It wont look like that for long[quote=“Thorbjorn42gbf, post:81, topic:3707, full:true”]
I would probably try to scale the height difference a bit down through the heightmap before adding it to the biome ^.^
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I will also do that as i ssd k really havent Done enything yet on there
You really seem to like the world builder tool
I think I’ll try it out soon too. Actually has no gameplay at all, but it is for us Boundless customers or consumer part, the ultimate form of creation. It is completely handy, by which I mean u can address this tool on your own as one person. The developers though need to work as a team in order to create Boundless. I wonder who made Mave. @James was that you?
Ah - interesting. I’ve seen programming languages/tools which have the same direction in form of linking windows with parameters. I tried one out once. Is quite easy to access. You get first visual results in no time. Although it is a lot experimenting before you can go aim for a planned idea and make it real the way you imagined it.
Those are some pretty awesome canyons
Only suggestion I have would be to make the high ground a bit thicker, but that’s more up to personal preference (~’.’)~
Yeah I mean I was just thinking canyon, but it looks great either way. I started messing around with the world builder again and it is super complicated XD
i gues thats it all biomes do actully have the decorations trees and subsrate i only have 3 things to go as i forgot it needs ores strata and caves and i never used that before so lets see