Is Mid-game still a problem for new players?

Yeah, I’d have to agree that if you’re intending to not interact much with others, getting coin in the first place could be troublesome. Although if an ‘exchange’ machine was an acceptable way to buy things, maybe it could also be an acceptable way to sell?

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Minting… what’s that thing called.

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<<-- makes 200k in hour using minter and not lifting a finger, easy game GG

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Mid game is not meant for new players. It’s meant for Mid game players.

And Solo players have the ability to do anything themselves. It will just be much harder without assistance from others. They don’t NEED the help, but it’s nice.Nothing should be “Easy”, then many more people will be bored with the game much earlier

I try and help every new player I can, because I’m selfish… I want them to settle in my City and add to it’s appeal and make it more alive and give me footfall so I don’t NEED to keep hunting bitter beans and I can buy them from others.

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i will give it a shot :slight_smile: it came out well after i had quit i have not loged into the game for close to 4-5 months now

true but that’s kind of the trick with this game and almost a core problem when levels are almost meaningless the fact i can give a new player the tools to almost start end gaming on day 1 creates problems across the board

I think i fall into this category. I was doing the mid/late(ish) game grind and just sort of stopped. I didnt think all the effort was worth the reward. I enjoyed the hunts for a few months. I used those items and some oort to buy anything id ever need to be successful in the game. I hardly ever touched my equipment to make anything myself. So whats left after that? build…open a store…build some more. I have a great community in Kindred Bay of helpful players that would and have given me things to help the process. But at the end of it all I see their set ups (all stunningly creative builds btw) and i can see that this is all to be done in the late game grind. I feel like the only reward is the self satisfaction of looking at your own stuff. So its not that I have hit a difficulty wall, more that i see what the end game entails and its not that interesting to me. I may be the minority though.
I bought Boundless shortly after PS4 release and was addicted for over a half year. Its lost its allure to me and i dont know what it will take for me to come back. Over all i think the game is just fine…its not you, its me <3

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I can appreciate that.

I feel like the game has to sacrifice some elements in order to allow or encourage other elements. If we want the ability to trade, we have the opportunity to trade with everybody. Thus negating the need for levels as you said. The dev’s did great, just not perfect…they need a little more funding :wink: to put in the man hours to solve every issue.

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I’ve been playing BL since November last year and i play quite well solo, everything i have and built was through a combination of grinding, crafting and buying things from shops, this game caters very well for solo players because of the player-made economy, you can play this game without having to interact with a single player and obtain and build everything you want through time and effort.

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I didnt really get into it. but what was the hard part about the game ?

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Your anecdote is noted. A good many of players do not enjoy playing solo. This thread is filled with anecdotes as though they encompass the vast majority of people who have quit the game.

Until people in this forum realize they are the absolute minority of people who have tried this game, no progress is going to be made on player retention.

Are you seriously splitting hairs with semantics? This is precisely what makes productive discussion on Boundless impossible. It does not take long to progress through the game until you reach the gem wall. By that time, people are still relatively “new” players, especially considering the depth of the game mechanics and how many people spend 1,000’s of hours. By mid-game, they probably don’t know much about the forge, exos, advanced farming, etc.

It doesn’t have to be. That’s the point. There’s no reason to make the game harder for solo players. There’s no reason to bridge mid-game by handing out 3x3 AOE to players. These are design problems in the game that need to be fixed, not shoveled under the rug by people in the forums because they’re far enough in the game to not care anymore.

No offence intended, but likewise, you have no proof of this statement either.

While it generally seems to be the case for games that have online forum communities, only the devs really know what’s fact and what’s not.


And as a reminder to all of us, the devs have consistently re-iterated that they want any and all feedback, so I don’t think there’s anything wrong per se with this type of topic and discussion. :slight_smile:

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So, what do YOU(reader) think is the underlying cause of the “gem-wall” and what do you propose as a way to fix it?

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I think all we really know is that the game has sold over 20,000 copies (including during EA) according to steam. And we do not have 20,000 steam players playing now. I would think no game keeps everyone that bought it playing. But even if only 5000 of those purchases were after go live, I would have hoped to have more players at this time. Now how many are still playing, I agree only the developers know for sure.
https://steamdb.info/app/324510/graphs/

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@MinerDiggerMan

The devs made a game primarily to be played as an mmo. It is advertised as an mmo. You say it needs to be fixed to help solo players and reject most suggestions the other players have given.

What are your suggestions on how to fix this???

