Malls and Stuff

There were long discussions about shop stands that have discoverability on, but couldn’t be accessed. I don’t think it was added to the rules specifically, but it was considered trolling and anti-social. The devs did remove some of them or turn off their discoverability.

This included shop stands with low priced items that were fully encased with blocks to gain footfall/troll, shop stands used as displays that couldn’t being accessed due to block placement (with a low-priced item & discoverability on), some were so far in the air that most players couldn’t reach them, etc.

I think it’s something that Monumental will decide how to handle when they’re ready. IIRC they said they’re already working on the new website & ToS (might have said it on discord, if not here).

I guess they could add more options to shop stands: (ie: to limit how many items a user can buy from a specific shop stand within 24 hours) or add different types of shop stands: Guild-Only Stands, & Display-Only stands.

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Both and resell at 1200…

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Hopefully Monumental continues with the same line of thinking on these.

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I was in small guild large guild etc. This would solve alot of problems i saw in those situtations. The frustration i have seen Guild leaders go through with guild only locked doors is rediculous.

Adding functionality to a beacon that is guild only would also help. Example a 5x5 plot is labeled guild only by the beacon. Only guild members can open doors buy or interact with objects within that area. Both stands and beacons could use some help in those areas. These should not be discoverable.

I would say it was inevitable for this situation to come up. Im almost certain it already has. The game has functioned just fine untill now.

Literally noone complains when someone empties a entire shop of marble. What is the difference between a crafted block & forged item. A name.

Just want to add the term “FootFall trap” was a trap as in the beginning we payed out of our diaper to the beacons we visited. That got changed early on to generate coin.

So is it then still a trap as it only costs a bit of time?

I remember this as I dumped all my coin i gained into request baskets for safe keeping when i traveled.
As i got frustrated of losing precious coin that where awarded by all those chests. So i could at least buy a few aoe hammers when i had enough.

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LOL remember early on when it always cost coin to warp home, and you could get a negative coin balance from it?

Rough.

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Verry well :wink:

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I think people reselling stuff is just proof that the economy is working. If stuff wouldn’t sell at higher prices, then people would not waste coins buying stuff and trying to resell it at higher prices. You cannot just say “there is enough of x” in the game and put an end to the reselling of things that are hard to get. If there were enough people forging, the prices would go down because of competition. If the prices are going up it is because there are more people buying x than selling x. The prices of forged goods are not the only thing that has gone up. The price of ingredients to make forged goods has gone up. Just because one person knows a foolproof method to make forged items does not automagically make everyone else have an easy time making forged stuff. All the people who don’t know the easy way to do stuff are going to continue using the methods that they do know and will sell stuff at the price point that makes that a profitable endeavor for the method that they are using. Telling all those people that they need to lower their prices because you think they are too high using your method is not reasonable.

Reselling and merchanting are part of the economy. I sell stuff at the price I want to make profit at in the timeframe I want to get the coins in. I don’t care if one person buys out everything in my shop and goes and resells it slowly at a higher price. I wanted a certain number of coins in a certain amount of time, and someone obliged me. What they do with the stuff I sold them is their business. It isn’t my stuff anymore. If they have the patience to wait 6 months for the items they bought to sell at a higher price, then good on them. If the items just do normally sell for higher and I priced them too low that is on me.

Criticizing people for enjoying a different aspect of the game than you do is silly. If you don’t want to sell to people through shop stands then don’t.

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