I’m sure I’ve suggested this before, but I cannot find it on the forum.
Would it be possible to have more types of beacons, than a general one? For example:
Residential Only Zone: When someone places this beacon, they can toggle on/off buffers for the entire zone(all connected beacons) & the ability to prevent building/placing blocks on a connected beacon with less than (ie +/-) 9 plots. Their zone won’t effect current nearby beacons or settlements, but anyone that wishes to join/connect to them, will be able to join their Residential Zone. Maybe a brown little house icon marks this zone on the atlas/navigation bar. New players would know they could locate a residential zone to build their home.
Commerce Only Zone: When someone places this beacon, they select the minimum/maximum size of newly connected beacon/plots (ie: at least 1x2, maximum 3x3). They would also select the maximum # of beacons a character can connect. They can toggle on/off shop stand visibility & buffers for the entire zone. Maybe a green $ marks it on the atlas/navigation bar.
Others - Industrial Zone, Event/Contest Zone, Education Zone, etc.
If not, maybe at least add more permissions to beacons - the ability to set requirements for any new beacons/plots that connect to yours (you can’t effect existing beacons/plots/settlements). Things like: the ability to toggle on/off buffers for all so they are the same, min/max # of plots, min/max # of beacons per character, etc. Instead of odd guild/friends footfall rules & settlement notices for each home/shop, the zone would be one entity. People would still name their beacons, but they would receive the same amount of coin from the Zone (I think this would be really helpful to residential/building communities).
Maybe this is all redundant, but I think it could be quite useful - especially as a deterrent against griefing.