We would like release the Linux version, but weāre trying to stay focused on getting the Windows version to a high quality. I realise itās not really fair, but itās simply a case of the number of players to Windows compared to other platforms.
The problem with making an alpha version of Boundless available for Linux, is that once players have paid for a game - there is a certain expectation that itāll work or get fixed in a timely manner. So if there are issues weāll get dragged into working on the Linux version when we really want to focus else where. So the only safe solution is not to make the Linux version public until weāre able to support it to the same level.
At the moment we only ship the game via Steam. This is because the client doesnāt have itās own updating mechanism and we need to keep the client and servers in-sync during development. So weāre using Steam as our sales, distribution and update system.
@james Soā¦ any news on this topic? I bought this game 3 years ago now, and while I donāt regret it, I have played it a total of 3 hours, about 2 years ago. Because I use Linux exclusively.
I just want to add that I would love a native Linux client.
I understand that you donāt want your dev team getting pulled into supporting something when youād rather be developing new features, but you could release a client as āexperimentalā with the understanding that any support for it will be at your discretion.
Iād also like to add in my opinion. Yes, Linux users make up a smaller percentage of gamers, but weād make up a lot more if more games supported the platform. Too many companies close their doors to us so we donāt get a chance to contribute to the gaming community as much as weād like to.
Boundless has the best community of any game Iāve ever played and you guys listen to the users and really care. I would love to see this community grow and for you guys to help it do so by opening your doors to everyone.