Let's Talk About Oort and Where to Find It

A long time ago in a Universe that used existed before Meteors started falling from the sky Oortians found Oort buried beneath the ground. But one might ask how did they get beneath the ground of the planets of old?

Well, that was all due to the Meteor showers we have become accustomed to on the Tier 3 planets and above. But what happened to the Oort buried beneath the ground? Are we in a universe that meteors have only recently come into our systems?

Meteors, in my opinion, should not be the only means of acquisition of Oort. We should still be able to dig up Oort seams that are beneath the ground we walk on the planets. Now I am not saying the planets should be flooded with Oort, no that would just be crazy, but there should be a percentage of Oort on the planets just like other valuable resources such as gems. Just like the Meteors fall on the planets of Tier 3 and above, we should be able to dig up Oort on those very same planets that Meteors rain down on.

I think especially right now really shows that another avenue is needed for Oort acquisition. We used to have a lot of hunts each day, at all hours of the day, but now the hunts have died down significantly. Now I am not saying this as someone that just wants something done to cater to my playstyle of being a builder/crafter. I speaking from a standpoint as someone who travels around the universe and I see dead portals everywhere.

Shops and Hubs that used to have their portals open all the time have since gone dormant. Players that can’t fit the schedule of hunts, simply just have zero interest in participating in them or shopkeepers that relied on footfall to purchase their Oort from those that once went on these hunts are all hurting for Oort.

Now I am sure one argument can be made that the population right now is why we don’t have as many hunts happening, but should that really let that the case. Especially if this is just gonna be the same cycle that happens between every major content drop. I say no, no it should not be.

I am sure some of you will disagree but look around, how many portals did you use to venture through have gone dormant, how many Oortians did you know that just simply gave up playing the portal fueling game? I say let us fill the world with Oort again so that we can see the wonders that all of us can create. Let’s connect to one another once again!

TDLR: My suggestion is simply to bring Oort Seams back into the game on a reasonable tier of planets. Please don’t keep them locked behind exoworlds when they are finally implemented. The universe could really benefit from being able to dig up Oort that has long since been buried by the meteors of old.

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I would prefer Oort being on exos tho. Would give me a whole lot more reasons to go there.

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I would say that is fair, if the Exos are abutment with Oort beneath the ground, but I don’t fully support locking them behind the exo planets.

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I suppose having very small pockets in the permanent worlds and huge numbers in EXOs would be a good alternative.

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The number of portals going down should be proportional to the shrunk userbase, and that’s exactly what I’m seeing. There’s still plenty of them left open imo.

I fear a cascade effect happening in mob drops market if the number of hunters falls even more when people go underground for their oort instead. Mob drops are crucial in forging, they’re already going up and a real pain to acquire in large quantities. It’s already a pain, the prices are going up every day since there’s so much more demand than supply with the new blocks etc.

But I like the idea that since meteors fall and go dormant, some of the oort should logically end up in the ground.

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I agree with that then, I don’t think the permanent worlds should have large quantities on them buried but a reasonable number that way it is spread even across the universe.

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I’ve seen the opposite in Biitula, mob drops are going down, however certain ones like cores are going up as there are new ways of forging. Feel free to stop by my store in Biitula and buy my mob drops :wink:

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I also fear that, but like you said logically it makes sense there would be Oort beneath the ground.

What I am suggestion there be a small percentage on the planets that have meteors fall on them have Oort seams beneath the ground. It is an ultra rare resource, if that I remember what the flavor text says, so keep them ultra rare to find seams on the those planets.

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If this would come a thing… then stop people using scripts and mods cause theres always that one dude that knows how to increase seam visibility someway. This is just a fact.

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I think another way to look at why we haven’t gotten another way to get oort yet is why? Is it to force people to hunt so all activities are viable? For the economy since oort is the most valuable resource? Does more oort=more portals=more stress on server? More portals=less exploration? Or maybe they haven’t had time to address adding oort in another way.

I’d like to see more oort in game personally. A lot of people are closing some portals just to keep their costs down. I think the “scarcity” hurts the game more than helps it.

As much as I hate to say it since I enjoy mining, adding seams doesn’t really help anyone but miners. A lot of stuff is locked behind mining. How about we add it to trees or as a reward for exploration. Treasure chests in the wild with oort inside.

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I see a fair amount of what looks like players over-extending their reach in size and number of portals they control. I would imagine that while it’s certainly cool to build a portal hub, players underestimate the work it takes to support even a modest sized one.
I am down to just in-planet portals as I can’t seem to make it online for the bigger hunts so I scaled back.
I wouldn’t hunt many meteors if I could get oort other ways.

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We have more hunts nowadays, despite a smaller playerbase, then we did back when the game launched out of EA (Fall 2018) and there was a bigger playerbase. Primary public hunts back then was managed by Portal Seekers. But now, we have multiple guilds doing them several times a day.

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I like the Oort in trees idea.

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And in what timezones are those? I mean, afaik most if not all daily hunting groups are outside of the EU which isn’t helping for a large part of the userbase…

Nothing is stopping the players from the EU’s from making hunting parties. There are plenty of EU players that could easily fill that roll. A few of the hunts happen before I get off work so they should technically be in EU prime time.

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Definitely EU as well. Just check the discord pings

I think oort should be mineable like lucents but only on exos.

If they put it on permanent it will be hard to keep a balance with the current economy.

If we get way too much, hunts will decrease and mob drops will go down too.

If we get just a little bit, people will start beaconing it to prevent others from getting it.

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I’m still sticking to my basic suggestion from a while ago on how to handle this - which is basically supporting this (with some adjustments):

After some discussions about this with James, I’ve shared that the balance between meteor drops and mineable options would be very hard to handle. I right now support and agree that Oort should not be acquired via a direct mining strategy of Oort as an Ore.

I’ve adjustment my strategy and push for another Oort acquisition option to basically these points:

  1. Make sure Oort is obtainable by lower level players before T3 planets and very casual players – top option is either feat reward or specific low level rewards that can’t be taken advantage of by high tier players to cheat the system to get Oort.
  2. Ensure meteors work for mid spec players (non-hunter requirement) that are casual playing in nature to at least allow 1 (or a few) smaller portals. No hunting groups requirement - solo hunts.
  3. Start a campaign to influence the Developers back to some original loot type models – basically a very low chance for Oort to drop on ore drops, mob drops, and all surface resources. This way players can passively obtain Oort as they go through their daily Boundless playing. This would work for players of all levels because it removed the gathering from a specific place/location and instead kind of just allows it to happen everywhere based on play.

Remove everything from meteors except oort and gems. All other drops remove them. Drop rate for oort will then increase for completed meteors across all planets Meteors drop on. Oort should remain a hunter reward.

Also: Let the portals fall…let the networks fall that cant or will not work to obtain oort to run. What people are calling a shortage is from fall of some players and becuase we have not received an update to keep leaders engaged with hunting. Give us a good solid update for hunting and fighting to bring that feeling back some of us once had, then you will see an increase in hunts…then again I have notice alot of great people stepping up to lead hunts and some that never stopped.

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Completely agree. Lack of open portals has nothing to do with inaccessibility to oortstones. It has to do with a bored playerbase that explored the finite number of planets we have and everyone stopped playing. There is no challenge on higher tier worlds and the lack of combat content since the game launched doesn’t help. The last year of updates have only focused on QOL and aesthetics. Give us combat content. Something more than just a Hunter NPC!

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