If you could have one thing added, what would it be..just ONE

5000+/- steady (MAU) players.

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Oh the free weekend post tramatic experiences are the flashbacks I am seeing if this happens :stuck_out_tongue:

This could only work if you could turn it on for your beacons, some people like to keep some empty plots…

Love all that!

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Why?

10 cars

why not let everyone say what they want without going into fights whether these ideas are good or not lol

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I assume you directed that at me. I’ll remove my post for ya.

Yes but my reference is those like Alder, Raxxa, Trior and other T1 planets where you have a hub/city and the outskirts are ALL plotted with nothing being used. MIght as well just claim the entire planet at this point.

Honestly, I’d love to see that many people in game. Heck, I’d be happy with 1000 steady players.
Besides hunts, the last time I saw lots of people together was at @AeneaGames memorial service.

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Although, it would be considered many things, id like to see ‘equipment’(on a separate inventory screen plz) added. Clothing(pants included)/armor(with or w/o atmospheric protections), things that could add qol changes as wearables, like backpacks and lights and maybe an item that acts like the debug menu in that it shows more info about things when looking at them(like what freaking planet that color of X came from), and the coords while in sanctum(without needing a warp augment, because who is walking around with that equipped?) Maybe a watch to tell time. All completely forgable! With extra buffs/quirks among their class.

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If anyone is still wondering why the game is on life support after roughly 8 years since the start of Early Access, look at the variety of suggestions in this thread and look at how good they are - and how essential some of them would seem for any game in the genre.

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Oort ore

(10 characters)

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That will be in Multiverses come 249! :stuck_out_tongue:

I would love for there to be a Transformation Machine
make me plug it up to a spark generator and use my spark to transform a whole stack of something to the other two options that it could possibly be. make it cost more spark if it’s the option that would cost two hits from a transformation chisel.

also my only other thing would be for flotation pies to really reduce gravity on the player and let you slingshot yourself several hundred blocks with one grapple sling in near 0 gravity.

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Allow us to rearrange what opens where when interacting with machines / boxes / shops etc. Having the chest show 30% of the screen on the right… I would like to center it… and get rid of the annoying idle animations :stuck_out_tongue:

Turns out you can get rid of the idle animation… at least as a PC user:
https://forum.playboundless.com/t/opening-menu-storages-etc-skip-the-idle-animation-taking-up-3-5th-of-the-screen/61455/2

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I always thought different beacon types would be nice.

A personal beacon
Similar to what we have now but maybe add some progression to it and better permissions.

A mall beacon
That would allow you to set permissions similar to a sovereign. It could have its own progression that increases its size which could be based on something like footfall or shop sales etc.

A guild beacon
Which allows for guilds to have an area together and some form of progression on this beacon also to allow it to expand.

Tons of ideas here.

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I’d add a minigame beacon type - overrides active skill page and buffs, no death penalty, grappling, healing, brews can be turned off

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I agree 100% :+1: @Redlotus @Apt

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Ridable hoppers.

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I would dub it Dennis

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