60% Socialiser
60% Achiever
53% Explorer
27% Killer
you have to be my friend otherwise i have to kill you.
as @ElfMarine stated: to be a âkillerâ doesnât mean youâr antisocial
or @Karko
Blockquote
KarkoMaster3d
Highlander - âWE ARE BROTHERS!!!â
A much better definition.
"Multi-player appeal to the Killer
Causing mayhem among computer-controlled people and things may be fun to the Killer, but nothing amounts to the joy of pitting oneâs skills against an actual player-controlled opponent. For most, the joy of being a Killer results from a friendly competitive spirit. Theyâre in it for the sport, trying to read their opponentâs moves and generally acting with honor.
For others, itâs more about power and the ability to hurt others or the thrill of the hunt. One such example is âgankingâ or âowningâ, a process where the Killer takes their strong character to a place where inexperienced or weaker characters reside, and proceeds to kill them repeatedly. Once a killer finds a weaker character it becomes increasingly enjoyable to âHuntâ this character, stalking him through different zones. Repeatedly stalking and killing a weaker player adds a thrill of a certain type well described in the short story The Most Dangerous Game. Once stronger enemy players arrive to help, the Killer either waits patiently or stealthily sneaks somewhere else to repeat the process. These Killers love to have the notoriety of being someone that should be watched out for, or even better, someone to be âKilled on Sightâ.
In other contexts, Killers are also active in the social and economic sides of a multiplayer game. Market control appeals strongly to Killers, many of whom have a natural talent for reading markets (likely an extension of their common aptitude for sizing up strengths and weaknesses, vital to their play style). Social Killers tend to be online community leadersâor trolls. Many make the mistake of thinking Killers are antisocial or without friends, but this isnât too often the case. Even the more hostile and aggressive Killers can inspire a sort of hero-worship by less-talented Killers or Achievers; and some Killers are nice people who simply thrive on competition. In either case, a bored Killer can be a threat to the community, as their natural drive to compete and sometimes (or frequently) abrasive attitude will push them to stir up trouble even when they donât really mean to."
Blockquote
Here are my scores:
E67% // S60% // A60% // K13%
Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but itâs tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
87% Achiever
80% Killer
27% Explorer
7% Socialiser
Iâm a little amused at this.
The Bartle Test of Gamer Psychology
You are 73% Explorer
What Bartle says:
Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but itâs tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
You are also:
67% Socialiser
47% Achiever
13% Killer
UPDATED
We reached 52 players (actually: 51 players and 1 developer):
32 SPECIFIC TYPE PLAYERS:
25 Explorers: Stormsoul, ElfMarine, Liveey, Chivlet, PendragonTheNinja, Swede, Kirinvar, Spoygg, GreyArt247, Jeffrotheswell, Gorillastomp, Heureka, Xaldafax, FlareQ13, iGoofy, Oggieogham, Stretchious, nevir, Mr-Alex, Samski, DonBab, Ingvar, Sulfurblade, Jiivita, Ancalagon
5 Achievers: Woe, willcrutchley, Elsiekelsie, Miaii, Havok40k
1Socializers: virresss
1 Killer: Karko
20 MIXED TYPES PLAYERS:
7 Explorers/Achievers: Kelgors, Dulki, Wschichl, HiggsFoton, Zina, Zidio, philelliott
6 Socializers/Explorers: AmandaPan, MrGamer117, boundmore, the-moebius, lesley64, Hashmalash
3 Socializer/Explorer/Achiever: Clexarews, Brightstar, drszxn
2 Achiever/Killer: MoriOni, Minyi
1 Explorer/Killer: Tarahyumaro
1 VERY SPECIAL TRULY MULTITYPE Explorer/Achiever/Killer/Socializer: SethLarcomb
Impossible to categorize.
1 Specialist In Failure: Creegle
I understand after todayâs post showing the atmospheric effects for elemental worlds.
You achieved amazing results there, and them effects are supposed to kill at the same time.
If only the test rated sarcasm⌠weâd all be doomed
ESAK
80% Explorer
67% Socializer
47% Achiever
7% Killer
when i took the test i was playng a crafter/miner/lumberjack
after the test, as the result was âexplore-killerâ i made a second character, an agile hunter, just to see how it would have suited to me. now i canât stop using it xD
have you guys had a result different from your character(), or it was accurate and in line with your choices()? if , have you tryed to follow the result?
There are also two interresting videos from Extra Credit about this topic:
80% Killer here btw.
Coming from one of the most vocal proponents of pvp, not surprising hehehe
UPDATED
We reached 57 players (actually: 56 players and 1 developer):
35 SPECIFIC TYPE PLAYERS:
25 Explorers: Stormsoul, ElfMarine, Liveey, Chivlet, PendragonTheNinja, Swede, Kirinvar, Spoygg, GreyArt247, Jeffrotheswell, Gorillastomp, Heureka, Xaldafax, FlareQ13, iGoofy, Oggieogham, Stretchious, nevir, Mr-Alex, Samski, DonBab, Ingvar, Sulfurblade, Jiivita, Ancalagon
5 Achievers: Woe, willcrutchley, Elsiekelsie, Miaii, Havok40k
4 Killers: Karko, Vastar, SePras, Sadmax
1Socializer: virresss
22 MIXED TYPES PLAYERS:
9 Explorers/Achievers: Kelgors, Dulki, Wschichl, HiggsFoton, Zina, Zidio, philelliott, WinterSaber, ThatGreyPoupon
6 Socializers/Explorers: AmandaPan, MrGamer117, boundmore, the-moebius, lesley64, Hashmalash
3 Socializer/Explorer/Achiever: Clexarews, Brightstar, drszxn
2 Achiever/Killer: MoriOni, Minyi
1 Explorer/Killer: Tarahyumaro
1 VERY SPECIAL TRULY MULTITYPE Explorer/Achiever/Killer/Socializer: SethLarcomb
Impossible to categorize.
1 Specialist In Failure: Creegle
I hope @Creegle is doing OK.
And by that I mean that I hope heâs not doing OK, since thatâs what heâs best at.
my test:
You are 80% Killer
You are also:
67% Explorer
27% Achiever
27% Socialiser
For my killer instinct⌠i claim this song as my soundtrack XD
Haha, I havenât seen that one before. I mean the song.
1 Explorer/Killer: Tarahyumaro
i think that person is the most dangerous⌠exploring a new territory where no killers go⌠besides this one XD flying out of an bush or treeâŚ
73% Explorer
67% Achiever
40% Socialiser
20% Killer
Iâm a killer
The Bartle Test of Gamer Psychology
You are 73% Killer
What Bartle says:
⣠Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.
You are also:
47% Explorer
40% Achiever
40% Socialiser