Falling damage, lava damage and drowning damage all appear to deal a percentage of max health, but full up healing and health regeneration epic are static. This means that environmental damage is effectively much more deadly at higher health pools.
Lets take Lava as an example, it does a third of your max health per tic, at base health (600) that means you take 200 damage. If you’re full and have health regen epic you heal 45 every 5 seconds, lets just call it 50 to keep the math simple, that means in a mere 20 seconds that charred foot is back and you can derp back into the lava all over again.
Now lets say you have max health, which if google is correct is 12,000 (currently at 6,030 myself) That same fraction of a second touching the lava has now scorched a whopping 4,000 health off your bar. At 50 (45) every 5 seconds you’re looking at 6 minutes 35 seconds (longer actually) to heal that back.
As someone who likes emerald mining on Shedu Tier I’m really considering removing all my health skills because they’re getting me killed and that seems really backwards.
And this effect fall / impact damage as well. As a low health character you can take massive falls on a regular basis without real concern. If you stack health on the other hand even a small drop every minute or two will if repeated over time lead to your death.
Now yes you could carry around a bunch of healing brews and fix this damage as it comes in but the fact still remains that if you’re doing, well anything in the game besides actively fighting high level monsters increasing health makes you less survivable.
If you’re a builder you’re gonna take fall damage from time to time so increased health is a bad idea.
If you’re a gatherer your gonna take fall and maybe lava damage semi frequently so increased health is like to get ya killed.
If you own a fast reeling grapple hook you’re gonna smash into things at high speed occasionally (I mean ya gotta try for that sweet air right? RIGHT!?) so increased health once again is a determent.
If you upset a tiny little wildstock on a level 1 placid planet and it love taps you into a wall, guess what increased health just decreases your life expectancy.
Not saying this is a major issue that needs fixing right now or riot! I don’t think anyone’s writing a negative steam review over this, well then again they do love to nitpick. I mean it’s really not the end of the world it’s just a strange reverse incentive.
All’s I’m sayin’ is this just don’t feel right my dudes what up with that?