Is wonderstruck too stingy with plots? Stone nerf responses suggest “yes”

That’s subjective to opinion though. Obviously it was something they viewed as necessary or else they would not have done it. If they only base balance changes on what is popular, they potentially comprise the long term integrity of the game by leaving broken mechanics in game that encourage anti-fun behavior like stone grinding for xp.

They have all of the metrics for the game. They can see what people spend their time doing, how they get xp and coin and resources, and they are making informed decisions based on that data. By contrast, the player base largely reacts on impulse and emotion with no regards for “the big picture”. But one thing we have seen again and again is that this community is also innovative and adaptable. I’m certain that this will not have as severe an impact as people fear.

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I donno, a LOT of people quit over the bomb mining nerf. I expect a decent chunk will quit over this, whether rightly so, or not. This game can’t afford to drive people away…

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There were a lot of vocal players who said they quit or would quit, I personally know of only 1 who did not come back later. I dont have the metrics for that change either, but I did see that the gap in resources and xp gain between bomb miners and the vast majority of other players was obscenely high and was out of line with core gameplay like hammer mining, orbthe resource gain rate of all other areas of the game.

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I agree bomb mining was a bit crazy - but it was a “needed” change IMO and still made people quit. This one is an “unnecessary” change and is poorly thought out IMO.

Why not just cap people at 1 million xp per week or something like that? 0xp for an action is silly.

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I don’t need xp anymore lol I’m quit good at this game you guys work it out I’m gonna go play it got 1000plots to do something with :grin: sometimes I wonder why I even bother to help out loolz what a déjà-vu and with same person :grin:

The poll is missing the option to decouple plots/cubits from xp or some other solution than just increasing the plot count

Stop making it sound like you taught me how to play the game. You didn’t. Nobody did.

And you also didn’t help me as much as you think you did in Early Access.

  1. If there is a faster way to a path, people will take it even if it isn’t fun. This xp change just brings things in line.

  2. 74% of the community (as of this posting) want things to stay the same for plot generation.

I keep seeing these polls popping up. A few people are making a ton of threads about it…but the majority of the players are fine with the change.

Loud Yes, Majority No

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Didn’t sound like he was saying that. But I probably don’t know the whole story. And the hostility you have is just going to get this topic closed.

The hostility is also what turns a lot of people away from these forums and some get turned away from the game because of it. We all need to calm down a bit and try not to be so hostile(even if you were not being hostile we all need to try to word things better so it doesn’t come off that way)

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You mis understand I’m talking helping find solution for game last time I did that you where the person being rude so I stopped(trying to help)

Well then let’s just move on.

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Yep, I do think one of the reasons people used this method is because they wanted more plots.

As I said in the testing patch notes thread is that it would be a good idea to analyse why people use it.

I can think of a few reasons people might:

  1. for newer players to level their one and only character up faster
  2. for higher level players to level their new alt faster
  3. to get more plots

I honestly don’t think 1) is happening that often and since they don’t have the means without outside help to gather many rocks I don’t think this is rampant. But the rock to stone change that has been suggested will most certainly slow down regular levelling for new players.

Number 2) clearly suggests there should be another way for established players to level their alts faster. I suggested somewhere else that perhaps we could spend out leftover skillpoints from our main to level an alt up by one level, say 8 of those which represents two level ups on our main grants us the right to level an alt up by one level. We already did the work as is clearly visible by the leftover skillpoints.

Finally 3) suggests clearly that we feel the amount of plots we receive is not enough. Perhaps we should get more plots for our cubits.

But I also suggested somewhere to give out a new currency with which we can only buy plots, plobits I called them. Give 8 plobits for 30 cubits, so 80 per level up. Then when you place a beacon that initial plot costs more than the rest, 16 plobits. The ones after that cost 8. And then they can add discounts to other plot types, like a plot directly above or below an already owned plot could cost 2 plobits, that is 25% of a normal plot and would seriously help a lot with bigger builds (and with tree removal!)!

It also ‘punishes’ single plot beacons by being twice as expensive. Players don’t get more plots to do negative things with but can build higher amd more elaborate builds!

Of course discounts could be given in other situations as well like being adjacent to several plots…

This solves the underlying reasons why people want to use this method and let’s face it if you want to gain XP fast to either level your alt or for plots one can find many different ways to gain XP fast so making sure people don’t want to would be all around the better thing to do in my opinion.

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I put my hand on the fire and say that Moebius is one of the few who enjoy the game, he proposes great projects and ideas and shares them with others and usually asks for support from others to help him in his projects, so I would ask you to be kind with the

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Yea he does ask for help with projects for sure. Look at the aqua hub

stares at his many plots used for a chunk of the road road

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I think you should be able to have xp the stones up to level 10 at least for new ones, so you avoid anyone taking advantage of so much xp once you pass level 10, I think that of all your measures or ideas this is the best, since it helps the new ones and the veterans do not take advantage

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I do not know if it’s sarcasm or criticism

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Neither. I own part of the aqua hub road. Long stretch to the east starting from my led shop right next to the portals. Plotted it all to help out. The person who originally owned it stopped playing cause it began to regen. So I plotted and made the road like the rest of them.

So I’m short I was agreeing with you. I would help him more in the aqua hub with everything but I have my own guild to look after as well. Plus life n work.

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great friend, we all have great projects, life and family, we can not do everything, that’s why we must all join as one, help each other, cooperate and enjoy the game to avoid abandonment, I am creating a multicultural community, language is only a barrier in this forum, but in the game or in any discord, the translator works well, we can agree to do something big without leaving our private life aside

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Wow. Everyone is so upset with the stone nerf. Get over it. Have I done it when I have rock. Yes. Does it change the way I play the game. Not in the slightest. I mainly level up from building and hunting.
If there was anything that would make it better it would be making it instantly crafted like the wood.
That being said we’re lucky the devs give us any info on what they are doing. If you really want to help the game. Go spend $20 on plots or gleam club, they could use the money to continue making and upgrading this game. But that’s my 2 cents.
@james and the rest of the devs.
Thanks for this game that I spend way to much time on. Lol. And get over to Reapers and try and join the guild. Bahahaha.

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I’ll post what I’ve posted elsewhere on this: I wouldn’t mind at all if plots came easier for folks, as epic cities and markets and (coming soon) farms are very desirable. The more great builds out there, the more reasonable to be able to build them, the better able to keep players.

But I have one big disclaimer on this - if it happens, they HAVE to figure out some guidelines/limits on people blocking off huge areas of resources. Or even not so huge areas, in the case of some more limited stuff like certain wood types. Although as it stands now you can usually work around it and it isn’t too huge an annoyance (but annoying for sure on some planets like Malu), make it too easy and add too many players and we could have real problems and kill a lot of fun.

I’ve thought about it a lot and I’m not sure if it could work any other way than the devs making a judgment call of it, in cases where it was clearly to hoard resources and an unreasonable amount. Sure to ruffle some feathers, but frankly I’d rather have the people doing it upset by a few reasonable limits than have the rest of us not be able to get what we need through regular play rather than buying from them.