MMO Gamer Psychology / Player Personality Test


#121

60% Socialiser
60% Achiever
53% Explorer
27% Killer


#122

you have to be my friend otherwise i have to kill you.
:slight_smile:

as @ElfMarine stated: to be a “killer” doesn’t mean you’r antisocial :stuck_out_tongue:

or @Karko

Blockquote
KarkoMaster3d
Highlander - “WE ARE BROTHERS!!!”
A much better definition.

"Multi-player appeal to the Killer
Causing mayhem among computer-controlled people and things may be fun to the Killer, but nothing amounts to the joy of pitting one’s skills against an actual player-controlled opponent. For most, the joy of being a Killer results from a friendly competitive spirit. They’re in it for the sport, trying to read their opponent’s moves and generally acting with honor.

For others, it’s more about power and the ability to hurt others or the thrill of the hunt. One such example is “ganking” or “owning”, a process where the Killer takes their strong character to a place where inexperienced or weaker characters reside, and proceeds to kill them repeatedly. Once a killer finds a weaker character it becomes increasingly enjoyable to “Hunt” this character, stalking him through different zones. Repeatedly stalking and killing a weaker player adds a thrill of a certain type well described in the short story The Most Dangerous Game. Once stronger enemy players arrive to help, the Killer either waits patiently or stealthily sneaks somewhere else to repeat the process. These Killers love to have the notoriety of being someone that should be watched out for, or even better, someone to be “Killed on Sight”.

In other contexts, Killers are also active in the social and economic sides of a multiplayer game. Market control appeals strongly to Killers, many of whom have a natural talent for reading markets (likely an extension of their common aptitude for sizing up strengths and weaknesses, vital to their play style). Social Killers tend to be online community leaders—or trolls. Many make the mistake of thinking Killers are antisocial or without friends, but this isn’t too often the case. Even the more hostile and aggressive Killers can inspire a sort of hero-worship by less-talented Killers or Achievers; and some Killers are nice people who simply thrive on competition. In either case, a bored Killer can be a threat to the community, as their natural drive to compete and sometimes (or frequently) abrasive attitude will push them to stir up trouble even when they don’t really mean to."

Blockquote


#123

Here are my scores:
E67% // S60% // A60% // K13%

:spades: Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it’s tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.


#124

87% Achiever
80% Killer
27% Explorer
7% Socialiser

I’m a little amused at this.


#125

The Bartle Test of Gamer Psychology
You are 73% Explorer
What Bartle says:

:spades: Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it’s tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
You are also:

67% Socialiser
47% Achiever
13% Killer


#126

UPDATED

We reached 52 players (actually: 51 players and 1 developer):

32 SPECIFIC TYPE PLAYERS:

25 Explorers: Stormsoul, ElfMarine, Liveey, Chivlet, PendragonTheNinja, Swede, Kirinvar, Spoygg, GreyArt247, Jeffrotheswell, Gorillastomp, Heureka, Xaldafax, FlareQ13, iGoofy, Oggieogham, Stretchious, nevir, Mr-Alex, Samski, DonBab, Ingvar, Sulfurblade, Jiivita, Ancalagon
5 Achievers: Woe, willcrutchley, Elsiekelsie, Miaii, Havok40k
1Socializers: virresss
1 Killer: Karko

20 MIXED TYPES PLAYERS:

7 Explorers/Achievers: Kelgors, Dulki, Wschichl, HiggsFoton, Zina, Zidio, philelliott
6 Socializers/Explorers: AmandaPan, MrGamer117, boundmore, the-moebius, lesley64, Hashmalash
3 Socializer/Explorer/Achiever: Clexarews, Brightstar, drszxn
2 Achiever/Killer: MoriOni, Minyi
1 Explorer/Killer: Tarahyumaro
1 VERY SPECIAL TRULY MULTITYPE Explorer/Achiever/Killer/Socializer: SethLarcomb

Impossible to categorize.
1 Specialist In Failure: Creegle


#127

I understand after today’s post showing the atmospheric effects for elemental worlds.
You achieved amazing results there, and them effects are supposed to kill at the same time.


#128

If only the test rated sarcasm… we’d all be doomed :stuck_out_tongue_winking_eye:


#129

ESAK
80% Explorer
67% Socializer
47% Achiever
7% Killer


#130

when i took the test i was playng a crafter/miner/lumberjack
after the test, as the result was “explore-killer” i made a second character, an agile hunter, just to see how it would have suited to me. now i can’t stop using it xD

have you guys had a result different from your character(:clubs:), or it was accurate and in line with your choices(:diamonds:)? if :clubs:, have you tryed to follow the result? :smiley:


#131

There are also two interresting videos from Extra Credit about this topic:


80% Killer here btw.


#132

Coming from one of the most vocal proponents of pvp, not surprising hehehe :smiley:


#133

UPDATED

We reached 57 players (actually: 56 players and 1 developer):

35 SPECIFIC TYPE PLAYERS:

25 Explorers: Stormsoul, ElfMarine, Liveey, Chivlet, PendragonTheNinja, Swede, Kirinvar, Spoygg, GreyArt247, Jeffrotheswell, Gorillastomp, Heureka, Xaldafax, FlareQ13, iGoofy, Oggieogham, Stretchious, nevir, Mr-Alex, Samski, DonBab, Ingvar, Sulfurblade, Jiivita, Ancalagon
5 Achievers: Woe, willcrutchley, Elsiekelsie, Miaii, Havok40k
4 Killers: Karko, Vastar, SePras, Sadmax
1Socializer: virresss

22 MIXED TYPES PLAYERS:

9 Explorers/Achievers: Kelgors, Dulki, Wschichl, HiggsFoton, Zina, Zidio, philelliott, WinterSaber, ThatGreyPoupon
6 Socializers/Explorers: AmandaPan, MrGamer117, boundmore, the-moebius, lesley64, Hashmalash
3 Socializer/Explorer/Achiever: Clexarews, Brightstar, drszxn
2 Achiever/Killer: MoriOni, Minyi
1 Explorer/Killer: Tarahyumaro
1 VERY SPECIAL TRULY MULTITYPE Explorer/Achiever/Killer/Socializer: SethLarcomb

Impossible to categorize.
1 Specialist In Failure: Creegle


#134

I hope @Creegle is doing OK.

And by that I mean that I hope he’s not doing OK, since that’s what he’s best at.


#135

my test:

You are 80% Killer

You are also:
67% Explorer

27% Achiever

27% Socialiser

For my killer instinct… i claim this song as my soundtrack XD


#136

Haha, I haven’t seen that one before. I mean the song. :joy:


#137

i think that person is the most dangerous… exploring a new territory where no killers go… besides this one XD flying out of an bush or tree…


#138

73% Explorer
67% Achiever
40% Socialiser
20% Killer


#139

I’m a killer :smiley:

The Bartle Test of Gamer Psychology
You are 73% Killer

What Bartle says:

♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.

You are also:
47% Explorer

40% Achiever

40% Socialiser


#140

@SePras i knew you where a killer haha