MMO Gamer Psychology / Player Personality Test

They should give him the “Hold my beer and watch” badge xD

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mmm… exploring you already get a lot (as you will not just run all the way without gather/kill etc… if you put too much in it people will just go running like beep-beep just to accomplish achivements and sell atlas… wich is the contrary of “exploration”

hqdefault

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LMAO haha ha

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This sounds about right. Love me some good battles. And hangin with the homies exploring things.

The Bartle Test of Gamer Psychology
You are 60% Killer
What Bartle says:

:clubs: Killers get their kicks from imposing themselves on others. This may be “nice”, ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren’t very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer’s joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone’s playing habits, or discussing tactics with fellow killers. They’re all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you’ve just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.
You are also:

60% Achiever
47% Explorer
33% Socialiser

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A much better definition.

"Multi-player appeal to the Killer
Causing mayhem among computer-controlled people and things may be fun to the Killer, but nothing amounts to the joy of pitting one’s skills against an actual player-controlled opponent. For most, the joy of being a Killer results from a friendly competitive spirit. They’re in it for the sport, trying to read their opponent’s moves and generally acting with honor.

For others, it’s more about power and the ability to hurt others or the thrill of the hunt. One such example is “ganking” or “owning”, a process where the Killer takes their strong character to a place where inexperienced or weaker characters reside, and proceeds to kill them repeatedly. Once a killer finds a weaker character it becomes increasingly enjoyable to “Hunt” this character, stalking him through different zones. Repeatedly stalking and killing a weaker player adds a thrill of a certain type well described in the short story The Most Dangerous Game. Once stronger enemy players arrive to help, the Killer either waits patiently or stealthily sneaks somewhere else to repeat the process. These Killers love to have the notoriety of being someone that should be watched out for, or even better, someone to be “Killed on Sight”.

In other contexts, Killers are also active in the social and economic sides of a multiplayer game. Market control appeals strongly to Killers, many of whom have a natural talent for reading markets (likely an extension of their common aptitude for sizing up strengths and weaknesses, vital to their play style). Social Killers tend to be online community leaders—or trolls. Many make the mistake of thinking Killers are antisocial or without friends, but this isn’t too often the case. Even the more hostile and aggressive Killers can inspire a sort of hero-worship by less-talented Killers or Achievers; and some Killers are nice people who simply thrive on competition. In either case, a bored Killer can be a threat to the community, as their natural drive to compete and sometimes (or frequently) abrasive attitude will push them to stir up trouble even when they don’t really mean to."

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i have to say that i quietly recognize myself in this description, with the difference that i tend to adapt to circumstances as i don’t like to be a toxic player to others - and prefer to try to kill good or considered “better than me” opponents, cause fighting with/against the best is the best way to learn. I like the hard way :stuck_out_tongue:

is the same for you @Karko ?

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Hey you need a Socialiser here is my test :slight_smile:
The Bartle Test of Gamer Psychology
You are 80% Socialiser
What Bartle says:

:hearts: Socialisers are interested in people, and what they have to say. The game is merely a backdrop, a common ground where things happen to players. Inter-player relationships are important: empathising with people, sympathising, joking, entertaining, listening; even merely observing people play can be rewarding - seeing them grow as individuals, maturing over time. Some exploration may be necessary so as to understand what everyone else is talking about, and points-scoring could be required to gain access to neat communicative spells available only to higher levels (as well as to obtain a certain status in the community). Killing, however, is something only ever to be excused if it’s a futile, impulsive act of revenge, perpetrated upon someone who has caused intolerable pain to a dear friend. The only ultimately fulfilling thing is not how to rise levels or kill hapless drips; it’s getting to know people, to undertand them, and to form beautiful, lasting relationships.
You are also:

67% Explorer
47% Achiever
7% Killer

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The Bartle Test of Gamer PsychologyYou are 87% Explorer

What Bartle says:

:spades: Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it’s tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.

You are also:

60% Achiever

40% Socialiser

13% Killer

This result may be abbreviated as EASK

3 Likes

Not exactly, I have engaged in all of the above, it depends on the game and the norms. I have found playing a lot of PVP games over the years. That different games have different cultures and norms about what is and is not acceptable in terms of gameplay.

