Does anyone have a full list of all status effects?
Something like this?
Regards,
you can check all available effects for each tool on a creative planet (Knowledge, give)
Here is what appears to be the list from the data files.
“GUI_STATUS_EFFECT_ACID”: “Acid Burn”,
“GUI_STATUS_EFFECT_AGGRAVATING”: “Aggravate”,
“GUI_STATUS_EFFECT_ARMOUR”: “Armour Bomb Buff”,
“GUI_STATUS_EFFECT_ARMOUR_DESCRIPTION”: “A Forged Bomb Buff which temporarily increases Kinetic and Impulse Armour”,
“GUI_STATUS_EFFECT_ARMOUR_TITLE”: “Armour Bomb Buff”,
“GUI_STATUS_EFFECT_ATMOSPHERE_DAMAGE_CAUSTIC”: “Caustic Atmosphere Damage”,
“GUI_STATUS_EFFECT_ATMOSPHERE_DAMAGE_NEUTRAL”: “Hazardous Atmosphere Damage”,
“GUI_STATUS_EFFECT_ATMOSPHERE_DAMAGE_POTENT”: “Potent Atmosphere Damage”,
“GUI_STATUS_EFFECT_ATMOSPHERE_DAMAGE_VOLATILE”: “Volatile Atmosphere Damage”,
“GUI_STATUS_EFFECT_ATMOSPHERE_DEBUFF”: “Atmosphere Debuff”,
“GUI_STATUS_EFFECT_ATMOSPHERE_PROTECTION_ACTIVE_CAUSTIC”: “Caustic Atmosphere Protection”,
“GUI_STATUS_EFFECT_ATMOSPHERE_PROTECTION_ACTIVE_NEUTRAL”: “Hazardous Atmosphere Protection”,
“GUI_STATUS_EFFECT_ATMOSPHERE_PROTECTION_ACTIVE_POTENT”: “Potent Atmosphere Protection”,
“GUI_STATUS_EFFECT_ATMOSPHERE_PROTECTION_ACTIVE_VOLATILE”: “Volatile Atmosphere Protection”,
“GUI_STATUS_EFFECT_ATMOSPHERE_PROTECTION_PASSIVE_CAUSTIC”: “Caustic Atmosphere Protection”,
“GUI_STATUS_EFFECT_ATMOSPHERE_PROTECTION_PASSIVE_POTENT”: “Potent Atmosphere Protection”,
“GUI_STATUS_EFFECT_ATMOSPHERE_PROTECTION_PASSIVE_VOLATILE”: “Volatile Atmosphere Protection”,
“GUI_STATUS_EFFECT_ATMOSPHERE_PROTECTION_RECHARGE_CAUSTIC”: “Caustic Atmosphere Protection Recharging”,
“GUI_STATUS_EFFECT_ATMOSPHERE_PROTECTION_RECHARGE_NEUTRAL”: “Hazardous Atmosphere Protection Recharging”,
“GUI_STATUS_EFFECT_ATMOSPHERE_PROTECTION_RECHARGE_POTENT”: “Potent Atmosphere Protection Recharging”,
“GUI_STATUS_EFFECT_ATMOSPHERE_PROTECTION_RECHARGE_VOLATILE”: “Volatile Atmosphere Protection Recharging”,
“GUI_STATUS_EFFECT_ATMOSPHERE_SUFFOCATING”: “Suffocating”,
“GUI_STATUS_EFFECT_BLINDNESS”: “Blindness”,
“GUI_STATUS_EFFECT_BOON_ARMOUR”: “Centraforge Boon Armour”,
“GUI_STATUS_EFFECT_BOON_ARMOUR_DESCRIPTION”: “A Kinetic and Impulse Armour Buff active only when holding an Item Forged with this Boon.”,
