I really don’t, though.
This is me actually, 110%. I’m here for the MMO. I’ve also come to recognize, though, that there is a lot of interest in both private and shared/hosted spaces. And also that in order for the public universe to be persistent over any long term, there needs to be a sufficient system in place for monetization.
Clearly nobody (currently around) likes the idea that someone will just “finish” boundless and then move on to another game. So money will always be a problem. And while everyone wants a large persistent universe that is as public and “equal” as possible, that alone is a big financial burden.
Boundless is designed around a showcase sort of design. It’s elegant. It’s beautiful. It’s tiny. And just because it includes ways to expand, that doesn’t mean that sudden expansion will go well.
One thing is for sure spawning sovereigns has been pretty heavily tested! There’s no doubt that the existing systems can handle pretty large amounts of growth by replication. So part of the question posed by the title reflects the notion that focusing some efforts on cohesion, and more importantly infrastructure, might be an important direction.
Portal networks, for instance. Absolutely unnecessary, after all. Not even a consideration in the game design, so there’s zero expectation that a new player will have access to one, right? Did you say … what …
Economy? Nope. You can make some shop stuff after you’re a medium good crafter and have the ingredients, though (ofc by then you’ve found a shop, at least in the current game)
So while it may remove basic economic opportunity from a few players (not many are populating the worlds with noob gear stands) maybe there should honestly be some place on a public world where a new player can get a copper grapple, maybe see an iron hammer.
That way they don’t have to decide between hunting the universe for shops, or just solo grinding it to “mining at tier 3 and processing precious ores” before they can make a chrysominter. Or just cross their fingers and hope they spawn ~650 meters from a mega build with a massive hub and loaded mall.
This is super random. And these things have been real, if minor, problems for people. With ofc similar and related issues going back before the introduction of the coin machine. Since the game provides you with a pretty simple way to get around, and an easy way to make all the coins you need to do so, any level of engagement with another player pretty much remains purely optional right now.
Technically, everything is available. Any economy at all is purely illusional, it really depends on the enthusiasm of a few different players at any given time. And of course the disparity in the availability of play time. The only real metric of in-game value
I definitely believe that adding a certain level of infrastructure to support the notion, and the experience of a “universe” would be a direction well worth supporting. And in most ways it takes very little from any of the other potential avenues for growth. Other than the massive RPG vs. Creative Sandbox issue.
If it comes down to a choice, I definitely root for expanding on the RPG angle. And expanding the servers and resources available to create a more immersive and engaging universe. Fully catering to that direction for growth though is probably a lot more difficult, vs. focusing on the creative/sandbox side of things.
At least in terms of financial growth. I mean it seems like it would be a lot easier, on the current platform, to just go ahead and cater to more of a F2P happy demographic and immediately get rolling on blocks, cosmetics, and etc… on into mounts and whatnot as you get a live development team going.
Private universes, if they’re not linked into live in some way it will always be (IMO) a side issue. If, as @Dhusk describe, they had them hosted/approved at amazon and I could take my main avatar there, I would visit. Whether or not I would build/play there is more of a social issue than a matter of the game mechanics.
This is silly but as a persistent and editable space Boundless has core principles of metaverse (the cyberbpunk concept not the facebook product) that are inescapably attractive to a lot of people. Personally I think it’s a shame to just fundamentally ignore that in favor of endlessly pushing people onto third party tools…