Is it going to be just one though, that we can set to automatic?
If we could have a few recipes automated in one machine (so we don’t have to craft and place separate machine for each recipe we are interested to have automated), then, in case we pick recipes with similar ingredients, there would have to be a solid way to prioritize them in place (maybe just ability to chose a defined number of recipes and put them in order of importance; or to specify production limit for each recipe, so whenever a machine reaches that limit it stops crafting that specific item and moves on to crafting next on the list).
Another thing: if we could pick a few recipes for automated crafting, it would be good to be able to specify whether item that is first on the list is crafted until needed ingredients are exhausted, or only a specific amount is crafted after which the machine starts crafting the item that is next on the list and so on.
This is perfect idea for lazy person like me,
I still remember when I play one of minecraft mode, I setup entire system just for this kind of feature.
So every time i just need to throw everything to one place, and done
No more organize and clicking .
Meh, easy solution:
3 tables, or 3 rows of tables.
The first does sedi, throw all rocks in
The ones that remain in there once it’s done crafting, throw in the second which is doing igneus
And what remains in there you throw in the 3rd.
Probably a lot easier to implement a single craft all checkbox than a priority system with gui etc. Machines are really cheap, most recipes require miniscule power so you don’t need to fully coil all the automated machines. It would be ideal tho, just more complicated and more dev time.
I think the hopper idea would be quite interesting, it would add a bit of logic/puzzle element to the game.
Those that are crafting things like pies or marble regularly can set up production lines using autocraft and hoppers.
Can have multiple machines crafting the basic ingredients feeding other machines crafting the next level of mats, which then connect to the final processing machine.
I can see some interesting ways to set up production lines.
But, getting ahead of ourselves, the idea of autocraft only just been floated, the hopper idea hasn’t been mentioned by a dev, though it think it would be a great addition!
I’m sorry but I think a hopper to automate our workshops is a really bad idea!
I mean, what if it decides to explode? Half our workshop gone! Especially if you have more than one working for you they might do a chain reaction! And do we need to muffle them or something because the noises they make can be rather annoying at times, they always seem so angry.
And what if I accidentally shoot it because I thought a wild hopper snuck in? Then I can re-train another one.
the next thing needed after auto-crafting is going to be automatic resource transferring, so that I can just drop my rock off and it converts to stone, refined, and chrysomints automatically
I’ve stopped mass crafting until this update lol. At least stopped crafting blocks I don’t have a use for. Clicking 30x and doing that 100 times is rough and not fun at all.