For example in EVE Online targeting and wiping out a alliance from 0.0 space is an everyday activity. It is only a question of tactics, Sieging, Brawling, Black Ops. They might be stronger they might be weaker.

In unturned, I joined a PVP server and started smoking every single thing that moved. -10 status, and people raged. I would ask them. How is joining this server any different than connecting to a Quake 3 Deathmatch server? Could you imagine someone getting mad that you shot them on the longest yard? The answer is that in that community it was not though to be acceptable.

Or now in Sea of Thieves, attacking or most of my time getting attacked because piracy was a very inefficient way of getting loot, lol. People don’t usually flip out because it is expected and part of the fun of the environment that makes genuinely feel uneasy each time you spot a boat.

In my absolute favorite PVP game of all time. MC factions, you raided and conquered who ever you ran across, sometimes they were better than you sometime they weren’t. In my view is this if you joined a server that labeled itself “Hardcore Factions” you were agreeing to the risk that bad thing might happen. That said I wouldn’t attack the same people over and over, unless they were good and we were frenemies.

I believe that the players must be consenting, by joining a pvp game, or space that is designated for it, they like me are saying okay I think I can win, now let’s find out.

Myself, I am a very graceful loser I have beat a lot. You can’t get good if your not prepared to lose. I am the kind of person that is likely to say GG, or good fight.

As a foot note on Boundless, I think this is going to be a weird scenario. I know and like almost everybody. So who ya gonna kill? I am imagining with this group combat is treated something a little bit closer to a gentlemens agreement. I am known and liked and frankly don’t want to do anything that might damage that. It is interesting to me, does that mean I value socialization more than combat?

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Nah, i belive it doesn’t mean that :smiley: if there will be any chance of pvp-ing we will be in the arena one against the other - the looser pay the beer :wink:

i totally agree with you regarding the different games and specific rules/mechanics involved

i’ve played for years CS (at competitive levels) from 1.4 and stopped when cs:go arrived, guild-wars 1 pvp (wich i believe was far more hardcore and competitive than the one in GW2 (honorable mention for LOL, wich i happily stopped playng xD )

mainly hardcore team based pvp, being the assassin (rusher type) - never liked to be the tank or the one hidden on the back

in games like those you nominated i would totally follow the clan/guild in any type of actions xD

it would be nice to have something like
i come to you and instead of /wave i digit /challenge, if you accept we are both teleported in a place like the Sanctum Arena where we can beat the soul out of each other with no penalty on death but a nice counter of win/lose on each player you fight with and some coin rewards, like a footfall (20 coin) and the people in our friendlist receive an announcement, for whom want to come and see us grappling and shooting and bombing, building 1x1 towers and barricade all around xD

[edit: i’m just using fantasy and imagination, i’m not suggesting or proposing anything, it’s just a chat :open_mouth: ]

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That is a really neat idea for arena combat. In the old days they actually had a crud version of that. On a desert world they built an arena, that was marked enter for combat. It was a chore to get into to make sure no looky-lus wandered in by accident. Once you were inside you could battle each other. Mind you we were orange rectangular cubes back then. Our only attack was a line that shot out like a the railgun from Quake 3. There were bounce blocks to jump on and pain block that did damage if you touched them. The funny part was when you killed your opponent little blocks would fall to the ground. It was fun.

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80% Explorer
60% Killer
40% Achiever
33% Socialiser

Truth is, my play style varies a lot from day to day, and I felt like some of those questions were phrased or framed in a very weird way, so that I wanted to pick Both or Neither in a lot of cases.

In traditional MMO’s, I’m almost always the healer–not because I’m sensitive and I care about other people’s feelings, but because any MMO combat that’s not massed PvP is so depressingly slow and easy that just DPS’ing will bore me to tears. Whatever role has me juggling the most tasks and buttons at once, is the one I gravitate towards. I tend to gravitate toward PvP servers and settings, but I’m conflicted on the matter… While I enjoy a good bit of sport, like the description states on this test, a lot of those “1337 n00bs14y3r” communities on more competitive PvP games really turn me off. You could say I’m a big fan of competition but not so much of competitors.

