OK so I made a comment in the announcements thread, and it’s conducive to some discussion. And I’m off work today so look at that.
We talk a lot about “the boundless universe”. Most of us think this is the game. But really, it’s not. It’s a construct of a couple of things, and mostly then a matter of player engagement.
It took some time for me to get it beaten into my head that Boundless, the product, is not actually any sort of universe. It’s a world. And that’s it. Copies of a world stamped over and over. The only thing added by the devs to make the public worlds feel like a “universe” is the distance map to imply some physical relationship. In the end, it’s a world server, with a couple of clients available.
Now some could say that’s enough to make it “a universe” and some could say it’s not. Technically, as we see, some community interaction, a few player constructs, and it functions well enough, at a basic level. But in terms of social engagement, community building, blah blah blah it’s a giant treasure trove of missed opportunity.
As I stated in another thread, It’s important to choose a direction. It becomes clear in any conversation that many people who have fallen in love with this MMO over the years don’t realize how the game is structured for (and has built towards) a ‘universe’ of small, but independent worlds.
The private world/universe engine is (largely) in place and with expectations managed correctly can be a tool for massive growth, in terms of players using the software and financial success for the company if handled right.
The MMO universe can be enhanced, grown in many ways also. Knitting it into a more engaging universe is the thing that’s more interesting to me. The persistent MMO universe is what I came for. And while there are some simple things that can be done to leverage the existing tech into a much more engaging universe, this is also a much harder path for long term growth and development, IMO.
I mean in the end the post may seem sort of vague but it’s intended as stimulus. Right now it sounds like there’s a reasonable plan on the table and it’s, well, reasonably vague. That’s the correct space for things to be in I think. It’s not time to rebalance the forge, or chase the minor irritations of the entrenched community, really.
It’s time to pick a direction, and then it will be time to build a team that actively supports growth in that direction. I do hope an early phase of that is the release of the existing, updated code base. But honestly if that (private universes and eventually a sort of mine-craft-y community) isn’t where Monumental wants to go, who knows what could happen.