MMO Gamer Psychology / Player Personality Test


#61

Add me to that sweet Social/Explorer category with you guys :smiley:

60% Explorer
60% Socialiser
53% Achiever
27% Killer


#62

The Bartle Test of Gamer Psychology
You are 73% Explorer
What Bartle says:

:spades: Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it’s tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
You are also:

73% Achiever
47% Killer
7% Socialiser
This result may be abbreviated as EAKS


#63

You are 73% Explorer
What Bartle says:

:spades: Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it’s tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
You are also:

60% Socialiser
40% Achiever
27% Killer
This result may be abbreviated as ESAK

I’m not even surprised by this result given what I used to do in other MMOs. Also gonna note, that question with the controlling wand…I’d totally use it to troll people :joy:


#64

At the moment you created one-person 3-type category as you had Achiever within just a few % points lower.

UPDATED

So far we have:

9 SPECIFIC TYPE PLAYERS:

15 Explorers: Stormsoul, ElfMarine, Liveey, Chivlet, PendragonTheNinja, Swede, Kirinvar, Spoygg, GreyArt247, Jeffrotheswell, Gorillastomp, Heureka, Xaldafax, FlareQ13, iGoofy
1 Achiever: Woe
1 Killer: Karko
0 Socializers:

5 MIXED TYPES PLAYERS:

4 Socializers/Explorers: AmandaPan, MrGamer117, boundmore, the-moebius
4 Explorers/Achievers: Kelgors, Dulki, Wschichl, HiggsFoton
1 Explorer/Killer: Tarahyumaro
1 Socializer/Explorer/Achiever: Clexarews
1 VERY SPECIAL TRULY MULTITYPE Explorer/Achiever/Killer/Socializer: SethLarcomb


#65

Normally I’m very cautious with internet tests, but you all made my curiosity prevail:
The Bartle Test of Gamer Psychology

You are 93% Explorer

You are also:
67% Achiever
27% Socialiser
13% Killer

This result may be abbreviated as EASK


#66

You are 80% Achiever
What Bartle says:

:diamonds: Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).
You are also:

53% Explorer
33% Killer
33% Socialiser
This result may be abbreviated as AEKS


#67

You are 93% Explorer
What Bartle says:

:spades: Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it’s tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
You are also:

53% Achiever
40% Socialiser
13% Killer
This result may be abbreviated as EASK


#68

87% Explorer
67% Achiever
40% Socialiser
7% Killer


#69

You are 80% Explorer
What Bartle says:

:spades: Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it’s tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
You are also:

47% Socialiser
47% Achiever
27% Killer


#70

You are 80% Explorer
What Bartle says:

:spades: Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it’s tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
You are also:

73% Achiever
27% Socialiser
20% Killer
This result may be abbreviated as EASK


#71

I love this post so much. It’s rather insightful. Thank you, @Karko and @Stormsoul! :smiley:


#72

You are 73% Explorer
What Bartle says:

:spades: Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it’s tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
You are also:

60% Socialiser
47% Achiever
20% Killer
This result may be abbreviated as ESAK


#73

I took the test and it just says “you fail.” Is that normal?


#74

UPDATED

So far we have:

24 SPECIFIC TYPE PLAYERS:

20 Explorers: Stormsoul, ElfMarine, Liveey, Chivlet, PendragonTheNinja, Swede, Kirinvar, Spoygg, GreyArt247, Jeffrotheswell, Gorillastomp, Heureka, Xaldafax, FlareQ13, iGoofy, Oggieogham, Stretchious, nevir, Mr-Alex, Samski
2 Achievers: Woe, willcrutchley
1 Killer: Karko
1 Socializer: virresss

13 MIXED TYPES PLAYERS:

4 Socializers/Explorers: AmandaPan, MrGamer117, boundmore, the-moebius
5 Explorers/Achievers: Kelgors, Dulki, Wschichl, HiggsFoton, Zina
1 Explorer/Killer: Tarahyumaro
1 Achiever/Killer: MoriOni
1 Socializer/Explorer/Achiever: Clexarews
1 VERY SPECIAL TRULY MULTITYPE Explorer/Achiever/Killer/Socializer: SethLarcomb

Impossible to categorize.
1 Specialist In Failure: @Creegle


#75

Its a personality assessment, not specific to any game, but to the types of actions you would or would not take, or would prioritize over others.

And yeah, theres a lot more info that could be added since 1996, and I’m sure a few Google searches would turn some up. But, do you really think human psychology has changed that drastically in 20 years? Games, maybe, the reasons why we play them and how we play in them? My guess would be not so much a change as we might think.


#76

Well I would love to take credit but @Stormsoul is the one that shared all this info with me. I just posted because I was scared if it exploded in the original thread we would attract the wrath of the mods.


#77

It appears there’s a slight bias in the player base here :stuck_out_tongue:


#78

Bahahaha. Devs can I get that as a badge please?


#79

Perhaps the developers should pay more attention to rewarding exploration and make it a true occupation as explorers/cartographers?


#80