Ok here goes one idea I’ve had after the revamped objectives system and the need proposed for automated machines.
Just as it’s been mentioned before, about the importance of guilds, capital cities and towns, community and solo play, players who play constantly and those who take extended breaks. I think I’ve come with an idea that should help better the overall experience of every player. Quests given by players
I don’t know how hard it will be to code or implement, or if it can take advantage of the current objective system in the test version. But what it basically proposes is players taking request from players to gather certain resources for certain rewards (coins, resources, etc) initially I would limit it to a trade of resources, but if simplicity and game allows, maybe also include services like building, tame or hunting, etc. It could also allow for specific access to a beacon to be fueled with the quest system.
It will help solo players to achieve more with their resources, and players taking a break, not falling behind, as they have other players doing some progress under certain confusions for them.
It will help towns, cities and guilds. By increasing interest in going daily or weekly in search of not only new merchandise or builds, but also quests. Also allowing for more foot fall to enter their pockets. Making it easier to develop new expansions, portals and so on.
The guilds and cities offering the best quests will be flooded by players willing to take them.
It will also allow for a system to track contribution to a guild and to basically eliminate the necessity of someone managing the storage daily and having possibilities of griefing. As the quest system works as a middle man, possibly awarding points inside the guild, making for an easy to track system in terms of scaling up the ranks.
I’ve gone deep into the topic. But I’ve never seen a game with an implemented quest system. And I think it could be a nice addition. Sorry if I’m not understanding the complications that it is to implement.
Edit: I think they could work with a quest token, similar to a portal token. There would be a sort of different plinth with those in there. You’ll have to return the quest token and the request in said plinth to obtain your reward. Credit to @Xanotos for the idea.
Aditionaly the central guild could give special event quests that any guild could take on request and complete, for limited rewards. Like a special marked block to keep in the hall of the city or guild, etc. Credit to @UmbraVictus