“GUI_STATUS_EFFECT_BOON_ARMOUR_TITLE”: “Hard as Nails Boon”,
“GUI_STATUS_EFFECT_BREW_BUFF”: “Brew Buff”,
“GUI_STATUS_EFFECT_CALMING”: “Calm”,
“GUI_STATUS_EFFECT_CLEAR_WEATHER”: “Mummy Brew”,
“GUI_STATUS_EFFECT_CRITICAL_CHANCE”: “Critical Chance”,
“GUI_STATUS_EFFECT_DAMAGE_OVER_TIME_BLAST”: “Blast Bleeding”,
“GUI_STATUS_EFFECT_DAMAGE_OVER_TIME_BLINK”: “Blink Bleeding”,
“GUI_STATUS_EFFECT_DAMAGE_OVER_TIME_BURN”: “Burn Bleeding”,
“GUI_STATUS_EFFECT_DAMAGE_OVER_TIME_CHILL”: “Chill Bleeding”,
“GUI_STATUS_EFFECT_DAMAGE_OVER_TIME_CORROSION”: “Corrosion Bleeding”,
“GUI_STATUS_EFFECT_DAMAGE_OVER_TIME_DARKMATTER”: “Umbris Bleeding”,
“GUI_STATUS_EFFECT_DAMAGE_OVER_TIME_OORTSTONE”: “Oortstone Bleeding”,
“GUI_STATUS_EFFECT_DAMAGE_OVER_TIME_PHYSICAL”: “Bleeding”,
“GUI_STATUS_EFFECT_DAMAGE_OVER_TIME_RIFT”: “Rift Bleeding”,
“GUI_STATUS_EFFECT_DAMAGE_OVER_TIME_SHOCK”: “Shock Bleeding”,
“GUI_STATUS_EFFECT_DAMAGE_OVER_TIME_TOXIN”: “Toxin Bleeding”,
“GUI_STATUS_EFFECT_DEATH_PENALTY”: “Defeat Penalty”,
“GUI_STATUS_EFFECT_DEATH_SICKNESS”: “Defeat Penalty”,
“GUI_STATUS_EFFECT_DEBUFF”: “Debuff”,
“GUI_STATUS_EFFECT_DISEASE”: “Disease”,
“GUI_STATUS_EFFECT_DRAIN”: “Drain”,
“GUI_STATUS_EFFECT_DROP_ATTRACTION”: “Drop Magnet”,
“GUI_STATUS_EFFECT_DROWNING”: “Drowning”,
“GUI_STATUS_EFFECT_EMBARRASSMENT”: “Embarrassment”,
“GUI_STATUS_EFFECT_ENERGISE”: “Energise”,
“GUI_STATUS_EFFECT_EXHAUSTED”: “Exhausted”,
“GUI_STATUS_EFFECT_EXOTIC_ARMOUR_BUFF”: “Exotic Creature Armour Buff”,
“GUI_STATUS_EFFECT_EXOTIC_DAMAGE_BUFF”: “Exotic Creature Damage Buff”,
“GUI_STATUS_EFFECT_EXOTIC_HEALTH_BUFF”: “Exotic Creature Health Buff”,
“GUI_STATUS_EFFECT_EXOTIC_SPEED_BUFF”: “Exotic Creature Speed Buff”,
“GUI_STATUS_EFFECT_FAST”: “Fast”,
“GUI_STATUS_EFFECT_FAST_LEARNER”: “Fast Learner”,
“GUI_STATUS_EFFECT_FATIGUE”: “Fatigue”,
“GUI_STATUS_EFFECT_FOCUSING”: “Focus”,
“GUI_STATUS_EFFECT_FOCUS_BUFF”: “Focus Buff”,
“GUI_STATUS_EFFECT_FOCUS_FAST”: “Focus Fast”,
“GUI_STATUS_EFFECT_FOCUS_SLOW”: “Focus Slow”,
“GUI_STATUS_EFFECT_FOCUS_STRONG”: “Focus Strong”,
“GUI_STATUS_EFFECT_FOG_WEATHER”: “Gravekeeper Brew”,
“GUI_STATUS_EFFECT_FOOD_BUFF”: “Food Buff”,
“GUI_STATUS_EFFECT_FORGE_BOON”: “Forge Boon”,
“GUI_STATUS_EFFECT_FORGE_BOON_BOOST_BUFF”: “Boon Boost”,
