Just looking for a quick knowledge check here about the relationship between gatherRadius on Instance nodes and minSize/maxSize on Decoration nodes. I know there are notes here about this but I’m not super technical so looking for someone to either confirm my scenario below or help me fix it so that it’s right. Thanks!
I believe the gatherRadius node is used to determine how tightly to measure the size of the individual variants of the prefab. For example, let’s imagine you have a variant of a tree that is just a 1x1 trunk column with one leaf block on top and another tree variant that is a 3x3 trunk with some leaves on top. A large gatherRadius (1.000 to be exact) means that each of these variants are “sized” similarly in regards to the Decoration node. However, if you were to lower the gatherRadius, suddenly the 3x3 tree is measured as larger than the 1x1 tree. Thus if you set the minSize to something like 0.5 and maxSize to 1.0, then only the larger tree would spawn (assuming constraint type and whatnot are all set appropriately)?