Btw everyone - I’m not defending the current system - I’m just explaining what I think is happening. Clearly it’s misleading and I can fully understand player confusion + frustration.
We’ve been talking about something similar with regards to the new farming tint mixing system.
I think having a tooltip pop up just saying that there is mixed colors so the output may draw from either color would be sufficient. I think it’d help a lot of people.
Don’t know if that’d be hard to implement in the meantime or not.
Keep the craft button enabled but when clicked have a choice of colors menu with the only options being colors you have the full required amount for. If using only one color were the solution.
All I’ve ever seen is a lot of puzzling over this. Thanks for the explanation.
If there is enough gleam in the inventory of the machine, is a check made against carried items at all? Specifically, is there a VALID percentage chance that a color in my inventory could override a color with sufficient quantity in the machine for the batch?
Also.and most importantly, if the player did not have some hidden or accidentally smart stacked gleam of the wrong color somewhere,or whatever - Is there a chance that with multiple input colors, a random color could be output?
Also just to note, even after being paranoid at times, I do depend on the queue icon to indicate what color of item will be coming out of the machine. If that color is selected independently of the output color, IMO all queue icons should be returned to 1 generic color.
When I was new I somehow assumed that outputs would be proportionate. I had collected several colors of gleam and i was pretty sad when I crafted them together and collected my stack of cool blue refined.
This would be so great. You can’t really expect a 1:1 ratio on a 36:50 craft and something like this would cause a lot less confusion I think. At least now there is a clearer explanation.