Maybe I don’t understand the question or the premise but I was assuming it made sense because:
3km has an area/volume 1 exo (area and volume scale similarly because height is always 256)
4.5 km is 1.5x longer so 2.25x the area and volume
6km is 2x longer so 4x the area and volume
4.5km is the best ratio of area or volume to price
hopefully not too off topic but I think it’d be cool if they had mixes of player caps and sizes, like
small world player cap 40 or 80
enormous world player cap 10
basically so people can choose to trade off 1 feature for another for a lower price. I know the player caps bother some ppl and they’re getting a $40 just for the player cap.
90% certain it’s based off player caps. That’s how ever other server rental for games is done (ime at least). Volume in this case is just a coincidental value with no real relation imo.
But even with player caps it doesn’t add up. You’d get a combined player cap of 40 with four small worlds, same as one large world. But you get fewer regions.
but theyre not on simultaneously. (able to play together i mean) More players increase server loads. I dont know how increased server loads scales up in cost.