I’m still sticking to my basic suggestion from a while ago on how to handle this - which is basically supporting this (with some adjustments):
After some discussions about this with James, I’ve shared that the balance between meteor drops and mineable options would be very hard to handle. I right now support and agree that Oort should not be acquired via a direct mining strategy of Oort as an Ore.
I’ve adjustment my strategy and push for another Oort acquisition option to basically these points:
- Make sure Oort is obtainable by lower level players before T3 planets and very casual players – top option is either feat reward or specific low level rewards that can’t be taken advantage of by high tier players to cheat the system to get Oort.
- Ensure meteors work for mid spec players (non-hunter requirement) that are casual playing in nature to at least allow 1 (or a few) smaller portals. No hunting groups requirement - solo hunts.
- Start a campaign to influence the Developers back to some original loot type models – basically a very low chance for Oort to drop on ore drops, mob drops, and all surface resources. This way players can passively obtain Oort as they go through their daily Boundless playing. This would work for players of all levels because it removed the gathering from a specific place/location and instead kind of just allows it to happen everywhere based on play.