Is tiers system truly necessary?

then why didnt you just freaking say so? instead of all the ‘‘its not realistic’’ just go ‘‘I plan to not really dabble into combat and i think i think its unfair that i cant get to higher tiers if i choose to do so’’ people would still disagree, but then they atleast understood why you wrote what you did.

but the point of having the higher tier worlds is that they will offer harder content and most likely different types of materials, if we assume that there are 5 tier 1 worlds, then there should be more than enough for you to chill around on? also you wouldnt have nothing to do up there on the higher tier, if you just want to increase crafting then you could just buy stuff from people who venture into higher tiers.

Absolutely. It’s hurt me :anguished:
Because I ask it again: why we need more complexities that to do something simple? If you want kill - go and kill. If you don’t want kill - go and do something another. But now it sound like “if you don’t want kill - go and turn off your computer, because we want tiers and shmiers and somethingiers and ingame all was made for the sake of killing of Protectors and Titans”. Why? Why it truly necessary? :pensive:
Enough words. I want read, what @ben will say. :no_mouth:

its actually really really simple ‘‘prove you are strong enough to survive on a tier 2 world by killing a tier 1 titan, or stay where you are until you are strong enough’’ you shouldnt go to harder worlds if you havent proved yourself worthy.

it honestly sounds like you just want everything handed to you on a silver platter without ever working.

3 Likes

Why not. starting off on basic worlds, with the ultimate goal being able to survive a journey into an oort cloud?

basic, easily survivable worlds would lead to slightly more dangerous and hostile worlds?
I’m thinking…

Tier 1 - Equivalent to peaceful mode. Maybe player-made cities or towns to be found? NPC’s? Tutorial mode?
Tier 2 - Safe planet, hostile entities. still a walk in the park, but the ability to combat and find rarer material presents itself.
Tier 3 - Hostile planets, challenging monsters, traps, quests perhaps
Tier 4 - The nastiest places you could imagine, where you don’t visit without being fully prepared or bringing a buddy
Tier 5 - Breaching an Oort cloud, first forays into oort ruins, more formidable guardians, lost technologies, etc.

which would take massive preparation / resources, as the cloud itself would have negatives or drawbacks to travel somehow?

from there on tier 6 and upwards could be added as expansions, future content, community-driven lore updates, WHATEVER

some sort of “overcome challenge to be able to take on HARDER challenges” system is what appeals to me most, personally.

not a fan of the just perpetual slow journey towards some ‘center’ as that seems too reminiscent of no-mans-sky,

  • what the hell could POSSIBLY be waiting there that would be worth all the trouble, and the finale?
    unless of course, it turned out that at the center was an even STRANGER, NEW kind of portal…
3 Likes

from my understanding, he doesn’t want to have to kill EVERY single boss or finish EVERY single mission to have to progress.

the ability to trade for a boss’s required ‘tier-upgrade’ item would be AWESOME!
Opens up the game to a lot of economic issues, however…

I agree with Okke here, there should be other ways to prove you’re ready for tier 2 ASIDE from “slay tier 1 boss”.
crafting tier 2 gear would be a lot harder stuck on tier 1, but when you had it, wouldn’t you consider yourself ‘ready’ still?

2 Likes

@ben, please tell Wonderstruck’s weighty opinion about tier limiting vs. economical limiting

Our current plan is roughly what you described. You’re travelling outwards into darkness and mystery, not to some bright central point. I’m sure I mentioned it in this thread at some point :smiley:

@Okkelinor A tier system that limits travel is part of the current plan, we haven’t said anything about limiting gear or loot. I’m not sure what the this vs that argument is about.

To sum it up in short

OP argues that people should be able to go to higher tiers without being forced to engage in combat. more or less. which i can kinda see the point in and i discussed it with @Mittekemuis she is on the side that she is only going to be a builder or a crafter, i think it ended in something like people who are in the group who fights the titan can get a permanent unlock to be able to go to higher levels, so if you have 3 good fighters you could bring 2 crafters who just had to attack it once and then they unlocked higher worlds.

so i see the reasoning, i just dont agree with it.

It’s not about tier limiting gear or loot. I talked about economical limiting of travel: player cannot travel, until he / she cannot pay for it. Tier system has oneway limiting: on the way out of center, but not on the way back. Economical limiting is more flexible: it has surmountable obstacles on the both directions.

you have to pay Oort Shards to open a portal, both from tier 1 to 10 world but also from tier 10 to 1. so there is not only a 1 way payment.

Only proposed tier limiting at the moment is travel. If you get to tier 4 you can freely travel between all tier 1, 2, 3, and 4 worlds (this could be hundreds of worlds). You’d need to defeat a tier 4 world Titan (under the current plan) to get to tier 5. We’re keen on this being the core loop as we’re confident in making combat a core part of player progression, but there are options for us to introduce Rift Shards as a ver expensive craftable or tradable item. Right now that’s not the plan though.

2 Likes

Could swore I read the opposite somewhere… Sorry if I was wrong! (:

Oke I agree and disagree about needing the ability/knowledge to use items however higher tier materials should be able to be used by lower tiers so I would strongly suggest and really hope it will be like this

1 to ??? types of shovel pickaxe swords and so on
There will be many material types I hope

Allow all equipment to be made out of all materials
Require lvls to use certain tiers of equipment
A tier 1 equipment of best materials could be as good as tier 3 equipment of medium materials
Or best materials tier 3 as good as tier 8 worst materials

So in short materials and equipment tier will both together decide how fast/good an piece of equipment or tool will be
The best being the highest tier (need lvls to use) and best materials

This way lvling does give access to better tiers and obvious advantages but you could also help friend or sell your high quality for all to use low tier gears to players so they can advance faster through the game