“GUI_STATUS_EFFECT_FORGE_BOON_BOOST_BUFF_DESCRIPTION”: “Increases Boon Points gained by $[STYLE(${BUNDLE(Forge Boon Boost Buff,VAL,ABS)},1)].”,
“GUI_STATUS_EFFECT_FORGE_BOON_BOOST_BUFF_SUBTITLE”: “Centraforge Buff”,
“GUI_STATUS_EFFECT_FORGE_CORRUPTION_DEBUFF_1”: “Lvl 1 Corrupted”,
“GUI_STATUS_EFFECT_FORGE_CORRUPTION_DEBUFF_1_DESCRIPTION”: “Adds $[STYLE(${BUNDLE(Forge Corruption Debuff 1,VAL,ABS)} Defect Points,2)] each round.”,
“GUI_STATUS_EFFECT_FORGE_CORRUPTION_DEBUFF_1_SUBTITLE”: “Centraforge Debuff”,
“GUI_STATUS_EFFECT_FORGE_CORRUPTION_DEBUFF_2”: “Lvl 2 Corrupted”,
“GUI_STATUS_EFFECT_FORGE_CORRUPTION_DEBUFF_2_DESCRIPTION”: “Adds $[STYLE(${BUNDLE(Forge Corruption Debuff 2,VAL,ABS)} Defect Points,2)] each round.”,
“GUI_STATUS_EFFECT_FORGE_CORRUPTION_DEBUFF_2_SUBTITLE”: “Centraforge Debuff”,
“GUI_STATUS_EFFECT_FORGE_DEFECT”: “Forge Defect”,
“GUI_STATUS_EFFECT_FORGE_DEFECT_GUARD_BUFF”: “Defect Guard”,
“GUI_STATUS_EFFECT_FORGE_DEFECT_GUARD_BUFF_DESCRIPTION”: “Reduces Defect Points gained by $[STYLE(${BUNDLE(Forge Defect Guard Buff,VAL,ABS)},1)].”,
“GUI_STATUS_EFFECT_FORGE_DEFECT_GUARD_BUFF_SUBTITLE”: “Centraforge Buff”,
“GUI_STATUS_EFFECT_FORGE_DRAIN_DEBUFF_1”: “Lvl 1 Vigour Drain”,
“GUI_STATUS_EFFECT_FORGE_DRAIN_DEBUFF_1_DESCRIPTION”: “Drains $[STYLE(${BUNDLE(Forge Drain Debuff 1,VAL,ABS)} Vigour,Vigour)] each round.”,
“GUI_STATUS_EFFECT_FORGE_DRAIN_DEBUFF_1_SUBTITLE”: “Centraforge Debuff”,
“GUI_STATUS_EFFECT_FORGE_DRAIN_DEBUFF_2”: “Lvl 2 Vigour Drain”,
“GUI_STATUS_EFFECT_FORGE_DRAIN_DEBUFF_2_DESCRIPTION”: “Drains $[STYLE(${BUNDLE(Forge Drain Debuff 2,VAL,ABS)} Vigour,Vigour)] each round.”,
“GUI_STATUS_EFFECT_FORGE_DRAIN_DEBUFF_2_SUBTITLE”: “Centraforge Debuff”,
“GUI_STATUS_EFFECT_FORGE_EASE_BUFF”: “Ease Trait Chance”,
“GUI_STATUS_EFFECT_FORGE_EASE_BUFF_DESCRIPTION”: “Increases the chance of getting $[STYLE(Ease,1)] type Traits.”,
“GUI_STATUS_EFFECT_FORGE_EASE_BUFF_SUBTITLE”: “Centraforge Buff”,
“GUI_STATUS_EFFECT_FORGE_EFFECT_BUFF”: “Effect Trait Chance”,
“GUI_STATUS_EFFECT_FORGE_EFFECT_BUFF_DESCRIPTION”: “Increases the chance of getting $[STYLE(Effect,1)] type Traits.”,
“GUI_STATUS_EFFECT_FORGE_EFFECT_BUFF_SUBTITLE”: “Centraforge Buff”,
“GUI_STATUS_EFFECT_FORGE_ENVIGORATION_BUFF_1”: “Lvl 1 Invigoration”,
