlements from trying since it will almost always be on cooldown.

As for competing with the pre release folks, we had a lot of talks about how we will become small fry pretty quick if a few large voxel communities move in. Most of our groups are only 5 or so players deep that only play a hour or two a day. We made great things over a long period of time. A brand new swarm of 30 or so people that are use to working together would out time and out farm us in a matter of days. After three or so months, that 14 day headstart doesn’t seem nearly as debilitating. It just seems large right now.

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bring it on :smile: if ya dont life would be boring

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You are not at a disadvantage. Planets are being released continuously. Stockpile your stuff and then go to a new planet when its released. Is that concept really to difficult to understand? You want a full wipe. The people that start two weeks after you will want a wipe. Two weeks later those people will want a wipe.
This is one of the reasons why new planets are being released over time. You can be annoyed if you want but that doesn’t constitute a full wipe.

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I agree with this portion.

Building portals is one of the most rewarding and unique features of boundless. The Devs want every player to be able to build and maintain at least one portal, if they want to. I agree with this design goal.

Restricting portals to capital cities, and replacing player built and maintained hubs with some Uber hub makes player portals less fun in my opinion. I like that these player portals are built in response to a need in order to serve players, and can quickly adapt to changes in player needs. I like the portal system as it is. If I have a request it would be to keep adding new worlds!

But I agree that there should be some settlement benefit of bonus to being the capital. I’m not sure what it should be, and I don’t think that there should be any mechanic that makes it difficult for a challenger to build a new capital to overthrow the old one.