Right now the game will tell you who forged a piece of gear but not who crafted it. It would be nice to see who crafted items.
Someone asks you who you got your pies from; check your inventory and the name is right there.
A rich player buys out another player’s shop against their will; when the rich player stocks their store the goods will be branded.
Currently many players are proud of the goods they craft but the game treats these goods as commodities.
One difference btwn forged gear and many crafted goods is that the crafted goods will stack. This leaves a UI question of where to put the crafters’ names. I think to solve this the display could just list out everyone with a reasonable cutoff.
e.g.
Advanced Mixer Power Coil x99
Blah blah blah stats 300 power. Crafted by PlayerA, PlayerB, PlayerC, and 10 more…
If this is silly to put on all crafted goods it can be added to only the goods that aren’t ingredients for further recipes. This will still cover all the goods ppl make stores about. Pies, brews, machines, tools, weapons, deco blocks. And leaves the refined stones, stones, etc alone.
yikes! this gets complicated fast…
I’d be happy with names on just crafted tools then if they’re forged say crafted by ‘player A’ and forged by ‘player B’ or “crafted and forged by ‘player A’”
by crafted tools I mean anything that can be forged.
I think crafted goods are commodities. If you make a iron hammer and I make an iron hammer, they are exactly the same. The only difference is price. I do not see the value in adding something to the game that has to be tracked for every crafted item. What kind of additional overhead does this create? So player b made this refined igneous block. Do we really care?
If the crafting was as in depth as other MMOs like FFXIV or ESO, yes. Like a nice branding. For shoving a glue, 2 sticks and a bunch of metal together? Eeeeeeeeh
Problem is stacking. Anything that stacks more than 9 per smart stack this system breaks down. Most inventories would probably say made by Me, Me, Also Me, Me Again, Me, Me, Forged Hammer by ForgerDude, Me and Me.
Still, it’d give the game more personality to brand your goods.
Also, this part doesn’t sit right with me. It makes it sounds like it’s not part of the sandbox and tries to appeal to people who don’t want to consent to market PVP. If you don’t want to get bought out,don’t price your item so cheaply. And I say this as someone who gets bought out all the time.
To support market PvP at this point is to say that all players should forever be dominated by the players who already won.
New players have no way to coordinate helping each other out via any of the shop mechanics because one of the existing winners will put them out of business and maintain the pricing status quo, which serves to make them even richer the next time players try.
We could outright address that problem instead, but I wanted to try a more innocent solution that would make the problem solve itself. Reputation is one such equalizing force among all shopkeepers regardless of wealth and listing crafters at least on leaf node crafts like pies, breads, coils makes it so that people who PvP, (or from my perspective, financial gankers), end up with poor reputation
This is partially a thing; especially since we can’t really decide who gets access to shop stands. Generally sure, “here is my stuff pay for it” is the idea, but sometimes i make a deal with another player and would love a way to put their stuff on a limited access stand without having to friend the whole universe and make a plot with unique permissions for each trade.
Its been hinted at though that we’ll be getting more beacon control tools soon™, maybe this would allow for something as specific as a hand trade but with the benifit of not needing to be online simultaneously. Not to mention in-game mail system… i am hopeful that there will be some nice mechanics to bend and use for trading too
Oh come now. This is such a straw man argument. You of all people know better than this.
There is no one person who dominates any specific area of the market. If I’m wrong, tell me who dominates what around here?
And I really detest when you guys use supposed helpless new players as a proxy for your argument. When in fact, what you are really trying to say is that you don’t like it when such and such a player tries to exert dominance. Because for whatever reason, it triggers you or hits to some inner core value that you have. Not supposed new players. You really underestimate players in this game, new or otherwise. You guys paint them as invalids or incompetent manchildren who can’t solve their own problems with creative solutions.
We all started with the same skillsets and tools and everyone has a chance to succeed regardless of market conditions.
I support a boundless free market not because I’m an ahole or someone who gets his kicks from seeing other people get pounced on. I support a free market because I support open world sandbox where creativity allows us to solve our own solutions. Not rely on developers trying to turn this into a snowflake simulator by implementing new mechanics because a few people can’t stand the idea that not everything in this game is meant to be fair and equal.
What I’d like to settle is our stances on ganking in a PvP game. Is it okay if high level players use their existing advantages to prey on lower level players for zero sum gain? If not, where is the line at which developers should come in and do something about it?
The line of thought which equates shop stand buyouts of a certain quality to ganking (especially if we are already in a framework which describes the market as PvP) should not be contentious. Instead of being based on str, def, hp stats it’s based on economic stats. But total victory is still guaranteed to the player with the upper hand.
We may still disagree on when devs should step in if at all, and what sorts of actions they can take. I’m in favor of adjusting incentives and adding more stats to the system (social reputation) so that players can settle their disputes without dev intervention. Which is more free market than you give me credit for. It’s a spectrum and I’m neither for protectionism nor libertarianism on this issue.