Is tiers system truly necessary?

I like this idea explanation :slight_smile:

That could also be a reason for why players grows weaker when go back to tier 1 worlds.

Actually not infinite but quite huge amounts, as bending space is not a very easy thing to do. (Another way would include copying and building humans from scratch which also uses a lot but not Infinite energy)

Fair point

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Oh, and like I stated - Having the base worlds (lets call them tier zero or T-0) as a home base (like @ben said -close to the center of the universe) those would be where people all go back to and build. Those are the places that are extremely hospitable and more inhabitable than others. Thinking back to Vanilla WoW, when you got to max level and were out doing things to farm rep and go on raids where did you always meet back up with people? Ironforge or Org right? same thing - theres always the main hubs and you go out and explore other worlds.

The other worlds are just like different zones in other MMORPGs

Don’t get me wrong because I respect your opinion. But I don’t believe OoRT will ever have immersive realism, just one looks will confirm that. It may have immersion in different ways though. I am thankful because immersion arguments tend to make games boring. There are enough of those already. This game needs to have a priority on fun and function with realism at a distant 10th. Cast off those troublesome chains.

Just my humble opinion though.

No, I mean I DONT think it needs to be realistic, thats what Okkelinor said, and I was saying it is all relative. Immersion is the idea that you are immersed inthe game and world that you are playing in, honestly with the environments, the art that is the inspiration and amazing aesthetics I think they already have a great foothold in immersion

I dont want realism, I want it to be exactly what it is and in my mind it seems to be a weird mix of starbound, terraria, and minecraft at least visually.

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by editing posts maybe i made my point more clear :smile: thanks, sometimes I just type out a response and post without reading it myself, and im like oh no wait that made more sense in my head :laughing:

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I’ve watched a bit of the anime, Sword Art Online, and I enjoyed how their MMO worked in the way that you have to beat the boss of a world to reach the next so that you can continue on. Every world would just be another segment in the game; however, I think that every world should be a new and unique challenge that gets more and more difficult, so that reaching end-game was both truly difficult, and rewarding.

Of course it’s not realistic, but that’s how it should work if we want a -somewhat- unique MMORPG game. Also, I understand that having OP tools on a low-tier world could make doing things really easy, as is with all other RPGs and how a progression works, but I believe that I perhaps have a solution. As the “story” progresses, some magical rift of some sort would give you debuffs as you went back in worlds (maybe back in time, even, if that’s how it will work) so that any earlier world would just be a bit less challenging than the next no matter what, but would still be as challenging as the first time you visited.

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Outside: The free-to-play MMO

I don’t like attitudes based on the market economy, but it already working. Are you want swing a T8 sword? Buy it. It is more expencive than T7 sword and required more skills.
You have only T1 and want go to edge of Universe? Let your guildmates pay for your portal toward guildhouse.

All portals demand pay for traveling.
Traders with high-level equipment will relevant far from center.
High-level adventures will must pay, if they want return.

It’s the best choice, if you want economical system like in EVE, as it declared.

so all you basically want is the tier system just not calling it tiers but working the same way?

If we are working on the lore that higher tier worlds are closer to the center of the Oort cloud then it makes sense to have a tier system: you will find more ‘complex’ materials in older parts of any star formation. We can justify this complexity with tiers.

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Well space have nothing called up and down you know? they are basically the same thing.

but lets for the fun of it do this

light on the west that looks like the bubble is the center of the universe, the core of the entire oort universe.

you starts on the edge of the rim on the clouds you see and then you get progressively closer and closer through the rings, that would also technically count as tiers.

to make it even more logical we could say that the center of the universer is something we need to find but it is also a nasty force (like crowfall) and the closer you are the more effected and powered up the creatures are because of the core.

hence the races of the oort universe call the rings tiers because the closer you get the stronger and more dangerous everything becomes.

is that better?

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Right, but you can map relative positions. Maybe I am imagining it but I thought the devs mentioned we are going to be in an Oort cloud. If said cloud is anything like the astronomical equivalent it very much can be measured from a center.

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Pretty curious. never heard anything about that. think you can find it?

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Only thing they ever release about it was this

and when i asked ben they said that it was a scrapped idea and that they would make something cooler.

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For info on Oort clouds:

For the Dev mention I’ll have to search the old forums and the twitter. Otherwise devs can confirm directly?

Devs? Are you out there? @james

Yeah i know that oort was a cloud type, not sure its what they are going for though.

“Tiers” is all ok, I personally just don’t want it to be tiered worlds. I’d prefer it to be perhaps areas/biomes or something. Or some other clever way, perhaps t1 is daytime, t2 is at night and other similar things so that you can accidentally walk into a higher tier area than you can handle, sorta like walking into the next area at a too early level in wow.

I sorta understood it from earlier posts and such that worlds would be different, some rich in something and another rich in something else and also look different, so if I want to live in a snow-world I can do that and won’t be forced to go to another world unless I just want to make a trip to trade or something.

I wanna choose a world to live in because it’s visually pleasing to me. Not because it has the best material for crafting.

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they will have several worlds for each tier, i would imagine a 5 - 10 for each world. its not like there is only 1 tier 1 world.