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I do have proof. Everyone participating in these forums represents a condensed, echo-chamber of views from the remaining die-hard loyalist players of Boundless.

If you combine statistical knowledge from steamspy, steam charts, and the current total reviews on the Boundless Steam Store as well as the average players on PS4, you can make a confident extrapolation. Even based on just the initial launch of the game, and the recent free to play, you can see the population of people concurrently trying the game go to 1,000, then drop back down to 200-300, and considering there’s only two dozen or so active posters on the forums, that is more than enough evidence to support my assertion that the people here are the minority of people who have tried the game.

The good news is this minority isn’t the solution to the game anyway. Those people that refuse to either respect other views or chose to constantly denigrate people that are just trying to help the game are honestly just a distraction and mostly should not be given the time of day.

The reality is we already were told some things were being looked at for possibly being changed. Our job should just be to present a good case on what the problems are and ideas on how to fix. I think we have plenty of examples where new players that are moving toward mid game players are being challenged pretty bad if they want to stay solo or not give their soul to the devil to play the current economy.

The one thing I have seen is that in the end the Devs do see the points people make and will do what they feel is best for the game.

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To who you are referring here? Thats not nice.

I’ve learned that a certain person almost never has the facts, insists he is always right and won’t listen to the facts that prove him wrong, I came to the conclusion that the best way to deal with individuals such as that: Ignore them, don’t bother reading their posts and don’t respond.

Like a irritating fly, eventually it goes away.

I’m mainly a solo player, I do belong to a great guild, but at the start I didn’t ask for help; I did it on my own. I did struggle at the beginning, but most was due to the extremely slow regen of many mats. That was changed and now it is pretty good. I do agree that there is too much encouragement for new players to join hunts, get items they can sell so they can buy AOE tools and mine to get gems in mining farms.

Problem is, they don’t have the skill levels to mine as fast as they think they should. Reading posts of I got X amount of gems in a hour has them feeling they are doing things wrong, that they will never be able to play the way the others do and some quit out of frustration. I have started on my third page and am skilled in a lot of areas; but still can not get as many gems as I read others state they can. Why, I don’t know and I really don’t care, I get what I need, I don’t have to have 2k gems in storage, have 2 million coins to have siting there and many are never spent. What good is that?

New players should be encouraged to stay on level two and three planets until their skills are high enough to let them have the needed abilities/skills to mine and get what they think they need before they are ready to. And Not go to level 5 and 6 planets before they reach at the least level 30.

I worked my way up, I stayed on level 2 and three planets and went with I do what my skill level has me prepared to do and didn’t listen to those who went buy the fancy tools and go mine on level 5 and 6 planets and get gems to sell, go on hunts and use what you get there to make coins and buy the fancy tools so I could mine on the high level planets and be frustrated.

I worked my way up, took my time and felt a sense of accomplishment, I did it on my own. I take on level 1 and 2 meteorites on my own, having very little trouble doing so, and chose at times not to do so.

I buy or trade what I need, I have a shop where I sell mats for forging and at the start I traded pies for what I needed, but as the shop increased in sales I didn’t have the time to gather items for pies, I have had to take most of my profits and shop for or put into request baskets my hard earned coins for the mats.

Some of the easy to get items is what they should be gathering, it is surprising what is needed for mats, today I was running around shops buying blood, fleshy leaves, that low level players can get on level 1 and 2 planets. They can make glass, a Lot is needed to making the bottles the mats go into, made close to 2k mats and glass containers today. Spicy beans are easy for them to get and it is surprising how many is needed to make the mats. Making compound pure boon 2 and 3, draining boons 2, corrupted boon 1 and 2, I needed over 1k beans and almost a smart stack of bitter beans,

I had no idea of how many high level players use iron for building, I traded 6 smart stacks of iron bars, around 250 each of compact and refined iron for gems. I think it was close to 500 gems, that is a lot of gems for something they can dig up fairly fast on level 2 planets, just buying titanium tools for 1k coins instead of 10k for a gem tools to get very little in a mine on a high level planet using skill points they should be putting in speed on tools instead of using them to handle the atmosphere on those planets.

I have gone on long enough, think of what I said, encourage them to do such things to get coins and they just might not give up in frustrations. The more I think about it, the game should have been gated as many other games are so they Couldn’t go to planets they aren’t ready to go to.

I know that many won’t agree, after all, the name of the game is Boundless. That is okay, I don’t expect very many to agree with me.

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My ? is do you own the game yet and how many hours have you played .