“GUI_STATUS_EFFECT_FORGE_ENVIGORATION_BUFF_1_DESCRIPTION”: “Adds $[STYLE(${BUNDLE(Forge Envigoration Buff 1,VAL,ABS)} Vigour,Vigour)] each round.”,
“GUI_STATUS_EFFECT_FORGE_ENVIGORATION_BUFF_1_SUBTITLE”: “Centraforge Buff”,
“GUI_STATUS_EFFECT_FORGE_ENVIGORATION_BUFF_2”: “Lvl 2 Invigoration”,
“GUI_STATUS_EFFECT_FORGE_ENVIGORATION_BUFF_2_DESCRIPTION”: “Adds $[STYLE(${BUNDLE(Forge Envigoration Buff 2,VAL,ABS)} Vigour,Vigour)] each round.”,
“GUI_STATUS_EFFECT_FORGE_ENVIGORATION_BUFF_2_SUBTITLE”: “Centraforge Buff”,
“GUI_STATUS_EFFECT_FORGE_FATE_BUFF”: “Fate”,
“GUI_STATUS_EFFECT_FORGE_FATE_BUFF_DESCRIPTION”: “Point Sliders can get extra chances if they land unfavourably. Also increases the chance of the Sliders landing in good positions.”,
“GUI_STATUS_EFFECT_FORGE_FATE_BUFF_SUBTITLE”: “Centraforge Buff”,
“GUI_STATUS_EFFECT_FORGE_FATE_REVERSAL_BUFF”: “Fate Reversal”,
“GUI_STATUS_EFFECT_FORGE_FATE_REVERSAL_BUFF_DESCRIPTION”: “Adds a $[STYLE(Fate Buff,1)] for every $[STYLE(${BUNDLE(Forge Fate Reversal Buff,VAL,ABS)} Defect Points,1)] added each round.”,
“GUI_STATUS_EFFECT_FORGE_FATE_REVERSAL_BUFF_SUBTITLE”: “Centraforge Buff”,
“GUI_STATUS_EFFECT_FORGE_GAMBLE_BUFF_1”: “Lvl 1 Gamble”,
“GUI_STATUS_EFFECT_FORGE_GAMBLE_BUFF_1_DESCRIPTION”: “Gives a $[STYLE(${BUNDLE(Forge Gamble Buff 1,VAL,ABS)},Stability)] chance of $[STYLE(Stability,Stability)] costs being reduced to zero each round.”,
“GUI_STATUS_EFFECT_FORGE_GAMBLE_BUFF_1_SUBTITLE”: “Centraforge Buff”,
“GUI_STATUS_EFFECT_FORGE_GAMBLE_BUFF_2”: “Lvl 2 Gamble”,
“GUI_STATUS_EFFECT_FORGE_GAMBLE_BUFF_2_DESCRIPTION”: “Gives a $[STYLE(${BUNDLE(Forge Gamble Buff 2,VAL,ABS)},1)] chance of Stability costs being reduced to zero each round.”,
“GUI_STATUS_EFFECT_FORGE_GAMBLE_BUFF_2_SUBTITLE”: “Centraforge Buff”,
“GUI_STATUS_EFFECT_FORGE_GLOW_BUFF”: “Glow Trait Chance”,
“GUI_STATUS_EFFECT_FORGE_GLOW_BUFF_DESCRIPTION”: “Increases the chance of getting $[STYLE(Glow,1)] type Traits.”,
“GUI_STATUS_EFFECT_FORGE_GLOW_BUFF_SUBTITLE”: “Centraforge Buff”,
“GUI_STATUS_EFFECT_FORGE_LIGHTNESS_BUFF”: “Lightness Trait Chance”,
“GUI_STATUS_EFFECT_FORGE_LIGHTNESS_BUFF_DESCRIPTION”: “Increases the chance of getting $[STYLE(Lightness,1)] type Traits.”,
“GUI_STATUS_EFFECT_FORGE_LIGHTNESS_BUFF_SUBTITLE”: “Centraforge Buff”,