Played vanilla WoW through Burning Crusade (was actually a beta tester on vanilla!), EverQuest 2, Rift, Guild Wars 1 & 2, PlanetSide 2, Star Wars Galaxies, and Warhammer Online. Still currently playing EVE Online, where I fly Recon/Black Ops and juggle station trading between Hek and Amarr when I’m not out and about.

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93% Achiever
53% Explorer
27% Killer
27% Socialiser

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@Karko shame on me i left before than that xD

@Elsiekelsie i’m sure you can achieve 100% :joy::joy:

that test is really giving us a lot of opportunities :stuck_out_tongue:

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UPDATED

So far we have:

27 SPECIFIC TYPE PLAYERS:

22 Explorers: Stormsoul, ElfMarine, Liveey, Chivlet, PendragonTheNinja, Swede, Kirinvar, Spoygg, GreyArt247, Jeffrotheswell, Gorillastomp, Heureka, Xaldafax, FlareQ13, iGoofy, Oggieogham, Stretchious, nevir, Mr-Alex, Samski, DonBab, Ingvar
3 Achievers: Woe, willcrutchley, Elsiekelsie
1 Killer: Karko
1 Socializer: virresss

13 MIXED TYPES PLAYERS:

4 Socializers/Explorers: AmandaPan, MrGamer117, boundmore, the-moebius
5 Explorers/Achievers: Kelgors, Dulki, Wschichl, HiggsFoton, Zina
1 Explorer/Killer: Tarahyumaro
1 Achiever/Killer: MoriOni
1 Socializer/Explorer/Achiever: Clexarews
1 VERY SPECIAL TRULY MULTITYPE Explorer/Achiever/Killer/Socializer: SethLarcomb

Impossible to categorize.
1 Specialist In Failure: @Creegle

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87% Achiever
80% Explorer
20% Killer
13% Socialiser

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The Bartle Test of Gamer Psychology
You are 93% Explorer
What Bartle says:

:spades: Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it’s tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
You are also:

60% Achiever
33% Socialiser
13% Killer

**** Note this whole questionair seemed to completely ignore the Online Business and Crafting aspects of MMO’s which is my far prefered aspects of any mmo… I enjoy building things and this questionairre seemed to avoid questions about my playstyle all together! ****

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In various games I have been a killer. It’s not because I enjoy killing (with my background I have been around enough death), but, because I became a lawyer in part for justice. So, I only killed one type of player all the time… I saw a PKer then I killed them and gave whatever I collected in drops to the victims. I was in a guild that specialized in taking down all the worst PKers and we destroyed their guild. How did I get started? I was a wimpy low level healer and a max level warrior got me six times in a row. I put out a call the first time to a friend and she contacted a friend of hers who was the #1 PKer in the game but hated people picking on low levels or healers. He came flying across the map and killed the guy (who then made me his target #1) and every time he came after me my new friend and his friends came to get the guy or anyone else that picked on me. I healed them as they killed the PKer. Finally I was asked to start an anti-PKer guild and the number one PKer in the game and almost all his friends joined. Together, we made the world a far safer place and destroyed some legends in their own minds. When I got to max level I was able to kill the top PKers through tactics rather than brute force most of the time. I score fairly low on killer (33) not because of a lack of ability, but, because PK to me in a game is nothing but trying to destroy the enjoyment of others… bullies do it. So, I only enjoy killing the PKers who are bullies picking on those weaker than they are while running from anyone that has a chance.

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You’re my favorite kind of killer. <3

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I’m similar. Instead of Eve Online (bored me plus too many thieves etc. in it) I play Star Citizen where I’m in a corporation which is mostly military and veterans and does not allow piracy in our corporation - Atlas Defense Industries atlasdefenseindustries.com ). So, you might say we are the anti-PK folks of Star Citizen. Star Citizen is coming along. I can’t wait for it to go live!

People that know all the games I am in might notice a trend among many I have played or bought and have waiting to play. Many involve planets and other civilizations. You may wonder why a Marine then business management/auditor then Army Infantry Officer then lawyer would be in space so much? It’s actually helping with writing my novel (for fun… perhaps it will be published someday, but, probably not while I’m still vertical). lol

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