Yeah. I have no idea if Boundless needs to grow in playerbase more, and if it does, I’m just not sure how effective the current game is going to be at doing that. If Boundless does need more players, I think changes are need to retain them, hence my first two starting statements.
This game is hard, it is complicated. It’s not something people can just pick up and play. They lose all their work if they take a break. You take one look at the Forge and become overwhelmed. After spending 10 hours farming gems on Serp, and you only got enough for 1 coil and you need like 5 more, and then you realize you need to get like 5 more coils for all the other gems, that’s hard, it’s overwhelming, it’s so grindy and boring.
Telling someone to trade just means you bypass what people might consider content. It’d be no different than a Borderlands MMO, where you get to mid-game and you have to kill the same exact enemy for 80 hours to get to the next story mission, and people say, “Well, if you find it boring, just have an end-game player give you a super strong gun.”
That’s not good gameplay design. New players shouldn’t be coming to the forums and be offered 3x3 AOE hammers to make the gameplay tolerable.