Is there a suggested lvl to start a 2nd character?

@SirGreenDay I started before you could have the free respecs up to Level 20, so my first was jack-of-all-trades. I found it very useful to create a crafting alt. He got all the early recipe points and Mass Crafting and fuel efficiency. You only need to be about Level 10 to become really useful.

You can then remove those from your main and spend them on something else more important to a specialization, be it gatherer or miner.

As @biv said above you can get to Level 10 in a very short time by romping through all those pesky tutorial tasks. You can even pick up and put down stuff your first character made when the objectives says “Acquire or Craft …” for example. You can grab some copper you might have in stock to make the machines if you wanted to make more.

This crafter will level just staying at home turning rock into stone and trunks into wood, cooking food and melting ores, etc. He would be in no rush to get to higher levels, as he is useful almost straight away.

And then you might think about recruiting your missing role and doing the same again. They make a good team.

To be honest, I’d consider having a hunter too. Even if it’s not your play-style. And a builder?

I did get a chance to play with forging on a second sheet for my hunter. Not all out optimal but enough to make lootsticks and learn the mechanic. That was with only 20 points on the second sheet - Level 55?

My poor machines. The number of times I’ve taken them apart and put them back together with different characters…

It’s also why I always have a fulls set of wooden tools on hand.

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for best forging gem tools, you may need at least 34 points + max power set up for forge machine.
(Max Vit / Power /Int / Attribute Bonus + Forging Epic, so its 8x3+5+5 = 34 pt in total)
so it will be level 59 not level 55. :slight_smile:
(4 points x 9 level = 36 points)
Personally i combine it with my crafter.

https://boundlessskill.com/index?b=G7XS2W72T3NU8JAYYCBX
This is my forger + Crafter + Portal opener build

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I “hired” a new alt just for forging.

Uh… I don’t get it. What’s the point for you to do this ?
To level up alts ?

Mine have their own back story :wink: And they don’t all get on!

hi man what alot do and dont tell is if they need plots fast
is buy alt and finish tutorial until ya can have masscraft
then make like 30k stones from rock and refine them
should level super fast until around level 20 then return to regular leveling
ya could also wait at level17 and use the infinite skill reset until level 20 to try out some diferent skills

olmost forgot to answer question ahahhah you can take second alt and third and fourth …whenever ya feel like it
and if ya got the qbits to do so

Which “this”? I don’t know which post you are quoting.

If you mean “start a new alt”…it’s because it’s quick. I had him up to a level that he could forge in less than a day. All my other alts have other things they can spend points on.

Not to mention all the additional plots.

This one i mean

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There is an early level objective for each machine to acquire one and build it. So I just have the alt break them apart and put them back. Easy XP.

Alright. This has a lot of posts so I’m not gonna read any of the previous answers and just give my own:

Create a new character whenever you want it / can afford it. It costs only 600 cubits, but if you need those cubits for plots, for example, then it’s better to first work on getting your base and storage area to a decent size before making the investment. Keep in mind that cubits are not account wide. Each character can only use the cubits that they have earned / bought.

After you make the investment, opening up characters #3 to #10 is pretty easy: you just use the cubits from each character to unlock the next. If you don’t want all 10 yet, just stop at the number that you want.

When I first started playing, my first character was very generic, capable of doing a little of everything but not very good at any particular area.

Then #2 to #10 were more specialized. What I ended up with was:

1 crafter with 3 skill pages at level 30ish that can craft any non-consumable item by switching to the appropriate skill page.
1 forger/brewer - this one can get all forge-related skills and attributes by level 16, if I recall, and a couple more levels to be able to craft any brew.
1 digger (shovel specialist) and cook - focused on food crafting but it’s also handy to have someone really good with shovels for clearing terrain / getting yams, until you can afford high level forged gear, then it becomes less necessary.
3 miners with 4 points in each environmental protection skill (one for each type of planet) - just to save skill points early on, as you get past level 50 and start getting multiple skill pages it’s less necessary.
1 lumberjack / surface gatherer / explorer - focused on stealth
1 combat character / explorer - focus on health, protection skills and grapple mastery (for fist weapon damage)
1 shopkeeper / builder - focus early on was on portal opening / tax reduction skills, chisel mastery, and other builder-related skills and attributes.

If you want a list of minimum skills for any of those specializations, let me know and I’ll post the skills and minimum level to unlock them, for any that you want to make.

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Wow. never thought of rolling alts for different atmospheres! My head’s gonna explode :slight_smile:

Yeah, now that I have characters getting past level 250ish that’s less of a concern but since I made all of those in like, the first week or two of the pre-launch headstart, it was useful to have one guy for each gem type. :stuck_out_tongue:

Once your first base is properly set up to train the new alts, it takes about half an hour tops to get each new guy up to 16ish with objectives and easy feats, and then it’s pretty quick to mass-craft stones with each of 'em to get to whatever level they need to be. Particularly if you have access to teaching pies, but that’s entirely optional.

I keep imagining The Dude saying “It’s, like, whatever level you’re most comfortable with, man.”

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I just made an extra set of machines, they’re crazy cheap when you’re mid-game. This is the shelf I was talking abou :stuck_out_tongue_winking_eye:

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This looks exactly like my objective-farming shelf from when I was unlocking all my characters. Except it seems to be missing an empty bucket for the water carrier objective. :stuck_out_tongue:

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Great, now I need one of those.

Oh well, I’m expanding anyway.

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Wouldn’t mind seeing a list of that shelves contents :sweat_smile:

Vacation done, sorry for the delay! Here it comes

  • 20 raw strawberry
  • 20 sap
  • 100 trunk
  • 1 beacon control
  • 1 beacon plotter
  • 1 beacon plot remover
  • 100 stick
  • 100 timber
  • 10 basic beacon fuel
  • 4 torch
  • 1 wooden axe
  • 1 wooden hammer
  • 1 wooden shovel
  • 10 flint
  • 100 foliage
  • 1 spanner
  • 100 stone
  • 100 raw earthyam
  • 10 ancient tech remnant
  • 10 copper ore
  • 8 flowers
  • 8 trunks (each a different color)
  • 8 foliage (each a different color)
  • 1 good slingbow (to do the first hunting objective)
  • 10 warp conduits
  • 3 door locks
  • 4 doors/trapdoors
  • 50 soft coal
  • 10 iron bar
  • 10 copper bar
  • 10 silver bar
  • 4 workbench
  • 4 extractor
  • 4 refinery
  • 4 mixer
  • 4 compactor
  • 100 fibrous leaf
  • 100 peaty soil
  • 1 iron furnace base and cauldron
  • 1 titanium furnace base and cauldron
  • 2 storage blocks
  • 1 setting resin
  • 1 longevity gum
  • 1 pure boon compound I
  • 1 shop stand
  • 1 request basket
  • 1 sign module
  • 1 letter box

It’s still missing some stuff that could be easy to complete, like basic power coils. I also have a WIP list of stuff to do with the stuff above and some extra. https://pastebin.com/3gYRZHgv

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