“GUI_STATUS_EFFECT_FORGE_LONGEVITY_BUFF”: “Longevity Trait Chance”,
“GUI_STATUS_EFFECT_FORGE_LONGEVITY_BUFF_DESCRIPTION”: “Increases the chance of getting $[STYLE(Longevity,1)] type Traits.”,
“GUI_STATUS_EFFECT_FORGE_LONGEVITY_BUFF_SUBTITLE”: “Centraforge Buff”,
“GUI_STATUS_EFFECT_FORGE_PROTECTION_BUFF”: “Protected”,
“GUI_STATUS_EFFECT_FORGE_PROTECTION_BUFF_DESCRIPTION”: “Reduces $[STYLE(Stability,Stability)] Loss by $[STYLE(${BUNDLE(Forge Protection Buff,VAL,ABS)},1)].”,
“GUI_STATUS_EFFECT_FORGE_PROTECTION_BUFF_SUBTITLE”: “Centraforge Buff”,
“GUI_STATUS_EFFECT_FORGE_QUIRK”: “Forge Quick”,
“GUI_STATUS_EFFECT_FORGE_QUIRK_GUARD_BUFF”: “Quirk Guard”,
“GUI_STATUS_EFFECT_FORGE_QUIRK_GUARD_BUFF_DESCRIPTION”: “Reduces Quirk Points gained by $[STYLE(${BUNDLE(Forge Quirk Guard Buff,VAL,ABS)},1)].”,
“GUI_STATUS_EFFECT_FORGE_QUIRK_GUARD_BUFF_SUBTITLE”: “Centraforge Buff”,
“GUI_STATUS_EFFECT_FORGE_SPECIAL_BUFF”: “Special Trait Chance”,
“GUI_STATUS_EFFECT_FORGE_SPECIAL_BUFF_DESCRIPTION”: “Increases the chance of getting $[STYLE(Special,1)] type Traits.”,
“GUI_STATUS_EFFECT_FORGE_SPECIAL_BUFF_SUBTITLE”: “Centraforge Buff”,
“GUI_STATUS_EFFECT_FORGE_STABILISATION_BUFF_1”: “Lvl 1 Stabilisation”,
“GUI_STATUS_EFFECT_FORGE_STABILISATION_BUFF_1_DESCRIPTION”: “Adds $[STYLE(${BUNDLE(Forge Stabilisation Buff 1,VAL,ABS)} Stability,Stability)] each round.”,
“GUI_STATUS_EFFECT_FORGE_STABILISATION_BUFF_1_SUBTITLE”: “Centraforge Buff”,
“GUI_STATUS_EFFECT_FORGE_STABILISATION_BUFF_2”: “Lvl 2 Stabilisation”,
“GUI_STATUS_EFFECT_FORGE_STABILISATION_BUFF_2_DESCRIPTION”: “Adds $[STYLE(${BUNDLE(Forge Stabilisation Buff 2,VAL,ABS)} Stability,Stability)] each round.”,
“GUI_STATUS_EFFECT_FORGE_STABILISATION_BUFF_2_SUBTITLE”: “Centraforge Buff”,
“GUI_STATUS_EFFECT_FORGE_TRAIT_EXPANSION_BUFF”: “Trait Expansion Chance”,
“GUI_STATUS_EFFECT_FORGE_TRAIT_EXPANSION_BUFF_DESCRIPTION”: “Increases the chance that Points will introduce new Traits rather than applying to existing Traits.”,
“GUI_STATUS_EFFECT_FORGE_TRAIT_EXPANSION_BUFF_SUBTITLE”: “Centraforge Buff”,
“GUI_STATUS_EFFECT_FORGE_TRAIT_REDUCTION_BUFF”: “Existing Trait Chance”,
“GUI_STATUS_EFFECT_FORGE_TRAIT_REDUCTION_BUFF_DESCRIPTION”: “Increases the chance of Points applying to existing Traits rather than introducing new Traits.”,
