[Megathread] Did You Know?

EDIT: Updated somethings to match current build. Updated on: May 3, 2023

To collect higher tier ores, you need tools of greater quality to gather them:

Every hammer listed higher than the other retains it’s ability to harvest such items from lower tier hammers

  • Wood Hammers => Stone
  • Stone Hammers => Copper Ore, Iron Ore, Soft Coal
  • Copper & Iron Hammers => Silver Ore, Gold Ore, Medium Coal
  • Silver Hammers => Titanium Ore, Hard Coal
  • Gold Hammers => Rough Gems
  • Gem Hammers => Ultra Rare Ores
  • Ultra Rare Hammers = > Nothing gets better than this

Every tool has it’s own pros and cons, this can vary a lot in the stats listed:

  • Damage
  • Critical Chance
  • Critical Effect = The added damage when you get a Critical Hit
  • Action Speed = Rate at which you swing your tool
  • Durability
  • Stamina Drain = Not Yet Working
  • Difficulty = How difficult it is to use this tool, the more difficult it is, the more hammer mastery you need for this hammer to be effective. (Example: 1 Hammer Mastery = 10 Difficulty) Having enough mastery will improve the overall feel and usefulness of these tools vs. using them without enough mastery

Note: You do not need to meet the requirements to use high end tools, but they will feel and seem very slow or not what you may have come to expect of them to be.

Plots are used to protect your buildings and items from Players and World Regeneration, you gain more as you level up

  • Tip: Only build in plots you have placed and own, Building outside plots will result in either in…
  1. Players taking your items (you don’t hardly have to worry about this right now, the community here is amazing :smiley:).

  2. World Regeneration claiming your items, World Regeneration happens about every 8-13 hours depending on player activity, the more player activity in the area, the longer it’ll take for the world to regenerate.

Note: Plots also keep mobs from spawning in your builds, Also be sure to have a plotter and plot remover on hand to clearly see where you have plotted down, and to add or remove plots while you build on (or press [ B ] to open toggle plot viewing modes).

Note 2: Nobody can claim plots above or below you, these areas are Reserved and players are free to harvest resources from these areas, but are Reserved for you to claim when you desire to do so or allow others through the Master Beacon Controller.

Also, keep a eye on tool names, and their prefixes/suffixes, these can help you determine what that tools main statistical purpose is:

  • Statistical Titles:
  1. Heavy = High Damage
  2. Swift = High Action Speed
  3. Balanced = Just as it says, a balanced mix between all stats
  4. Eccentric = High Critical Chance, High Critical Damage
  • Hammer/Shovel/Axe Ability Titles:
  1. Scyther = Tool capable of removing blocks in a 3 wide 1 tall shape (3x1)
  2. Tunneler = Tool capable of removing blocks in a 1 wide 2 tall shape (1x2)
  3. Infectious = Tool capable of removing blocks in a Plus shape + 3 wide 3 tall (3x3)
  • Grapple Ability Titles:
  1. Swift-Reeling = Grapple capable of High Reel In values
  2. Hookshot = Grapple automatically reels in Player to grappled location
  3. Swift-Firing = Grapples capable of High Projectile speeds
  4. Double-Swift = Grapples capable of High Reel In and High Reel Out values
  5. Long-Range = Grapples capable of Higher Max Range values
  • Slingbow Ability Titles:
  1. Precise = Slingbows receive high velocity giving more accurate shots
  2. Repeater = Slingbows are capable of utilizing the Repeater Slingbow skill once unlocked, Rapid Fire
  3. Charger = Slingbows are capable of utilizing the Charger Slingbow skill once unlocked, Powerful Single Charged Shot
  4. Spread = Slingbows shoot 3 projectiles at once, in a 3 wide 1 tall pattern (3x1)
  5. Cluster = Slingbows shoot 5 projectiles at once in an X pattern
  6. Infectious = Slingbows shoot poisonous projectiles that deal Damage over time (DOT)
  • Chisel Ability Titles
  1. Precise = Chisel is capable of removing 1 corner at a time, works along with titles below
  2. Bevel = Chisel is capable of beveling an edge or corner of a block
  3. Square = Chisel is capable of removing a small block from an edge or corner of a block, Examples: Stairs, Slabs
  4. Slope = Chisel capable of removing corners and edges which form complete slopes or corner blocks, Examples: Ramps, Roofing
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