This is a breakout of a conversation from another thread.
Read This - It is a short summary of this guys findings on MMO players and their psychology. You have to click the topics on the left side to see the next page.
The Bartle Test of Gamer Psychology
You are 73% Explorer
What Bartle says:
Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it’s tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
You are also:
47% Achiever
40% Killer
40% Socialiser
This result may be abbreviated as EAKS
If we got enough people to take this test, we could have a listed section for each different type of player. Hehe. Each variant of abbreviation, I mean.
The Bartle Test of Gamer Psychology
You are 53% Explorer
What Bartle says:
Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it’s tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
You are also:
Honestly, in any other MMO or online community, my 24%ish Socializer would be far more apparent. I didnt just get hooked on this game, I got hooked on the people, the community. So friendly and helpful from day one. So, if I talk to much or speak out too often, you only have yourselves to blame!
The results I mentioned for myself that were quoted at the beginning of this thread, were from like ~20 years ago.
Interestingly enough, they’ve changed since then. (Or its just a different test/questions/computation).
I’m now:
You are 100% Explorer
What Bartle says:
Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it’s tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
You are also:
Me too I’ve known I basically have had no interest in PvP or competition when there is the ability to cooperate (or barring that, solo) for a long time now… But 0% surprises even me!