“GUI_STATUS_EFFECT_FORGE_TRAIT_REDUCTION_BUFF_SUBTITLE”: “Centraforge Buff”,
“GUI_STATUS_EFFECT_FORGE_VENERABLE_BUFF”: “Venerable Trait Chance”,
“GUI_STATUS_EFFECT_FORGE_VENERABLE_BUFF_DESCRIPTION”: “Increases the chance of getting $[STYLE(Venerable,1)] type Traits.”,
“GUI_STATUS_EFFECT_FORGE_VENERABLE_BUFF_SUBTITLE”: “Centraforge Buff”,
“GUI_STATUS_EFFECT_FULL_UP”: “Full Up”,
“GUI_STATUS_EFFECT_HEAL”: “Health Regeneration”,
“GUI_STATUS_EFFECT_HEAVY”: “Heavy”,
“GUI_STATUS_EFFECT_ICE”: “Frozen”,
“GUI_STATUS_EFFECT_INNOCUOUS”: “Innocuous”,
“GUI_STATUS_EFFECT_INSTANT_AGGRESSIVE”: “Creature Rage”,
“GUI_STATUS_EFFECT_INVIGORATE”: “Invigorate”,
“GUI_STATUS_EFFECT_KRAKEN”: “Kraken Brew”,
“GUI_STATUS_EFFECT_LIGHT”: “Light”,
“GUI_STATUS_EFFECT_LIGHT_TOUCH”: “Light Touch”,
“GUI_STATUS_EFFECT_LUMINOUS”: “Luminous”,
“GUI_STATUS_EFFECT_METEORITE_LIFE”: “Meteorite Life”,
“GUI_STATUS_EFFECT_MOON_JUMP”: “Jelly Jump”,
“GUI_STATUS_EFFECT_NEW_CITIZEN”: “New Citizen”,
“GUI_STATUS_EFFECT_POISON”: “Poison”,
“GUI_STATUS_EFFECT_PROTECTION_CAUSTIC”: “Caustic Atmosphere Protection”,
“GUI_STATUS_EFFECT_PROTECTION_POTENT”: “Potent Atmosphere Protection”,
“GUI_STATUS_EFFECT_PROTECTION_VOLATILE”: “Volatile Atmosphere Protection”,
“GUI_STATUS_EFFECT_QUIRK_BOUNCY_FEET”: “Centraforge Quirk Bouncy Feet”,
“GUI_STATUS_EFFECT_QUIRK_CLEAR_WEATHER”: “Centraforge Quirk Clear Weather”,
“GUI_STATUS_EFFECT_QUIRK_CREATURE_AGGRO_RANGE_INCREASED”: “Centraforge Quirk Aggravated Attacks”,
“GUI_STATUS_EFFECT_QUIRK_DRAINS_HEALTH”: “Centraforge Quirk Bleeding Edge”,
“GUI_STATUS_EFFECT_QUIRK_DRAINS_HUNGER”: “Centraforge Quirk Nutritionally Challenged”,
“GUI_STATUS_EFFECT_QUIRK_FIRE_RANDOMLY”: “Centraforge Quirk Wonky Trigger”,
“GUI_STATUS_EFFECT_QUIRK_FOG_WEATHER”: “Centraforge Quirk Foggy Weather”,
“GUI_STATUS_EFFECT_QUIRK_JUMP_RANDOMLY”: “Centraforge Quirk One Jump Ahead”,
“GUI_STATUS_EFFECT_QUIRK_MAKES_ODD_SOUND”: “Centraforge Quirk Random Noises”,
“GUI_STATUS_EFFECT_QUIRK_RAIN_WEATHER”: “Centraforge Quirk Rainy Weather”,
“GUI_STATUS_EFFECT_QUIRK_SINK_IN_WATER”: “Centraforge Quirk That Sinking Feeling”,
“GUI_STATUS_EFFECT_QUIRK_SLIPPERY_FEET”: “Centraforge Quirk On Icy Ground”,
