...Ladders!?

Welcome back to the forum. I have been asked about ladders on more than one occasion by new players. In each instance, they were baffled to learn that they do not exist.

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I asked about this one time and the answer I was given by the devs was: Should the player move up the ladder like you see for real (hands grabbing a run and legs moving up step by step) or should it be more like Minecraft where the player just floats up over the ladder.

Having that information might help them decide when to do this…

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Floating up the ladder would be fine
Just do it! It’s been 2 years already!

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I wanna see some more player animations by @gerryjacobs - let’s climb those ladders!

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This one for sure! Might as well make it look good.

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Levitation blocks/streams would also be good I think … sort of like water but no drowning and a lot quicker.

really hope so

Speaking of realistic vs. practical, would anyone have a problem with stairs having the exact same physics as slopes? Neither really looks realistic. Our feet don’t follow slopes- they dip into the actual block when going up and stick out as we balance on the very backs of our heels when walking down.

Staircases are often replaced by ramps in builds since nobody likes the feeling of climbing stairs and getting momentarily stuck with every other step. Scrap the realism and let us float!

I hope lattice chiselled ladders become climbable. And yes an animation for it would be nice.

Ladders! Animation please? Unless it will take forever then floating works :slight_smile:

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Surely the developer mentality must have kicked in at some point? You get the feature working that people want as an MVP (in this case moving up the ladder by just floating) and if there’s enough demand for an animation (compared to other requirements) add an animation later.

This game might be ‘released’, but for all intents and purposes it’s still feels like a beta. Might as well develop it like one.

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I agree, it’s crazy if that’s the actual hold up.

Ladders would be one of the biggest game changers in boundless.

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This issue has been in committee since as far back as I can remember - and I can remember back to about spring of 2017. And @Marrash 's link reminds us that the devs considered it at one point.

If they haven’t suggested that they’re working on them in over a year and haven’t teased any in-game assets by now, I wouldn’t even DREAM that these will arrive in our lifetime.

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If you mean make it so the difference between slopes and stairs where purely atheistic and they had the same collision box, then yeh I’d have a problem with that :flushed: More variety of collision boxes is a dream of mine :joy:

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I think he means get rid of the stutter animation on stairs.

I prefer stairs aesthetically but I use ramps in all my hubs because of the annoying stutter animation. I presume HSE feels the same.

In real life your head doesn’t stutter on stairs. Your body adjusts to keep your head moving in a more or less straight line (try it IRL and see! If you try to make your head bounce in time with the stairs, it’s highly difficult and will make you dizzy haha) They could have the same collision detection but give the camera in first person a “smooth ride” so everyone wins!

I would assume the hold up is because of time and priority not “how it is used” and what I mentioned. I mentioned the stuff I did because I did know that I was asked that when I brought it up over a year ago. So I figured I would give the community an option to provide their view…

Also you can’t stub your toe so hard you literally die.

This is the reason I’ve been given most for not using stairs. I have head bobbing and all that turned off usually - I didn’t even know the camera would stutter in first person :rofl:

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Yeah you head bobs even with head bob off
Also, even bears get ladders

there is actually quite a lot of smoothing on stairs…

the issues is more that the players move really quick ridiculously fast and can only “step up” one bit of geometry at a time, so your speed of ascent on stairs is limited to physics update interval, and in each update the player literally immediately slams into the front of the next step, climbs ontop, then the next tick slams into the front of the next step, climbs ontop etc.

there is camera/entity smoothing so that the camera/entity dont literally snap up to the top of the step… but that too is limited by speed and with the stupid fast movement in game its forced to just start clamping or else your head ends up underground ^^

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Couldn’t you further decouple the camera POV from the collision detection of the ground somehow? The camera POV already “cheats” a little with the items in your hands (like in most games) anyway