I’m sure it’s crossed the minds of others before but what is the long term sustainability of boundless?
We all know that dedicated servers are not cheap to run and that staff at “boundless HQ” need paying,
lately it feels as if most planets are empty, currently on Eresho there’s 2 players, statistics from PC players on Steam show an average of about 250 peak players per month, unless console players are significantly higher I can’t see how this is financially viable, would be great to see some live player stats…
Is it only a matter of time before the games pushed to Player run servers?
Can we perhaps get another free weekend to pull in the crowds?