“GUI_STATUS_EFFECT_QUIRK_SLOWS_YOU_DOWN”: “Centraforge Quirk Slow-Mo”,
“GUI_STATUS_EFFECT_QUIRK_SNOW_WEATHER”: “Centraforge Quirk Snowy Weather”,
“GUI_STATUS_EFFECT_RAGE_BUFF”: “Rage Buff”,
“GUI_STATUS_EFFECT_RAGE_HEAL”: “Rage Heal”,
“GUI_STATUS_EFFECT_RAGE_SHIELD”: “Rage Shield”,
“GUI_STATUS_EFFECT_RAGING”: “Rage”,
“GUI_STATUS_EFFECT_RAIN_WEATHER”: “Nessie Brew”,
“GUI_STATUS_EFFECT_RECOVER”: “Recover”,
“GUI_STATUS_EFFECT_RESURRECTION”: “Revive”,
“GUI_STATUS_EFFECT_RESURRECTION_COOLDOWN”: “Revive Cooldown”,
“GUI_STATUS_EFFECT_SCAR”: “Scar”,
“GUI_STATUS_EFFECT_SHIELD_BLAST”: “Blast Shield”,
“GUI_STATUS_EFFECT_SHIELD_BURN”: “Burn Shield”,
“GUI_STATUS_EFFECT_SHIELD_CHILL”: “Chill Shield”,
“GUI_STATUS_EFFECT_SHIELD_CORROSION”: “Corrosion Shield”,
“GUI_STATUS_EFFECT_SHIELD_PHYSICAL”: “Physical Shield”,
“GUI_STATUS_EFFECT_SHIELD_SHOCK”: “Shock Shield”,
“GUI_STATUS_EFFECT_SHIELD_TOXIN”: “Toxin Shield”,
“GUI_STATUS_EFFECT_SICK”: “Sick”,
“GUI_STATUS_EFFECT_SLOW”: “Slow”,
“GUI_STATUS_EFFECT_SNOW_WEATHER”: “Yeti Brew”,
“GUI_STATUS_EFFECT_SPEED”: “Fast Bomb Buff”,
“GUI_STATUS_EFFECT_SPEED_DESCRIPTION”: “A Forged Bomb Buff which temporarily increases Speed”,
“GUI_STATUS_EFFECT_SPEED_TITLE”: “Fast Bomb Buff”,
“GUI_STATUS_EFFECT_STARVING”: “Starving”,
“GUI_STATUS_EFFECT_STICKY”: “Sticky”,
“GUI_STATUS_EFFECT_STRENGTH”: “Strength Bomb Buff”,
“GUI_STATUS_EFFECT_STRENGTH_DESCRIPTION”: “A Forged Bomb Buff which temporarily increases Strength”,
“GUI_STATUS_EFFECT_STRENGTH_TITLE”: “Strength Bomb Buff”,
“GUI_STATUS_EFFECT_STRONG”: “Strong”,
“GUI_STATUS_EFFECT_UNTRUSTED”: “Interstellar Stasis”,
“GUI_STATUS_EFFECT_WATER_WALKING”: “Water Walking”,
“GUI_STATUS_EFFECT_WEAK”: “Weak”,
“GUI_STATUS_EFFECT_WELL_FED”: “Well Fed”,
“GUI_STATUS_EFFECT_ZOMBIE_LUNGS”: “Zombie Lungs”,
How’s this? Should have what you’re looking for.
Thank you all for your suggestions! All your posts will help me further investigate the details as this is now tickling my curiosity so I will test further in creative mode. Not all status effects you have mentioned actually show as a status effect. It may or may not be a bug.
Regards,
That list is missing "+ Blinding light that makes it impossible to see" on everything, considering how for some reason im punished when i apply bleeds to mobs