If someone doesn’t like how boring it is to stand in front of a solid rock wall and slowly chip away at it for dozens of hours to get gems and make coils, and they don’t want to trade, how else can they get the necessary materials to progress in the game?
They can’t. There is no other way that is even remotely efficient.
I just looked at the Steam reviews, and the first negative ones I saw, most upvoted, all talked about the resource grind and how long it took. Back when the game released, countless people on the forums and in Discord quit because of how boring mining was. Resource grind and mining are related.
Maybe they can make mining fun for more people so it doesn’t feel as grindy and boring?
I have not once ever complained that the game is a building MMO. If someone is a solo player, they cannot progress in the game if they don’t mine. Coils need gems. Coils are needed to make countless end-game items. They need to mine for gems. If someone thinks mining for gems on Serp is boring, and they’re a solo player who doesn’t like to trade, how else are you going to get coils? They won’t. So they quit.
There are countless other games releasing all the time. Once someone quits Boundless, and their beacon runs out, what possible reason could they have to try it again after they’ve lost all their hard work?
I get it, you like the game, most of the people remaining on these forums likes the game, but far more people have quit Boundless than have stayed with it, and so people here need to stop thinking in terms of what they enjoy, and start thinking in terms of what the people who quit enjoy.
But if the current playerbase is enough to sustain development, then I suppose you don’t have to, and the game can continue to cater to those who remain.